GuyFleegman
New member
There is no point to the argument, as long as there are both free building and survival mechanics people will manipulate the environment to survive.
Don't take things out of context. He probably left out the fact that he had hordes every night or two so that may be why he had block damage reduced significantly. Devs don't need to be good at the game they need to be good at their job. There is a portion of the team myself included that does play the game a lot but an animator needs to be good at animating, not knowing every in and out of the game design or being awesome at playing the game. It helps to some degree some more than others but is only critical for a few people on the team such as system designers and people doing balance.I think if you guys..literally the "gods" of this virtual world have to turn stuff down from default settings, that should maybe be telling you something..
I challenge all of the fun pimps staff to play on default settings for a month, with the only restriction being self imposed "permadeath".
Then if you can do that, I wont fuss when Madmole wants to add feral night sense or other unbalanced things to the game...
Real life is a testament to that. Did the people who built our cities, our towns, our monuments use nerd poling? No, but if they could have, it would made things a lot easier.There is no point to the argument, as long as there are both free building and survival mechanics people will manipulate the environment to survive.
Real life doesn`t work that way, either. Hope he learned his lesson.No offence, but this sounds an awful lot like "Everyone should play my way, because I do it 'right'" Games don't really work like that.
You might want to elicit some of that self control you claim to be so good at then, but here on the forums instead of in game.you guy are going to get me in trouble, I didn't want to start another debate, it was an interesting fact that we share the same opinion.
I want boiling oil! LOL although if you guys give the zombies those climbing ladder things that people used to use to go over the walls ... siege ladders I think they were called? Or catapults...So what, REAL castles where build with thick walls and the understanding that attackers would definitely target the weakest spot on their walls. And attackers focused on it. And they were built so the defenders could shoot on the attackers while they were focusing their attention on getting the wall breached. Oh look, that is just what works perfectly in this game too. You are perfectly fine with such a castle, definitely on default difficulty. And like reality, if the archers don't do their job, the attackers might actually breach the wall and enter the castle.
Dead bodies float though, so all the other zombie fiction completely got it wrong.whatever. was just pointing out that would hash out if it's a exploit or not really quick.
yeah I think the swimming zom's is broken.
It's a fantasy game based on movie monsters, but still..
no other media that i'm aware of has ever had SWIMMING zombies..
It's op, and immersion breaking for sure.
I know tons of LIVING people that can't swim.. And these undead corpses can do it faster than a athlete...
Most games don't have a hollow box that has unlimited uses that helps them beat the game. Zero survival games have this.So the problem isn't necessarily nerd poling, its that you don't like people finding ways to avoid zombies? Because people could just as easily do what you're saying using 2 columns of frames..... or even concrete blocks if you don't like the re-usability of frames. So removing nerd poling wouldn't really accomplish what you''re complaining about here.
Again, not really a nerd poling issue, as this can be accomplished without nerd poling.
Ok, so this really clarifies your point.... it's not nerd poling thats the issue.... you don't like wooden frames. Just because you can pick them up? So you probably feel the same way about hay bales or rebar? No offence, but this sounds an awful lot like "Everyone should play my way, because I do it 'right'" Games don't really work like that.
block damage just means how fast you damage the block your breaking apart, higher block damage, faster breaking, and you get resources faster, i don't think it affects the amount u get but i could be wrong on that one, i think only scavenger makes a difference in how much stuff, i could be wrong thoughI asked about these some time ago, and was wondering if TFP would actually include info explaining things the Tool is geared more for in this case breaking up stuff and not always will these be used in Melee but I understand some players will.
Is block damage the indication of how much stuff we get when we break down stuff ?
This is what I am confused about and consequently I still do not know which out the two is better.
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Or rednecks saying "Hey y'all, watch this!"True, I try to entertain people too. But it doesn't effect how I play. I just edit the boring stuff out.
But "showing off" doesn't really mean proving anything I think.
IMO showing off is more like "hey! look what I can do! Isn't that neat!?!"
LIke BMX guys doing tricks, Stunt pilots, Pool trick shot artist's, etc.
You want me to back down when @Pegasustries to get me into another argument when people are asking questions to an argument that I'm the source of? Honestly I think they were trying to get me band since the topic has been brought up. @MechanicalLensdelivered evidence to support this in a post of his.You might want to elicit some of that self control you claim to be so good at then, but here on the forums instead of in game.
And we still missed my conservative estimate of August 15th, so A20 is shrinking by the day, or getting pushed to spring/summer 2021. Most people are working on A20 though so there is that.And in the same response he also said this....
"Everything takes 2-3x longer than estimated..."
...so yah....but i hear ya....
Do you have a repro? If so please submit a bug report as it will ensure it gets fixed faster. If you don't want to, please keep the sparky comments to yourself lol...
I like that idea a lot. I hope it can be added and it's not too much work to add. I would think this would make almost everyone happy (presumably not the ones trying to cheat out the loot...).Nerd poling will not matter if you need a key from a zombie to unlock the loot chest. You'll have to go through the whole POI and hit a certain number of volumes before the special one spawns. We haven't done this yet, but it was talked about. Taking out nerd poling is a futile action because you can build ladders etc. Take out the incentive to nerd pole, problem solved.
So I do like the key idea some of the time. It would get annoying if it was in every POI. Additionally, you've built a pretty awesome, fully destructible, voxel world. I'm a little disappointed that using the fact that the world IS fully destructible to, for example, break into a loot room is being categorized (by some people) as cheating or cheezing and that you're looking for ways to remove that ability.
Personally, I do the dungeons following the intended path because I find it fun.... but, in my opinion, you shouldn't remove the ability to break your way into the loot room in every POI. Use this key idea in some of them, not all.
It wasn't evidence to support your ideas, you're twisting my own words here. What I'm saying is what's been said a million times: remove nerdpoling, and people will just find other ways to get to the main loot of a POI. End of discussion.You want me to back down when @Pegasustries to get me into another argument when people are asking questions to an argument that I'm the source of? Honestly I think they were trying to get me band since the topic has been brought up. @MechanicalLensdelivered evidence to support this in a post of his.
It would probably be for the highest tier POIs where there is a super chest involved. You could still grind your way through with a pickaxe, but it would be more obnoxious than just taking the intended path. I'd like to see auto turrets protecting loot myself, so even if you break in you get insta killed pretty much without deactivating them properly with a key card or something.So I do like the key idea some of the time. It would get annoying if it was in every POI. Additionally, you've built a pretty awesome, fully destructible, voxel world. I'm a little disappointed that using the fact that the world IS fully destructible to, for example, break into a loot room is being categorized (by some people) as cheating or cheezing and that you're looking for ways to remove that ability.
Personally, I do the dungeons following the intended path because I find it fun.... but, in my opinion, you shouldn't remove the ability to break your way into the loot room in every POI. Use this key idea in some of them, not all.
No it was evidence to support trying to get me band.It wasn't evidence to support your ideas, you're twisting my own words here. What I'm saying is what's been said a million times: remove nerdpoling, and people will just find other ways to get to the main loot of a POI. End of discussion.
Not only that ... but having people of different skill levels on the development team can only help the game. If everyone on the team was an Ace then the game would be unbalanced for players like me who really pretty much suck at hand/eye coordination. If someone on the team who is perhaps not as good plays the game and says hey, this xyz mechanic is really unforgiving for new players then they know that they may need to work on it a bit more or add some more notebook entries to help explain it.Don't take things out of context. He probably left out the fact that he had hordes every night or two so that may be why he had block damage reduced significantly. Devs don't need to be good at the game they need to be good at their job. There is a portion of the team myself included that does play the game a lot but an animator needs to be good at animating, not knowing every in and out of the game design or being awesome at playing the game. It helps to some degree some more than others but is only critical for a few people on the team such as system designers and people doing balance.
First, it's banned, not band. Secondly, I was just having some lighthearted fun, no offense intended.No it was evidence to support trying to get me band.
sureFirst, it's banned, not band. Secondly, I was just having some lighthearted fun, no offense intended.