h0tr0d
Refugee
So yesterday evening while playing on a game server I started having an issue where I could not open loot containers. I can pick up blocks and items; open a vehicle inventory (entities) , destroy blocks, but not open them.
My friends saw me floating in the air on my motorcycle but I was on the ground with them; they could see items I picked up disappear, and trees I knocked down disappear, but I still looked as if I was on my motorcycle.
Zombies would run to a certain point (where the server thought I was) and begin attacking me even though on my screen I was standing elsewhere on my screen.
It was fine this morning until this afternoon/evening and I finally convinced the server owner to allow me to get a copy of the output_log.txt.
2020-09-02T23:18:07 8264.908 INF GMSG: Player 'h0tr0d' joined the game
2020-09-02T23:18:07 8264.908 INF Player set to online: 76561197974385295
2020-09-02T23:18:07 8265.016 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: -192, 61, -936): EntityID=57851, PlayerID='76561197974385295', OwnerID='76561197974385295', PlayerName='h0tr0d'
IndexOutOfRangeException: Index was outside the bounds of the array.
at ArrayFromPixels`1[T].get_Item (System.Int32 _x, System.Int32 _y) [0x00000] in <bb2961016a004bd4bf77288a67df32f1>:0
at World.GetWaterAt (System.Single worldX, System.Single worldZ) [0x00022] in <bb2961016a004bd4bf77288a67df32f1>:0
at ObjectiveTreasureChest.CalculateTreasurePoint (System.Int32 playerID, System.Single distance, System.Int32 offset) [0x00096] in <bb2961016a004bd4bf77288a67df32f1>:0
at NetPackageQuestTreasurePoint.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00010] in <bb2961016a004bd4bf77288a67df32f1>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x000b2] in <bb2961016a004bd4bf77288a67df32f1>:0
at ConnectionManager.Update () [0x00053] in <bb2961016a004bd4bf77288a67df32f1>:0
(Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0)
It spams this for me whenever I enter the game; so this is obviously why. Anyone know a definitive answer or a good guess other than "treasure chest In water?" That's where I'm starting; I'll troubleshoot a little bit before I just have my character profile deleted.
I did notice I had duplicate treasure chest quests with the duplicates having no distance, deleting those and then all of them yielded no fix.
My friends saw me floating in the air on my motorcycle but I was on the ground with them; they could see items I picked up disappear, and trees I knocked down disappear, but I still looked as if I was on my motorcycle.
Zombies would run to a certain point (where the server thought I was) and begin attacking me even though on my screen I was standing elsewhere on my screen.
It was fine this morning until this afternoon/evening and I finally convinced the server owner to allow me to get a copy of the output_log.txt.
2020-09-02T23:18:07 8264.908 INF GMSG: Player 'h0tr0d' joined the game
2020-09-02T23:18:07 8264.908 INF Player set to online: 76561197974385295
2020-09-02T23:18:07 8265.016 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: -192, 61, -936): EntityID=57851, PlayerID='76561197974385295', OwnerID='76561197974385295', PlayerName='h0tr0d'
IndexOutOfRangeException: Index was outside the bounds of the array.
at ArrayFromPixels`1[T].get_Item (System.Int32 _x, System.Int32 _y) [0x00000] in <bb2961016a004bd4bf77288a67df32f1>:0
at World.GetWaterAt (System.Single worldX, System.Single worldZ) [0x00022] in <bb2961016a004bd4bf77288a67df32f1>:0
at ObjectiveTreasureChest.CalculateTreasurePoint (System.Int32 playerID, System.Single distance, System.Int32 offset) [0x00096] in <bb2961016a004bd4bf77288a67df32f1>:0
at NetPackageQuestTreasurePoint.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00010] in <bb2961016a004bd4bf77288a67df32f1>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection) [0x000b2] in <bb2961016a004bd4bf77288a67df32f1>:0
at ConnectionManager.Update () [0x00053] in <bb2961016a004bd4bf77288a67df32f1>:0
(Filename: <bb2961016a004bd4bf77288a67df32f1> Line: 0)
It spams this for me whenever I enter the game; so this is obviously why. Anyone know a definitive answer or a good guess other than "treasure chest In water?" That's where I'm starting; I'll troubleshoot a little bit before I just have my character profile deleted.
I did notice I had duplicate treasure chest quests with the duplicates having no distance, deleting those and then all of them yielded no fix.
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