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Darkness Falls: They mostly come out at night...

1) Yes they do.

2) I actually had to remove the repeating crossbow in A18 because it broke REALLY badly.

Not a bug. If you read the broken leg buff description, it would say it can only be healed by a CAST.
 
Ah ok. Thanks for the heads up and thank you for your time. 😄

 
Not quite sure where your alternative download links are to be honest i pressed f1 and nothing came up was also looking for a link for the mod launcher.

 
Does difficulty add to the game stage? I’m on warrior and horde night 14 was insane, actually night 7 was crazy as well. Unfortunately the game decided to completely freeze on me a few times and I had to restart, not sure the cause since it never did this on A18, ran beautifully. Also, do quests ignore game stage as well? Day 15 I got totally owned on a tier 1 clear quest. Radiated cop feral soldiers and wights. I always play with 32x horde but had to change it down to 24 cause my i5 3570k was starting to melt. Haha. Its been good to me for the past 8 years but I think it’s time to move on.

 
Not quite sure where your alternative download links are to be honest i pressed f1 and nothing came up was also looking for a link for the mod launcher.
Client (Git): https://gitlab.com/KhaineGB/darknessfallsa19client/-/archive/master/darknessfallsa19client-master.zip
Server (Git): https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.zip

Client (GDrive): https://drive.google.com/file/d/1GI3GtGK8iXAhvazHcfWpCU-QXjYGAQ-H/view?usp=sharing
Server (GDrive): https://drive.google.com/file/d/1ZwJ7JFGj_EJ7BEjF8oUhxRVBh_j4MV2v/view?usp=sharing

Nexus (Both): https://www.nexusmods.com/7daystodie/mods/235?tab=files

Does difficulty add to the game stage? I’m on warrior and horde night 14 was insane, actually night 7 was crazy as well. Unfortunately the game decided to completely freeze on me a few times and I had to restart, not sure the cause since it never did this on A18, ran beautifully. Also, do quests ignore game stage as well? Day 15 I got totally owned on a tier 1 clear quest. Radiated cop feral soldiers and wights. I always play with 32x horde but had to change it down to 24 cause my i5 3570k was starting to melt. Haha. Its been good to me for the past 8 years but I think it’s time to move on.
Yep, difficulty boosts your GS. Just like it used to in A18. ;)

 
Good to know, however, I played A18 warrior, perma-death and I don’t remember it being this crazy. Also, well done on those spiders, they are better than the A18 ones and creepy as hell. 

 
Is there a way to disable to demons or their fire effect? With the amount of them that spawn and the amount of fire they shoot they catch all the other zombies on fire and it lags my fps to be unplayable. Or perhaps make it so the fire doesn't spread to other zombies and just players?

 
Hey Khaine, loving DF3 so far, been fantastic to play.  I noticed on my Marksman Rifle that the attachments are not showing.  I handed it to a mate to check and he also could not see any attachments on it.  Namely a Red Dot Sight and Laser.  Just wanted to pass along a potential bug.  Thanks again for your awesome work!

ef2a1020835d37b89f5366de40f8702f.jpg

718a7d5658a3bba0e83e33987f44b274.png

 
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Good to know, however, I played A18 warrior, perma-death and I don’t remember it being this crazy. Also, well done on those spiders, they are better than the A18 ones and creepy as hell. 
Those are actually Xyth's.

Is there a way to turn off HP bars on my server? 
Mods/0-SphereIICore/config/blocks.xml

It's an option in there.

Is there a way to disable to demons or their fire effect? With the amount of them that spawn and the amount of fire they shoot they catch all the other zombies on fire and it lags my fps to be unplayable. Or perhaps make it so the fire doesn't spread to other zombies and just players?
Nope. Turn your settings down. They worked fine for me on the old laptop with no major FPS hit (i7-4710MQ, GTX 980M which is more like a desktop 960/970)

Hey Khaine, loving DF3 so far, been fantastic to play.  I noticed on my Marksman Rifle that the attachments are not showing.  I handed it to a mate to check and he also could not see any attachments on it.  Namely a Red Dot Sight and Laser.  Just wanted to pass along a potential bug.  Thanks again for your awesome work!

View attachment 14038

View attachment 14039
POSSIBLY fixed.

 
Darkness Falls v3.01 is now available for everyone! Changes as follows.

- Updated SphereII-Core patches to fix Linux server issues.
- Invisible block issues SHOULD now be fixed (Was related to SphereII-Core caves).
- Fixed incorrect display on some buffs (pumpkin cheesecake, sham chowder, steroids)
- Stone axe should now be able to harvest gas cans from cars, but at a VERY reduced rate.
- Fixed Iron bars not upgrading to steel.
- Added a method to increase the "duration" cvar of sprained/broken buffs so duration displays correctly in the bottom left. (this is iffy but we'll see if it works)
- Fixed incorrect unlockedby on junk turret ammo.
- Fixed the Lockpicking description.
- Fixed the AR-15 perk name.
- Removed intellect attribute display from nerdy glasses.
- Fixed the "no bio boost" thing on accelerated healing (should've been no tech boost).
- Fixed numerous "player level GTE" display errors on perks.
- Added "Player Level 20" to concrete mixing localization requirements.
- Removed combat shotgun and smg schematics from Caitlin.
- Fixed Hazmat pants being randomly eaten.
- Removed "food max" increase from Health Nut because it wasn't supposed to do that.
- Slightly lowered the amount of XP required to level as it was higher than intended.
- Weapon crafting should now properly level the various baton weapons
- Increased magazine capacity of the coilshotgun.
- Removed Bullet Sponge and Enhanced Immune System shot recipes.
- Removed Bullet Sponge and Enhanced Immune System shots from creative mode.
- Changed Oxygen Optimization shot to state it's a Transhuman Shot.
- Fixed coilgun perk localization.
- Drinks and water should now properly remove demon fireballs.
- Adjusted craft time of grilled yucca and baked apples.
- Lockpicking localization should now be correct.
- All food and water items now DIRECTLY add to the food and water stat. No more "over time" buff. This also applies to the very small amount of health food gives, so you can use it as an emergency heal.
- Encumbrance effect for jumping should no longer be QUITE as harsh as it was (should be fine up to approx 40 encumbered slots).
- Marksman Rifle now correctly shows scope attachments.

Client (Git): https://gitlab.com/KhaineGB/darknessfallsa19client/-/archive/master/darknessfallsa19client-master.zip
Server (Git): https://gitlab.com/KhaineGB/darknessfallsa19server/-/archive/master/darknessfallsa19server-master.zip

Client (GDrive): https://drive.google.com/file/d/1s_Rd1HJcC51oDtzlWmlkokgcvmHwI8yC/view?usp=sharing
Server (GDrive): https://drive.google.com/file/d/1jY-DZhFdZNfgbUUkbf5Surj7uX-jjMhD/view?usp=sharing

Nexus (Both): https://www.nexusmods.com/7daystodie/mods/235?tab=files

Launcher should be updated.

New save NOT required unless you had a lot of invisible block issues.

 
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That's pretty much right. You can scrap any schematic to get skill notes.

Generic schematic paper also gives skill notes.

I've been getting quite a few from trader quest rewards too.

 
That's pretty much right. You can scrap any schematic to get skill notes.

Generic schematic paper also gives skill notes.

I've been getting quite a few from trader quest rewards too.
The items.xml for DFGenericSchematic shows name="no scrapping" value="true"

How do I get skill notes from generic schematic paper?

 
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