PC The real problem with A19 and the looting system

RPG in a purse is much more unbelievable than stone axe in a sealed crate. 

Because they desire an AK47. They can talk about immersion all day but what it really comes down to is they don’t want to be disappointed when they open that box. 
It really is great to see TFP think for themselves and don't mindlessly follow fan suggestions while at the same time remain open to ideas. 

 
Anytime you that phrase......... you are wrong.
Whats exactly your problem is with a figure of speech?

Also could you try it in different english because i can barely understand what you try to say there.

RPG in a purse is much more unbelievable than stone axe in a sealed crate. 
Its standard game logic, we dont really complain about absurdish size ratios in any game. It doesnt matter if the purse has an rpg, stone shovel, half a ton of iron, a whole human body or a literal universe is in it because its part of the gameplay immersion.

Sure some people like roland dislike it, i too think it doesnt make much sense but this is something fundamental to gaming so unless the devs want to introduce a weight system and an item placement system what calculates height i dont think it ever going to change.

Ideally to find out what breaks immersion you just need to apply a question to it like my sealed crate example or the box with the size of a mug.

After you have the setting all you need to do is to figure out just what doesnt make sense to the majority and stick to things what do make sense.

 
But you didn't and neither did anyone else or even mention such things except in passing whimsy. Its hilarious to pull an M60 out of a purse and to put my bike in a birds nest for safe keeping....silly funny devs heheh.  Its OUTRAGEOUS and IMMERSIONALLY DEVASTATING to pull a stone axe out of a sealed crate...stupid lazy devs!
Am I the only one who has complained about the other situation as well, then? I don't like to find good gear in containers that don't make sense either, I never thought it was funny. Absurd is absurd, no matter if it's one extreme or the other.

 
Am I the only one who has complained about the other situation as well, then? I don't like to find good gear in containers that don't make sense either, I never thought it was funny. Absurd is absurd, no matter if it's one extreme or the other.
No, lol. Was also complaining about it, for progression reasons mostly, and was getting replies by MM etc "It's completely realistic because in 'Murica we have at least ten weapons in every household".

 
Am I the only one who has complained about the other situation as well, then? I don't like to find good gear in containers that don't make sense either, I never thought it was funny. Absurd is absurd, no matter if it's one extreme or the other.
Its easier to believe that someone bothered to stash something useful somewhere than it is to believe that someone stashed a stone tool anywhere

 
Sure some people like roland dislike it, i too think it doesnt make much sense but this is something fundamental to gaming so unless the devs want to introduce a weight system and an item placement system what calculates height i dont think it ever going to change.
I’m not fighting for a change. You think I’m arguing that if TFP fixes this inconsistency they should fix size and weight ratio inconsistencies?  Sorry for the confusion. I accept those things easily as I do primitive gear in crates. But for your sake I do really hope they change those crates into plain cardboard boxes so you can have fun too. 

Its easier to believe that someone bothered to stash something useful somewhere than it is to believe that someone stashed a stone tool anywhere
You just need to try playing the first three days without using a stone axe at all. Then you might include it among the list of useful somethings...

 
You just need to try playing the first three days without using a stone axe at all. Then you might include it among the list of useful somethings...
I would agree if it wasn't so simple to make.    Something that you make in the first 5 minutes of the game will never seem valuable, and therefore, not something that you'd think people would store away for safe keeping.

I don't mind (too much) finding primitive items while looting... but I can certainly understand why others do.

 
I would agree if it wasn't so simple to make.    Something that you make in the first 5 minutes of the game will never seem valuable, and therefore, not something that you'd think people would store away for safe keeping.

I don't mind (too much) finding primitive items while looting... but I can certainly understand why others do.
So, by this logic, it isn't more useful to harvest wood and other materials faster than you would with your fists? Do you repair your stone axe or just scrap it and make a new one every time? I would be willing to bet that you repair it, because it DOES have value.

Arguments like this are exactly why people like @Roland and I think that the majority of the people who are @%$*#!ing about the new loot system, are actually @%$*#!ing because they cant be fully kitted in the first week.

 
So, by this logic, it isn't more useful to harvest wood and other materials faster than you would with your fists? Do you repair your stone axe or just scrap it and make a new one every time? I would be willing to bet that you repair it, because it DOES have value.

Arguments like this are exactly why people like @Roland and I think that the majority of the people who are @%$*#!ing about the new loot system, are actually @%$*#!ing because they cant be fully kitted in the first week.
lol, what are you talking about?   Because an axe made of stone, grass, and wood is not perceived as being valuable (very different than being useful, btw) that means everyone wants to be fully geared in a week?   Thats a huge, colossal stretch of logic.

 
lol, what are you talking about?   Because an axe made of stone, grass, and wood is not perceived as being valuable (very different than being useful, btw) that means everyone wants to be fully geared in a week?   Thats a huge, colossal stretch of logic.
No, because value is subjective.

I could easily paint a scenario for why an individual would lock up his prized, high quality stone axe, but this isn't story time.

People who don't find a high quality stone axe valuable, do so for very definable reasons, especially within the context of a game. One could easily say that a primary amongst those reasons would be the expectation of having better within a given time frame.

 
Arguments like this are exactly why people like @Roland and I think that the majority of the people who are @%$*#!ing about the new loot system, are actually @%$*#!ing because they cant be fully kitted in the first week.
*steps slowly away from Reckis*
 

lol...I think SOME people feel this way but most are simply disappointed when they open containers and it is spoiling their fun because they feel TFP went too far in the shift. 
 

Finding early guns would be okay if there was proper degradation in the game. But finding something during week one that removes all threats for the rest of the game is no good, imo. 

 
No, because value is subjective.
Correct... most people, I would think, find something made of stone, grass, and wood to not be all that valuable.   Again, useful but not valuable.

I could easily paint a scenario for why an individual would lock up his prized, high quality stone axe, but this isn't story time.
Of course, I would think we all could.   But could you, plausibly, come up with stories for the myriad of stone tools that you find over the course of a game?   Surely there aren't hundreds of prized stone tools in game world?   

Finding early guns would be okay if there was proper degradation in the game. But finding something during week one that removes all threats for the rest of the game is no good, imo. 
Exactly.... this is one of the reasons why the game desperately needs item degradation.  It really bums me out that it wont.

 
*steps slowly away from Reckis*
Sorry, I will be certain to not drag you into my discussion in the future ;)

Of course, I would think we all could.   But could you, plausibly, come up with stories for the myriad of stone tools that you find over the course of a game?   Surely there aren't hundreds of prized stone tools in game world?   
In a post apocalyptic world? Based on the real world, but set slightly in the future? Probably not, I am sure there are tons of survivors who have the know-how and the materials to not only create a high quality stone axe every time they need one, but also properly smelt and form iron.

 
I am sure there are tons of survivors who have the know-how and the materials to not only create a high quality stone axe every time they need one, but also properly smelt and form iron.
Not in this game.... other than traders, I've not seen a single soul  :)

 
Its standard game logic, we dont really complain about absurdish size ratios in any game. It doesnt matter if the purse has an rpg, stone shovel, half a ton of iron, a whole human body or a literal universe is in it because its part of the gameplay immersion.
It's also standard game logic to find loot everywhere, next

Not to mention it's not hard to imagine some dude sealing stone tools into a box in a world where you can build a box in seconds

 
Every box? Every gun safe? In every place of every city?

Right.
Eventually you wont find it as often though so what do you mean every box in every city?
 

@Tmodloader Not even in loot shooters it´s like that.
Pretty sure even games like PuBG have stuff like that, some primitive @%$*#! that makes no sense in a box or supplies that wouldn't be found laying around a warzone 

In this game is makes more sense if you think about how easily you can build a box, sealing a crate isn't really anything special. Some dude could pass by store some stuff, set out and lock up his box

 
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