PC Alpha 19 Dev Diary

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Fire fighting got privatized. You can choose to get a service contract with any of them. Or hope you are lucky and there is still a free fire truck available in an emergency. But you have to call each one seperately because they couldn't agree on a joint hotline
While your house is burning down, you can get "Head-of-the-line" privileges if you add a bonus payment.

If you're a paying member, they use water.

If you don't like someone, or they don't like someone, or its Monday, they use "special" liquids.

The other Fire station is who they blame when things go wrong... which is often. 

 
Push the turrets out, so they engage them away from the base? Or out and face backwards, so they shoot them in the back? Maybe?
If the turrets shoot the zombies in the back is still risky. If a demolisher falls backwards because it is stunned, a turret can still hit the button. Happend to JaWoodle in his Doomsday Series a couple of times. I have also seen a ragdoll animation where a zombie turns 180 degrees.

 
I'll pop in on his stream see if he got to it yet.
It has been said before that electricity is not a focus for the team right now. I can almost guarantee based on previous comments that they have not been fixed. Prime did mention that he fixed a visual bug with connecting wires to relays but that's it.

 
It has been said before that electricity is not a focus for the team right now. I can almost guarantee based on previous comments that they have not been fixed. Prime did mention that he fixed a visual bug with connecting wires to relays but that's it.
Were you there too? He said he couldn't recreated the lag in singleplayer and we told him it wasn't happening on singleplayer it was happening on servers so then he said he'd have to recreate the scenario on a server and see whats causing it to see whats happening to see if it could be fixed. I remember what your talking about, I was there for that too.

Do you remember the day? I can find it on his stream if you like.

 
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Were you there too? He said he couldn't recreated the lag in singleplayer and we told him it wasn't happening on singleplayer it was happening on servers so then he said he'd have to recreate the scenario on a server and see whats causing it to see whats happening to see if it could be fixed. I remember what your talking about, I was there for that too.

Do you remember the day? I can find it on his stream if you like.
Chill, bro.

 
I think it would be cool if zombies could climb again, although it looked kinda wonky. 

Maybe one of the zombies could spit and other zombies view it as a ladder and can climb it like a ladder. 

That could be amusing. 

 
If the turrets shoot the zombies in the back is still risky. If a demolisher falls backwards because it is stunned, a turret can still hit the button. Happend to JaWoodle in his Doomsday Series a couple of times. I have also seen a ragdoll animation where a zombie turns 180 degrees.
Not the end of the world by any degree.  They have AP rounds now too so you can technically kill demos faster now.

 
Were you there too?
I was. I'm pretty sure it was the first or second dev stream. I'll try to find it, but there really isn't more information to gather. That's pretty much all that was given.
I remember it clearly, because all other answers to questions tend to be "I don't know..." or "something something, I think", or "that's a good question for Joel".

 
I think it would be cool if zombies could climb again, although it looked kinda wonky. 

Maybe one of the zombies could spit and other zombies view it as a ladder and can climb it like a ladder. 

That could be amusing. 
Climbing zombies is missed for sure, I suppose they get around it by having them scale one another close to blocks. Animating them would be a challenge, but sure would present a whole new direction for base defence.

 
I was. I'm pretty sure it was the first or second dev stream. I'll try to find it, but there really isn't more information to gather. That's pretty much all that was given.
I remember it clearly, because all other answers to questions tend to be "I don't know..." or "something something, I think", or "that's a good question for Joel".
I thought it was on dev stream with eric 15 days ago but I can't find the exact spot. I'm pretty sure it was with one of the poi guys cause they said they'd be revisiting my working stiffs and now I'm scared one update I'm going to come on the my base is gone or something to that effect. Your right though that is all the information I just don't appreciate someone indirectly calling me a lier so I was going to find the proof.

 
StyK_ does everything insane nightmare. Chilling isn’t in his wheelhouse... ;)
You mean stipulations such as "Insane difficulty, Nightmare zombie speed day and night, horde every night, 10 minute days, maximum amount of nighttime, nomad lifestyle, the No Crafting Challenge on top of it, 300% AI block damage, 25% loot, 64 max alive, etc."? ;)

 
I'd love an option to make non player blocks weak, so I could use POIs, but they would not be that great. Or it could really be player placed blocks get x% more health, so my new construction would be better than what exists in the decaying world.
Id like the exact opposite.  There is no way for me to lean how to build reinforced concrete block or steel  as good as manufactures doing it for decades with proper equipment.   You would be almost forced into using POIs as a base and may need to move around after its badly damaged and the stronger blocks are gone

 
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You mean stipulations such as "Insane difficulty, Nightmare zombie speed day and night, horde every night, 10 minute days, maximum amount of nighttime, nomad lifestyle, the No Crafting Challenge on top of it, 300% AI block damage, 25% loot, 64 max alive, etc."? ;)
Only slightly over inflated. I'll give it a shot eventually though. 😉

Had a guy on a stream saying that nerd polling was possible IRL, I didn't say a word. See I'm practicing restraint! 😃

 
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