PC The real problem with A19 and the looting system

You said it´s standard logic to find loot everywhere. That is not true. That you find stuff in places that make no sense, is antoher story.  Gotta be a bit more specific.

 
Because they desire an AK47. They can talk about immersion all day but what it really comes down to is they don’t want to be disappointed when they open that box. 
 

If primitive gear could one shot zombies and decimate trees and boulders you wouldn’t hear a peep about how it makes no sense for primitive weapons being in safes. 
 

Just like we don’t hear a peep about AK47s being found in a small wall safe it could never fit into. 
no.
NO.
NO!
Just no! OMG i cant even how no this is.

Sure some kids might. But this is literally the "you are a spoiled brat so your criticism is not valid".
I personally don't care for primitive tools in boxes... I would like if instead its just lvl one iron stuff all the time (which is often worse than lvl 3-6 primitive), but idc.
But this is the perfect example of how you/tfps handle criticism.
Yes there are people that just bs to bs and get attention.
But if someone gives you a gamedesign reason for their criticism and gives you ways to combat the problem, they are not "misguided" and "TFPs know better"
Thats like saying the newer cuts of the original Starwars is better because george lukas is the creator and so knows best.
Or witches in HP magicing their poo away before toilets were a thing. Sure J.K. has the right to do it. That doesnt make it "good".

TFPs sadly only know two ways to deal with problems:
-ignore and find reasons why they ignore it (early on with cheaters, then with pvp and so on)
-or completely scrap the whole idea instead of improving it.
and it saddens me how many awesome mechanics we lost on the way.

Don't get me wrong A19 is nice... the best since A16, maybe even better by now. But I just wonder how far this game could have gone without 7 major overhauls and reworks of perfectly good systems that just needed some tweaking.

 
Roland said:
I’m not fighting for a change. You think I’m arguing that if TFP fixes this inconsistency they should fix size and weight ratio inconsistencies?  Sorry for the confusion. I accept those things easily as I do primitive gear in crates. But for your sake I do really hope they change those crates into plain cardboard boxes so you can have fun too. 
Sorry, i thought its an actual problem for you  because without that your comments seem like pure nitpicking.

Roland said:
You just need to try playing the first three days without using a stone axe at all. Then you might include it among the list of useful somethings...
Being useful doesnt magically validate an item for the broader audience. Just because i would have a hard time punching trees for wood that doesnt turn a literal tutorial tool into something what i actually expect seeing in well any container.

hmmmm.... i sorta thought vic had changed his forum name to solomon...
We are not the same person, hell i dont even remember if i ever seen this guy.

 
Reckis said:
So, by this logic, it isn't more useful to harvest wood and other materials faster than you would with your fists? Do you repair your stone axe or just scrap it and make a new one every time? I would be willing to bet that you repair it, because it DOES have value.
... The repairing a stone axe is about convenience. The value is in the Quality level, which for a stone is minimal because... The durability increase is a redundant when the cost to repair is barely zero. The increase to damage is minimal when 'the number hits to destruction' remains almost the same, and be offset by mods. And mods are rare in the early game (not so rare that you can't find them, but tool priority is low compared to weapons in that category), so increasing the mod slots isn't as impactful. Mod slots are probably the most valued thing on a higher quality stone tool, and even that isn't that great.

Frankly, they could remove 'repairing of stone tools' and all it would do is force more players to either 'skill into Miner 69', 'purchase them at the trader', 'whine about how they can't find good quality stone tools in loot', or 'just suck it up and persevere for the first week'.

Not that I recommend that, although I feel like Roland would get a laugh out of it.

 
When first starting out  those primitive weapon are ok using to kill small groups, but are useless at handling a horde night. I basically had to set the exp multiplier to X300 just to get to level 10 to find a handgun.

 
When first starting out  those primitive weapon are ok using to kill small groups, but are useless at handling a horde night. I basically had to set the exp multiplier to X300 just to get to level 10 to find a handgun.
With the right base design, you can fight a horde with primitive weapons. Here, for example, is a simple melee base:






It is described as a Fortitude Base but it works for a strength build as well.

I used a similar design for my first base. It was made of cobblestone and iron hatches. My weapons of choice was a stone sledgehammer and a blunderbuss. Worked out just fine.

Or you can just build a 5x5 tower out of cobblestone, surround it with wooden spikes and barbed wire fences and fight the horde with the bow. I have seen players do that.

 
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