PC The loot linearity is killing my interest in this game

They should just put it back
TFP is making an omelette.

The first step is to break some eggs and keep the white and yolk in a bowl and throw the shells away.

After breaking the eggs and throwing away the shells someone says, "Those are perfectly good shells and their purpose is to protect the white and yolk. It's horrible the way it is now. How do you expect us to eat raw eggs? Is this what you call an omelette? A bowl with raw eggs inside and the shells which served so well in the past now in the garbage?"

Wait for the omelette Scyris. TFP is going to make the omelette. They are not going to fish out the shells from the garbage and try to put the eggs back together again. If you don't like being in the kitchen while the omelette is being prepared, then wait until it is served and then come running to grab a plate.

You still might not like the omelette they prepared and you can say so and push to remove it along with others who don't like it. But they have a plan that they are going to see through to the end. You can tell them to abandon their plan all you want but it will be wasted breath. They are committed to this course. 

 
So who is looting high level boxes so early on? I don't open large safes or valuable crates until I get above GS 40. There is still valuable loot, trader quests and items to buy from traders. I found a level 1 toilet pistol, bought 3 level M16 and a motorcycle all by day 8.  Still using box, blunderbuss and sawed off shotgun for looting and hoard mights, enjoying the challenge this brings to the game.
Buying sh*t from the trader is a different system in the game. You aren't looting when buying from the trader. Who cares what you bought from the trader? This discussion is about searching the world a finding useless stuff.

I like the excitement of searching for loot. It was the element of expectant surprise that kept me looting. Their new system killed that. The trader helps blunt this disappointment but it doesn't make it entirely better. I modded paintings, posters, and some cosmetic type blocks to be picked up and have value. Even with that it can be a grind to get enough to buy those nice tools and weapons. If it did hit beta, this also seems close to their final iteration. If anything has convinced me why pc is and always will be better than console is this. Mods aren't a small perk, they are an absolute must.

 
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If it did hit beta, this also seems close to their final iteration.
It did not hit beta. You'll know when that happens because there won't be an "Alpha" in front of the version number. As for this particular system of progression it is not close to their final iteration. It is like the first step. Hopefully the rest of the steps will be implemented by time Alpha 20 comes out but if not they should be done by Alpha 21. See? not Beta yet. There are two more Alpha stage major versions planned so rumors of Beta have been exaggerated.

If anything has convinced me why pc is and always will be better than console is this. Mods aren't a small perk, they are an absolute must
Amen brother. But don't say it like its a criticism. Say it like its an awesome feature planned since the beginning by TFP. We aren't playing mods in spite of them and sneaking under their radar. No, we are playing them with their blessing and to be quite honest their generosity. They want us to morph their framework into versions that are more fun for us personally.

Long live mods! Thank you Pimps!!

 
Amen brother. But don't say it like its a criticism. Say it like its an awesome feature planned since the beginning by TFP. We aren't playing mods in spite of them and sneaking under their radar. No, we are playing them with their blessing and to be quite honest their generosity. They want us to morph their framework into versions that are more fun for us personally.

Long live mods! Thank you Pimps!!


Eh, if they hadn't allowed mods not as many people would be playing now.  They have been so schizo with the content and the changes with each alpha that, while they may have a plan, that plan is about as solid and steady as gelatin.

My analogy would be that 7 days is like Skyrim when it comes to their relationship with mods....base game is good, but has many flaws and relies on modders to make the game great.

 
I joined the party at Alpha 16 and never felt the need to mod my game. If I was going to mod anything out right now though, it would be the loot linearity. The early game has become to predictable; no getting lucky or unlucky.

 
Eh, if they hadn't allowed mods not as many people would be playing now.
That's why it's genius. Thanks!

They have been so schizo with the content and the changes with each alpha that, while they may have a plan, that plan is about as solid and steady as gelatin.
If you say so. They like to experiment a lot it's true. If you can't see the rhyme or reason then I can see how that would appear schizo.

My analogy would be that 7 days is like Skyrim when it comes to their relationship with mods....base game is good, but has many flaws and relies on modders to make the game great.
On behalf of the team, You're Welcome.

 
Yep you're right. The people that think like you do agree with you. The rest of us do not.
Thats true but at the same time theres not much people who actually seem to be on your side. 





Look at the post i linked, it has a voting on it where the stone loot shouldnt be in boxes side leads.

You can go and give it a try yourself, start a votepage and see what gets more supported.

 
Eh, if they hadn't allowed mods not as many people would be playing now.  They have been so schizo with the content and the changes with each alpha that, while they may have a plan, that plan is about as solid and steady as gelatin.

My analogy would be that 7 days is like Skyrim when it comes to their relationship with mods....base game is good, but has many flaws and relies on modders to make the game great.
I don't know a single total conv mod I would prefer to vanilla, even though I play them once in a while for disversification. Invariably I can't play the same mod back to back, which indicates to me that it is only the variety of play that draws me to play mods inbetween vanilla, not their greatness.

The only total conv that really reached a level near vanilla (for me) was valmod in A16. But this may be nostalgia as this was also the first total conv mod I played.

My analogy would be that everyone has a different favourite dish and a game developer can only cook one recipe, every player with a different taste has to add chilli, salt or pepper or even get the alternative cook to modify the dish.

Your contention that only modders make the game great ignores that your tastes are not some universal thing, just like mine are not.

Thats true but at the same time theres not much people who actually seem to be on your side. 





Look at the post i linked, it has a voting on it where the stone loot shouldnt be in boxes side leads.

You can go and give it a try yourself, start a votepage and see what gets more supported.
I would not consider roughly 30% as "not much", especially when I don't even had a chance to manipulate that vote 🤣

 
So who is looting high level boxes so early on? I don't open large safes or valuable crates until I get above GS 40. There is still valuable loot, trader quests and items to buy from traders. I found a level 1 toilet pistol, bought 3 level M16 and a motorcycle all by day 8.  Still using box, blunderbuss and sawed off shotgun for looting and hoard mights, enjoying the challenge this brings to the game.
I do. I open every crate and safe I come across. There are more POI's in the game than I could ever visit, many of them reset when you do a quest, and the safes hold great stuff like ammo & mods that are useful early on.

 
I'll admit, I've been completely avoiding the POIs with a lot of loot boxes with the intention of hitting them up later., with the exception of the trader mission POIs.
Sometimes there is something specific I am looking for that I know a POI will have a lot of, but in those cases, I just grab what I need at the time and leave.
I'm not really liking this arrangement either... but at the same time, it's not killing my game.
I can see the need for linear loot to extend gameplay. I wish at least for now, things like the lucky looter books and perks added randomness, essentially breaking that linearity more and more with the more of these you have. All they really do is increase the amount of the junk you don't need.
 

 
I do like that the progression has been slowed and hopefully this makes all the resources and crafting more valuable. Previously there was rarely reason to craft anything as you could just find better anyways.  But right now, same as most, I do not look forward to looting early on as I do not need another level 2 stone tool or blunderbuss.  The sealed crates should at least give some parts to craft items.  I would be OK with looting to get some pistol or AK parts and have to level my skills and craft my own but at least give me that chance to get a real gun before day 7.

 
I do like that the progression has been slowed and hopefully this makes all the resources and crafting more valuable. Previously there was rarely reason to craft anything as you could just find better anyways.  But right now, same as most, I do not look forward to looting early on as I do not need another level 2 stone tool or blunderbuss.  The sealed crates should at least give some parts to craft items.  I would be OK with looting to get some pistol or AK parts and have to level my skills and craft my own but at least give me that chance to get a real gun before day 7.
I have yet to have a single game NOT give some kind of gun before day 7, typically a blunderbuss as early as day 1 and then at least a pistol before day 7. Once an AK (grey, but still an AK) and once a hunting rifle.

 
Oh!  Found about six other dimes here on the floor.

*adds them to the jar of dimes found for looter complaints.*

I have logged 2,930 hours on this game.  I purchased it several alphas ago and it has been my ABSOLUTE FAVORITE for years.

But this new linear loot system is killing me with bland boredom.  I know precisely what I am getting from loot crates early game.  Nothing of worth.

I loot an entire Shotgun Messiah factory to get nothing but a high level blunderbuss.  After blunderbuss.  After blunderbuss.  After blunderbuss.

There is no point to breaking open safes.  I am able to craft better weapons that I can every find in a gun safe or loot crate for weeks in gameplay.

Zero randomness to loot.  No exciting surprises.  Bland, boring, GRINDY.  It does not matter if I take the Lucky Looter perk.  Bland repeats of the same low level gear.  There is no joy for taking the risk of raiding facilities.

It this rate, I have no desire to GRIND, GRIND, GRIND for days on end before I can get a piece of decent hardware of ANY type.

I am beyond disappointed.  Doubt I'll bother getting to 3,000 hours.  It's just a grindy snoozefest now, no matter how pretty you made the graphics.
There's nothing you need in those crates that you can't find in other places.  Have you considered altering your style of gameplay to INCLUDE that knowledge?

I think people miss the point about certain things.  Like TFP makes a game a certain way.  They only solicit feels.  The onus of how you deal with those feels is

upon you.  If early loot crates and grind are a problem, there are ways to mitigate that on your end with tools that have been provided by the Devs for your use to alter the world as you see fit.

 
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Look at the post i linked, it has a voting on it where the stone loot shouldnt be in boxes side leads.
Not thinking stone weapons should be in sealed containers is NOT the same thing as thinking it is
ruining the game for me". I don't loot shotgun messiah early now. I didn't loot shotgun messiah early before either. Nothing changed in that regard for me. The game is not ruined for me. I enjoy the game more with NOT finding guns in every other poi I loot early game. The early days when I am weal and struggling are the most fun part of the game for me until much later when I get into a long term massive build project.

 
Just chiming in with my two cents.  I am at game stage 240 plus and have purple everything.  While I agree that early game it is a bit stale (looting blunderbuss and stone pickaxes ad-nauseam), overall, I think the loot system is pretty good. 

  • I have not had to grind for this.  I just naturally played the game.  
  • For the first time, it feels like an actual loot progression.  My recollection is  I didnt start getting high end purple gear until around 180 game stage.
  • Very early on (first couple of days) I found a pistol and started using it almost exclusively very quickly.

    There is ammo everywhere in this alpha.

[*]Usually I find something uber early on (like an auger or AK47) and this time I did not.  This is good.

[*]I found plenty of things on the traders early

[*]I agree that Lucky Looter doesnt feel like it has as much impact as it did earlier.  I still got it though.  I also wear the looting goggles. 

[*]Tier 5 quest rewards seem awful though.  The only time I bother questing is when I want to reset a POI.

[*]For me, the POIs continue to be the shining gem of this game.  I really enjoy them and exploring the new ones every alpha.  More sky scrapers please!

[*]Overall, its better than its ever been with some minor annoyances.

 
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I don't know a single total conv mod I would prefer to vanilla, even though I play them once in a while for disversification. Invariably I can't play the same mod back to back, which indicates to me that it is only the variety of play that draws me to play mods inbetween vanilla, not their greatness.

The only total conv that really reached a level near vanilla (for me) was valmod in A16. But this may be nostalgia as this was also the first total conv mod I played.

My analogy would be that everyone has a different favourite dish and a game developer can only cook one recipe, every player with a different taste has to add chilli, salt or pepper or even get the alternative cook to modify the dish.

Your contention that only modders make the game great ignores that your tastes are not some universal thing, just like mine are not.

I would not consider roughly 30% as "not much", especially when I don't even had a chance to manipulate that vote 🤣
Not even i could manipulate that vote, i clicked no and that was it.

Not thinking stone weapons should be in sealed containers is NOT the same thing as thinking it is
ruining the game for me". I don't loot shotgun messiah early now. I didn't loot shotgun messiah early before either. Nothing changed in that regard for me. The game is not ruined for me. I enjoy the game more with NOT finding guns in every other poi I loot early game. The early days when I am weal and struggling are the most fun part of the game for me until much later when I get into a long term massive build project.
But in that case you never even seen the problem. The main reason people dislike the sealed crate stone age tools is because most of them cant apply suspension of disbelief to it because it just doesnt make sense.

Most of the time, we start mass scavanging what means we are pretty much at the end of stone age in terms of content on day 4-5 and by the time we reach day 7 we are already in some gigantic construction project to make our base unpenetrable. We are on day 6 and we are already searching for the trader with the concrete mixer and the blueprint for it so we can start the next tier of upgrades.

 
Not thinking stone weapons should be in sealed containers is NOT the same thing as thinking it is
ruining the game for me". I don't loot shotgun messiah early now. I didn't loot shotgun messiah early before either. Nothing changed in that regard for me. The game is not ruined for me. I enjoy the game more with NOT finding guns in every other poi I loot early game. The early days when I am weal and struggling are the most fun part of the game for me until much later when I get into a long term massive build project.
Honestly i wouldnt have problem with the current system if its logically distributed.

First of all stone loot as such shouldnt be in loot at all or it should be in survivor chaches where it makes sense to find them.

Second the pre-apocalypse crates should be reduced in number greatly so they are rare finds along with all the dungeon end reward setups.

Third prioritize the loot into specific containers and set the droprates for them to that. Shotgun messiah crates go from bullets-> gun parts+bullets->guns+gunparts+bullets so it makes sense.

 
TFP is making an omelette.

The first step is to break some eggs and keep the white and yolk in a bowl and throw the shells away.

After breaking the eggs and throwing away the shells someone says, "Those are perfectly good shells and their purpose is to protect the white and yolk. It's horrible the way it is now. How do you expect us to eat raw eggs? Is this what you call an omelette? A bowl with raw eggs inside and the shells which served so well in the past now in the garbage?"

Wait for the omelette Scyris. TFP is going to make the omelette. They are not going to fish out the shells from the garbage and try to put the eggs back together again. If you don't like being in the kitchen while the omelette is being prepared, then wait until it is served and then come running to grab a plate.

You still might not like the omelette they prepared and you can say so and push to remove it along with others who don't like it. But they have a plan that they are going to see through to the end. You can tell them to abandon their plan all you want but it will be wasted breath. They are committed to this course. 
The problem with this metaphor is that we got served a plate of raw eggs and people are not happy about that.

 
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