pApA^LeGBa
Well-known member
You said it´s standard logic to find loot everywhere. That is not true. That you find stuff in places that make no sense, is antoher story. Gotta be a bit more specific.
It's certainly more standard logic than finding an rocket in a purseYou said it´s standard logic to find loot everywhere. That is not true. That you find stuff in places that make no sense, is antoher story. Gotta be a bit more specific.
I mean every box in every city for as long as it lasts, which is actually quite some time.Eventually you wont find it as often though so what do you mean every box in every city?
Agreed. Rockets shouldn't be in purses, just like stone tools shouldn't be in gun stores.It's certainly more standard logic than finding an rocket in a purse
Why you trying to kill my playstyle bro!!!!1!1Rockets shouldn't be in purses
no.Because they desire an AK47. They can talk about immersion all day but what it really comes down to is they don’t want to be disappointed when they open that box.
If primitive gear could one shot zombies and decimate trees and boulders you wouldn’t hear a peep about how it makes no sense for primitive weapons being in safes.
Just like we don’t hear a peep about AK47s being found in a small wall safe it could never fit into.
Sorry, i thought its an actual problem for you because without that your comments seem like pure nitpicking.Roland said:I’m not fighting for a change. You think I’m arguing that if TFP fixes this inconsistency they should fix size and weight ratio inconsistencies? Sorry for the confusion. I accept those things easily as I do primitive gear in crates. But for your sake I do really hope they change those crates into plain cardboard boxes so you can have fun too.
Being useful doesnt magically validate an item for the broader audience. Just because i would have a hard time punching trees for wood that doesnt turn a literal tutorial tool into something what i actually expect seeing in well any container.Roland said:You just need to try playing the first three days without using a stone axe at all. Then you might include it among the list of useful somethings...
We are not the same person, hell i dont even remember if i ever seen this guy.hmmmm.... i sorta thought vic had changed his forum name to solomon...
... The repairing a stone axe is about convenience. The value is in the Quality level, which for a stone is minimal because... The durability increase is a redundant when the cost to repair is barely zero. The increase to damage is minimal when 'the number hits to destruction' remains almost the same, and be offset by mods. And mods are rare in the early game (not so rare that you can't find them, but tool priority is low compared to weapons in that category), so increasing the mod slots isn't as impactful. Mod slots are probably the most valued thing on a higher quality stone tool, and even that isn't that great.Reckis said:So, by this logic, it isn't more useful to harvest wood and other materials faster than you would with your fists? Do you repair your stone axe or just scrap it and make a new one every time? I would be willing to bet that you repair it, because it DOES have value.
With the right base design, you can fight a horde with primitive weapons. Here, for example, is a simple melee base:When first starting out those primitive weapon are ok using to kill small groups, but are useless at handling a horde night. I basically had to set the exp multiplier to X300 just to get to level 10 to find a handgun.