PC Alpha 19 Dev Diary

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LOL  oopsie. :D   I like it when they stumble out of the closet and fall on their face then I shoot them in the butt and they die.
back in old alpha 17 or 16, cant remember i would knock a zombie down with the sledge, then yell crotch shot and kill then with a hit to the crotch, was hilarious

 
Looking awesome. :)  One small nitpick though, will we be seeing a health buff to cops and "gassers" in the future? Currently, the former is a bit weaksauce and it sort of takes away a lot from the threat in my opinion.
Please no. 

MORE zeds is better than bullet sponges, we already have enough of these in my opinion. 

 
So I just noticed the super vultures that spawn during horde night.

So if you hop on a vehicle two seconds before horde ends you get twenty vultures that move five times faster, lock your vehicle up, and spew acid all over the place.

I suppose Trolland got tired of people hopping on their bike at the end of the horde.

 
along with vultures, if we wanted a stronger varient, i would go nuts to see a zombified bald eagle and golden eagle imagine being divebombed by those
Perhaps a condor would be more fitting. As it’s basically like an oversized vulture. 

Also seeing as grace is the queen boss of boars. The condor could be the king boss of vultures 

 
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Man the wasteland is so eerie at nighttime, I love it. :)  Definitely gives me goosebumps, and the chilling ambient sounds all but adds to the dark, dingy, and depressing atmosphere.

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Is there any ETA for when the shape-helpers will be redone/refurbished with all the shapes?

A20? B1?
When its done. It requires a pretty big  change to blocks and some kind of conversion process of all the POIs so I don't know if we have time for it yet for A20.

Looking awesome. :)  One small nitpick though, will we be seeing a health buff to cops and "gassers" in the future? Currently, the former is a bit weaksauce and it sort of takes away a lot from the threat in my opinion.
Probably.

 
We're losing the iconic screamer model? sadface...
Negative people astound me with their lack of excitement. What exactly do you think you are "losing"? Yep, we're losing a quick hashed together prototype idea that used UMA stuff pasted together but in the process are gaining 12000 polygons, and a well thought out design, built upon a concepts and refined by senior character artists feedback that will be built from scratch from the top character artists in the industry. Shed some tears for the other two guys who feel this way, the rest of us 12 million owners will feel gratitude and be scared @%$*#! less when we see the new screamer :)

 

Do we actually have a polling on that? I constantly seem to see people who say they miss the "bees".

But i must say this looks the closest to a baby zombie we could get without the game being banned in certain countries 😄
Maybe as we get more and more mutated zeds in, radiation etc the modern customers won't feel that it is out of place. I'm still waiting for the sea of negative feedback on this.

 
🤣

Never played WoW, to be honest I hate MMORPGs and on-line gaming in general so I can't get your reference, sorry.  :ohwell:
Warlocks were dot machines, target throw dots, and then move on to the next target, I left once the kiddy-fied it and haven't been back since.

 
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technically they could do it with the hawaiian shirt zombie, dont change a thing about him, but when he dies he has a few crawlers come out of him, it would look sloppy to have them spawn around him after a few seconds, but just as an example to try, and that bunker buster we dont think about much anymore lol
There is a zombie called a birther that is like big momma on steroids that poops out larva zombie. It is a lower priority explore later thing, we will see how it feels with the planned stuff done first.

 
But I like it that arrows and spears can make them bleed. 

I shot a Z that was part of a wandering horde, lost track of him, and then found him again, right before he vanished and my arrow popped on the ground.

 
Negative people astound me with their lack of excitement. What exactly do you think you are "losing"? Yep, we're losing a quick hashed together prototype idea that used UMA stuff pasted together but in the process are gaining 12000 polygons, and a well thought out design, built upon a concepts and refined by senior character artists feedback that will be built from scratch from the top character artists in the industry. Shed some tears for the other two guys who feel this way, the rest of us 12 million owners will feel gratitude and be scared @%$*#! less when we see the new screamer :)
People typically do not like change. I'm sure all the doubters will be silenced once they've experience the new screamer model first-hand. :)

 
There is a zombie called a birther that is like big momma on steroids that poops out larva zombie. It is a lower priority explore later thing, we will see how it feels with the planned stuff done first.
Sounds like a good target for a Molotov, speaking of which, are the flaming arrows AOE?  I could swear I was getting more then 1 Z on fire then the 1 I shot.

 
There is a zombie called a birther that is like big momma on steroids that poops out larva zombie. It is a lower priority explore later thing, we will see how it feels with the planned stuff done first.
i remember when in one of the videos way back you guys had a concept for a zombie that would show up and reanimate the dead making it a priority, any chance we might see it resurface?

 
There is a zombie called a birther that is like big momma on steroids that poops out larva zombie. It is a lower priority explore later thing, we will see how it feels with the planned stuff done first.
 Low priority explore later thing? I vote for a much higher priority. This would be exciting and horrifying to encounter in a horde

 
I still kinda like the idea of from the shadows giving an exp bonus for sneak attack kills. 

Then I might actually try agility first instead of going miner first like I always do, heh. 
I'd rather get XP for a successful get away (zombie sees you, but you give him the slip while sneaking). More xp from a kill where you already do 2x+ damage just seems like overkill.

People typically do not like change. I'm sure all the doubters will be silenced once they've experience the new screamer model first-hand. :)
Except we've knocked every HD remake out of the park. So why start fussing now? This is why I don't like talking about stuff bit would rather just show it. Some people visualize it crappy, I see change as awesome.

i remember when in one of the videos way back you guys had a concept for a zombie that would show up and reanimate the dead making it a priority, any chance we might see it resurface?
It is in the list, but also low priority. We'd need a proper dead body manager for it to really work and zombies despawn way too fast for that to work without a dead body manager. At the end of the day the screamer does the same thing, without needing code for corpses to stay longer.

 Low priority explore later thing? I vote for a much higher priority. This would be exciting and horrifying to encounter in a horde
You haven't seen the high priority mobs.

 
What if a line of code was put in so when the regenerator or reanimator is near the corpse decay timer slows down within a certain radius of it, like say the same radius of the sleeping bag?

 
Except we've knocked every HD remake out of the park. So why start fussing now? This is why I don't like talking about stuff bit would rather just show it. Some people visualize it crappy, I see change as awesome.
My theory for that is because the Screamer is a longer lasting, more "iconic" design, even if it was only temporary. Like many people I'm excited for what you're gonna cook up, but others will remain doubtful until they see it for themselves. It's just the way things are. The important thing is you keep on chugging forward as always.

 
Only major issue I have with the current intellect perks that I can think of is that the junk turrets set off demos. It means my turrets are literally a hazard to the party unless a base is carefully constructed that allows me to place them such they they're able to shoot demos in the back.

I'm unsurprised that a lot of people feel like some of the more 'fantastical' zombies are out of place. They are compared to what's currently in the game, but it doesn't take much to see that they were coming. We aren't getting progressively improved equipment for no reason, since I learned that everything was getting a full set of tiers, I've been waiting to see what kind of cool new zombois we're getting that were going to make the extra firepower necessary.

The idea with the key could be implemented in different ways. For example, instead of one key, there could be several keys that all unlock the crate. The number would depend on the size of the POI. For example, a T5 POI could have 5 keys. So in theory you would only have to kill 20% of the zombies to get one of the keys.

What you should also not forget is that the loot at the end of the POI consists of more than just the big chest. There are always several crates that fit the theme of the POI. In the Shotgun Messiah Factory there is a gun bag and several Shotgun Messiah crates at the end. There are also Shotgun Messiah crates in another tower. Either way you would not need a key for them. And as it is with RNG, the very first zombie you kill could have the key.
There are a bunch of good ways to do this. I just don't want losing sight of what makes open-world games fun. There's never 'a' singular way to play, there are always multiple solutions to a problem. :)

 
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