Tohskrad
New member
Hello everyone,
4 friends from another game and I decided to start playing 7D2D on our own server and are absolutely loving it. We've been playing a few weeks now in Alpha 19 and are on ~Day 120, between lvls 40-60. (~100-150 game stage per person) We've pretty much gotten comfortable with most of the game mechanics, looting, salvaging, farming.. but one area we've been having a lot of issues with are the blood moons. We are beginning to update everything to concrete now that we finally got a few accessible mixers.
Previously, we'd been using a church bell tower and silo from the Sham factory and it worked very well for the first several, but began to just get overrun/foundation destroyed and also the horde would spawn into one person's nearby base walls due to proximity. Close to the Day 70 blood moon, we built a new base out of cobblestone blocks away from everything, 3 layers thick, turrets, mini bunker, a LOT of spikes, barbed wire about 6-8 layers thick. It was on this night we ran into a LOT of radiated ferals and the 1st sight of the Demolisher. We survived, but by the end of the night the base was severely damaged. (A demolisher managed to explode and took out the entire upper and East wall.
The next bloodmoon, the base was still not repaired and decided to just try and run for it. We all had minibikes and a truck. We were all continuously overrun with vultures, stopping meant the horde spawned immediately and there were always at least 5 vultures while on a vehicle.
Recently, We tried a cage/pillbox method, several layers of iron bars, concrete (we finally got a mixer), a few spikes, shotgun turrets, all of us with our guns of choice grade 5/6 rifles/pistols/SMGs/AKs/Auto shotguns, ect. We got flooded with demolishers and had at least 15 throughout the night, not including all the cops and ferals. Everyone but 1 person died and only because he jumped on a pillar of some kind and ran around.
In Summary/TLDR of Blood Moon Defense:
1) Layered Base w. Lot of Firepower/Spikes - Failed, ~50% destroyed after 1 blood moon around Day 70. Largely due to Radiated Ferals pummeling the walls into the base and Demolisher taking out large sections.
2) Minibikes/Truck - Failed, Constantly spawning vultures that outrun the vehicles.
3) Cage/Pillbox - Failed, 90% destroyed due to constant onslaught of demolishers ~Day 110ish.
4) Cage over Pit - Failed, one person tried this and they took out all the supporting pillars.
What other methods of blood moon defense would you recommend using/trying besides reducing server settings since these Zombies seem to have degrees in Structural Engineering? I was initially working on a bedrock bunker, but people have said that now the zombies dig like they have augers and it won't be usable for very long. We had hoped to use one person's steel/concrete/cobble base as defense, but fear it would just completely ruin everything he's worked for. The Demolisher has just thrown a complicated wrench into the horde nights, since they're so tanky, fast and immensely destructive since so many things trigger the detonation. If we were skimping on firepower, that would be one thing.. but we are armed/geared about as much as we can be in grade 5-6 steel and advanced weapons.
Thanks! Any help or advice you can give would be greatly appreciated.
4 friends from another game and I decided to start playing 7D2D on our own server and are absolutely loving it. We've been playing a few weeks now in Alpha 19 and are on ~Day 120, between lvls 40-60. (~100-150 game stage per person) We've pretty much gotten comfortable with most of the game mechanics, looting, salvaging, farming.. but one area we've been having a lot of issues with are the blood moons. We are beginning to update everything to concrete now that we finally got a few accessible mixers.
Previously, we'd been using a church bell tower and silo from the Sham factory and it worked very well for the first several, but began to just get overrun/foundation destroyed and also the horde would spawn into one person's nearby base walls due to proximity. Close to the Day 70 blood moon, we built a new base out of cobblestone blocks away from everything, 3 layers thick, turrets, mini bunker, a LOT of spikes, barbed wire about 6-8 layers thick. It was on this night we ran into a LOT of radiated ferals and the 1st sight of the Demolisher. We survived, but by the end of the night the base was severely damaged. (A demolisher managed to explode and took out the entire upper and East wall.
The next bloodmoon, the base was still not repaired and decided to just try and run for it. We all had minibikes and a truck. We were all continuously overrun with vultures, stopping meant the horde spawned immediately and there were always at least 5 vultures while on a vehicle.
Recently, We tried a cage/pillbox method, several layers of iron bars, concrete (we finally got a mixer), a few spikes, shotgun turrets, all of us with our guns of choice grade 5/6 rifles/pistols/SMGs/AKs/Auto shotguns, ect. We got flooded with demolishers and had at least 15 throughout the night, not including all the cops and ferals. Everyone but 1 person died and only because he jumped on a pillar of some kind and ran around.
In Summary/TLDR of Blood Moon Defense:
1) Layered Base w. Lot of Firepower/Spikes - Failed, ~50% destroyed after 1 blood moon around Day 70. Largely due to Radiated Ferals pummeling the walls into the base and Demolisher taking out large sections.
2) Minibikes/Truck - Failed, Constantly spawning vultures that outrun the vehicles.
3) Cage/Pillbox - Failed, 90% destroyed due to constant onslaught of demolishers ~Day 110ish.
4) Cage over Pit - Failed, one person tried this and they took out all the supporting pillars.
What other methods of blood moon defense would you recommend using/trying besides reducing server settings since these Zombies seem to have degrees in Structural Engineering? I was initially working on a bedrock bunker, but people have said that now the zombies dig like they have augers and it won't be usable for very long. We had hoped to use one person's steel/concrete/cobble base as defense, but fear it would just completely ruin everything he's worked for. The Demolisher has just thrown a complicated wrench into the horde nights, since they're so tanky, fast and immensely destructive since so many things trigger the detonation. If we were skimping on firepower, that would be one thing.. but we are armed/geared about as much as we can be in grade 5-6 steel and advanced weapons.
Thanks! Any help or advice you can give would be greatly appreciated.
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