It would be more accurate to say "SOME people are OK with that"meganoth said:You probably wanted to say "SOME people are not happy with that."
It would be more accurate to say "SOME people are OK with that"meganoth said:You probably wanted to say "SOME people are not happy with that."
I deleted my post as it was really nitpicking. But ok, when nitpicking there is only all or nothing:It would be more accurate to say "SOME people are OK with that"
That's also limited to the forum; if you opened it up to Facebook; for example, the #1 result would be "Where's our console update?"I deleted my post as it was really nitpicking. But ok, when nitpicking there is only all or nothing:
So if I look at Rolands recent poll though 45% say they "like" it. 43% don't like or hate it. And there are 6% indifferent (aka "all was ok") group, gaining a a small absolute majority for the "ok or better" group . And 6% "other" who could be anywhere.
As Roland said such a poll is just for curiosity's sake, but it definitely speaks against any theory that players could be uniformly disliking the change
You got served a sample in the kitchen. Not the full meal in the dining room. The meal is still being cooked..... you paid to get to taste it along the way.The problem with this metaphor is that we got served a plate of raw eggs and people are not happy about that.
Your point is moot since they had a purported release date of May, 2014 and that date is still visible on the Kickstarter page. Seeing as the "meal" was supposed to be ready over 6 years ago, I have every right to complain about a plate of raw eggs.You got served a sample in the kitchen. Not the full meal in the dining room. The meal is still being cooked..... you paid to get to taste it along the way.
Roland's recent (masterfull) poll has nothing to do with the current state/change, with every one of its options asking for an opinion for something that hasn't happened yet, and is promised to happen within the following years. So no, using it as a measure of approval of the game's current state is at the very least misleading.So if I look at Rolands recent poll though 45% say they "like" it. 43% don't like or hate it.
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definitely speaks against any theory that players could be uniformly disliking the change
Roland's recent (masterfull) poll has nothing to do with the current state/change, with every one of its options asking for an opinion for something that hasn't happened yet, and is promised to happen within the following years. So no, using it as a measure of approval of the game's current state is at the very least misleading.
The question of Rolands poll is "How do you feel about the CURRENT loot progression?". And the answers start with "I like it, ..." or "I don't like it", followed by versions of "I like/don't like where it is going". So at most one could say that the answer is only half about the present, and the question is 100% about the present.
Since all combinations of current/future testimony are present as answer you can just filter out the part of the answer that says something about the future and you even arrive at testimonies that are 100% about the present
What good is a poll about the current state of looting if the current state of looting is only a step toward the final state of looting?Roland's recent (masterfull) poll has nothing to do with the current state/change, with every one of its options asking for an opinion for something that hasn't happened yet, and is promised to happen within the following years. So no, using it as a measure of approval of the game's current state is at the very least misleading.
Well, if a poll's purpose is to get feedback about something (as its title implies) and that something gets mixed with future changes that haven't already happened, you don't really get any feedback about the effects of that something - you get feedback about the expectations people have about the whole thing.What good is a poll about the current state of looting if the current state of looting is only a step toward the final state of looting?
Just guessing, but I would expect TFP are also not happy with the current state of looting.... if they were, it would be the final product.
The choice itself is influenced by all parts of the answer. You can't just isolate some of them and ignore the rest.If it isn't clear, with filter i meant adding all answers together that say the same about the current state irrespective of what they say about the future. If all possible future answers are included in this sum, only the testimony about the current state is left as testimony.
Well, if a poll's purpose is to get feedback about something (as its title implies) and that something gets mixed with future changes that haven't already happened, you don't really get any feedback about the effects of that something - you get feedback about the expectations people have about the whole thing.
Anyhow, whether the change is a necessary step™ or yet another step of experimentation, wish the whole player scaling went away when it comes to areas. My guess is that they will initially add modifiers, in the next alpha see that linearity is more or less the same and various POIs also become obsolete and decide to add negative modifiers and/or caps, in the alpha after that rebalance lootlists to see if things improve, in the next realize that they could have done everything with area scaling in the first place, and somewhere around A4x, a believable world might emerge, if they don't get fed up in the meantime and start developing their new game.
The choice itself is influenced by all parts of the answer. You can't just isolate some of them and ignore the rest.
(wiki)
An example of a double-barreled question would be the following: "do you think that students should have more classes about history and culture?" This question asks about two different issues: "do you think that students should have more classes about history" and "do you think that students should have more classes about culture?" Combining both questions into one makes it unclear what exactly is being measured, and as each question may elicit a different response if asked separately there is an increased likelihood of confusing the respondents.[2] In other words, while some respondents would answer "yes" to both and some "no" to both, some would like to answer both "yes and no".[4]
Other examples of double-barreled questions:
"Please agree or disagree with the following statement: Cars should be faster and safer."[3]
"How satisfied are you with your pay and job conditions?"[4]
"How often and how much time do you spend on each visit to a hospital?"[5]
"Does your department have a special recruitment policy for men and women?"[5]
"Do you think that there is a good market for the product and that it will sell well?"
"Should the government spend less money on the military and more on education?"
"Is this tool interesting and useful?"
I hear ya, but feedback about what currently exists without the context of why it exists (ie. what comes next) seems unhelpful.Well, if a poll's purpose is to get feedback about something (as its title implies) and that something gets mixed with future changes that haven't already happened, you don't really get any feedback about the effects of that something - you get feedback about the expectations people have about the whole thing.
You are correct. The reason I considered this a double-barreled poll is that I didn't consider the choices as permutations of all possible answers.But notice that in the first example they expect only yes or no as an answer, which makes the answer useless.
Would they allow as answers all 4 permutations "yes and yes", "yes and no", "no and yes" and "no and no" the double-barrel would not exist anymore.
Personally, I detest it and I want it reverted. Even though the future as described is fine, I can't "live with it" in the sense that this phrase usually implies compliance and, as the OP says, it has killed my interest in the game. Might be nitpicking over that one, but that is the reason I expressed my distaste about the poll. Yes, Roland wants us to think of it in the context of a bigger picture, and the bigger picture has its merits. But these merits are completely irrelevant to the player scaling itself and could easily stand on their own. In other words mixing a (subjectively/for me) overall good system with a (subjectively) negative part and asking our opinion through the lens of the overall system. Even if one considers the latest changes negative, they are bound to see them in a more positive light.I hate it and want it reverted to the way it was in A18. The future sounds like it sucks.
I dislike it but can live with it until it is fully developed. The future has some potential.
I hear ya, but feedback about what currently exists without the context of why it exists (ie. what comes next) seems unhelpful.
From the KS page -Your point is moot since they had a purported release date of May, 2014 and that date is still visible on the Kickstarter page. Seeing as the "meal" was supposed to be ready over 6 years ago, I have every right to complain about a plate of raw eggs.
2014 was when THEY said it was supposed to be ready; after all, NOT me.
Your (and TFP's) nefarious plan to pack the universally beloved area scaling and slower progression along with the abomination that is player scaling may have succeeded in muddying the waters, but these two things can happen without the latter. If they don't, so be it, but I do hope TFP have thoroughly planned this out (don't blame me for having doubts), because that post only describes a rough idea of what they will do. Do they plan on revisiting the GS formula? Making lootlists more POI-dependent? Having GS caps in POIs? etc etc. (Rhetorical questions)The system works well for what it is trying to accomplish and it seems about half of the people like that slower progression with a pronounced primitive era while others hate it. If Dracula's poll shows exactly the same result as mine then I think we can safely assume that nobody was misled by my tricky questions.
I'm not saying that it changes your point in that it's unfinished; however, my point was that I was sold on a meal 6 years ago and, while they've added a lot of garnish in the time and completely changed it. Obviously I'm still waiting for the finished product; like how I'm waiting on Elder Scrolls 6.From the KS page -
Estimated delivery May 2014
You may want to brush up on the definition of estimate. Obviously that was supremely optimistic. In reality tho, the game is FAR more than they ever thought it could be then and imo is worth the price even now unfinished. That however changes nothing regarding the point I made. The meal is unfinished. Period. You are eating a sample in the kitchen off the chef's ladle.
Can you elaborate on what you mean by "player scaling"? When I read that I interpret it as "gamestage" or maybe just the sub-component "level", but I don't think that's what you mean.Your (and TFP's) nefarious plan to pack the universally beloved area scaling and slower progression along with the abomination that is player scaling
That's what I mean. Loot/spawns being governed by GS, which is mainly governed by your level.Can you elaborate on what you mean by "player scaling"? When I read that I interpret it as "gamestage" or maybe just the sub-component "level", but I don't think that's what you mean.