Boidster
Refugee
Because I hate myself, I did the math. Note that when you open the crate, the below table is checked from 1-3 times.
Percent chance of getting loot from a Shotgun Messiah Crate
Weapon Parts*
(all weapon types equally possible)
12%
Blue adds
Repair Kits (count of 2-3)
8%
up to 100%
Base Probability by Category
16%
16%
16%
24%
8%
Gamestage 1
Ranged
Melee
Armor
Ammo
Mod***
T0
16%
16%
16%
24%
T1
2.64%
T2
2.64%
T3
2.64%
Gamestage 10
Ranged
Melee
Armor
Ammo
Mod***
T0
14%
14%
14%
14%
T1
1%
1%
1%
10%
2.64%
T2
2.64%
T3
2.64%
Parts for same category**
1%
1%
1%
Gamestage 50
Ranged
Melee
Armor
Ammo
Mod***
T0
3.4%
T1
7.5%
7.5%
7.5%
18.4%
2.64%
T2
0.9%
0.9%
0.9%
2.2%
2.64%
T3
2.64%
Parts for same category**
7.5%
7.5%
7.5%
Gamestage 100
Ranged
Melee
Armor
Ammo
Mod***
T0
1%
T1
7%
7%
7%
17%
2.64%
T2
2%
2%
2%
6%
2.64%
T3
2.64%
Parts for same category**
7%
7%
7%
* This is the "weaponParts" group, listed directly in the Shotgun Messiah container loot group.
** These parts come from the Ranged/Melee/Armor groups, so for example instead of a ranged weapon you might get ranged parts
*** The ModsAllScaled group is weird and appears to be using the wrong kind of probability group; if TFP writes well-formed XML and their parser won't accept the wrong type of group, then the percentages above are correct. Basically it's an even chance between T1/T2/T3 mods, if the crate chooses from the mods group.
Percent chance of getting loot from a Shotgun Messiah Crate
Weapon Parts*
(all weapon types equally possible)
12%
Blue adds
Repair Kits (count of 2-3)
8%
up to 100%
Base Probability by Category
16%
16%
16%
24%
8%
Gamestage 1
Ranged
Melee
Armor
Ammo
Mod***
T0
16%
16%
16%
24%
T1
2.64%
T2
2.64%
T3
2.64%
Gamestage 10
Ranged
Melee
Armor
Ammo
Mod***
T0
14%
14%
14%
14%
T1
1%
1%
1%
10%
2.64%
T2
2.64%
T3
2.64%
Parts for same category**
1%
1%
1%
Gamestage 50
Ranged
Melee
Armor
Ammo
Mod***
T0
3.4%
T1
7.5%
7.5%
7.5%
18.4%
2.64%
T2
0.9%
0.9%
0.9%
2.2%
2.64%
T3
2.64%
Parts for same category**
7.5%
7.5%
7.5%
Gamestage 100
Ranged
Melee
Armor
Ammo
Mod***
T0
1%
T1
7%
7%
7%
17%
2.64%
T2
2%
2%
2%
6%
2.64%
T3
2.64%
Parts for same category**
7%
7%
7%
* This is the "weaponParts" group, listed directly in the Shotgun Messiah container loot group.
** These parts come from the Ranged/Melee/Armor groups, so for example instead of a ranged weapon you might get ranged parts
*** The ModsAllScaled group is weird and appears to be using the wrong kind of probability group; if TFP writes well-formed XML and their parser won't accept the wrong type of group, then the percentages above are correct. Basically it's an even chance between T1/T2/T3 mods, if the crate chooses from the mods group.
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