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STALLIONSDENS & VALMARS A21/V1.0 Modlets

and is that the full Image or empty image?


It is for the block that appears in the world.
If you only want to change the icon image it is in:

<property name = "CustomIcon" value = "cntGasPump" />

<property name = "CustomIcon" value = "birdBathPlanter" />

<property name = "CustomIcon" value = "cntWallOven" />

<property name = "CustomIcon" value = "cntGraniteSink" />

 
Well I try to change image and now Im getting all kinds of errors......

Im trying to use the wine barrel and winebarrel set for the water and was using the generic barrel and generic barrel set for the resource and it isnt liking it 

:(

 
Well I try to change image and now Im getting all kinds of errors......

Im trying to use the wine barrel and winebarrel set for the water and was using the generic barrel and generic barrel set for the resource and it isnt liking it 

:(


Change it for the one you like the most, you can put the code as you did, to see what is wrong.

 
Huh Gouki, Im not following what ur saying?

cntBarrelGenericSingle00 - For the empty Excavator (sp)

cntBarrelGenericQuadB - for the full Excavator

wineBarrel - For empty Rain

wineBarrelSet - For Full Rain

The ICON part seems to work without kicking errors but when I try using the same name as MODELS it gives me all kinds of errors and saying its having issues with all kinds of POI's and so many RED TEXT..

Could having one in world be why the errors are kicking off?

 
Huh Gouki, Im not following what ur saying?

cntBarrelGenericSingle00 - For the empty Excavator (sp)

cntBarrelGenericQuadB - for the full Excavator

wineBarrel - For empty Rain

wineBarrelSet - For Full Rain

The ICON part seems to work without kicking errors but when I try using the same name as MODELS it gives me all kinds of errors and saying its having issues with all kinds of POI's and so many RED TEXT..

Could having one in world be why the errors are kicking off?


That could be the mistake, because you already have one in your game.

 
Huh Gouki, Im not following what ur saying?

cntBarrelGenericSingle00 - For the empty Excavator (sp)

cntBarrelGenericQuadB - for the full Excavator

wineBarrel - For empty Rain

wineBarrelSet - For Full Rain

The ICON part seems to work without kicking errors but when I try using the same name as MODELS it gives me all kinds of errors and saying its having issues with all kinds of POI's and so many RED TEXT..

Could having one in world be why the errors are kicking off?


Look, it works correctly, only you have to change more things and I couldn't explain you well on the cell phone.

I have the other blue barrel as a rainCatcher in a different way.

A19.0_2020-08-02_11-59-53.jpg

A19.0_2020-08-02_12-02-42.jpg

A19.0_2020-08-02_12-02-48.jpg

A19.0_2020-08-02_11-59-44.jpg

A19.0_2020-08-02_12-01-49.jpg

 
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Nice so what else am I missing :(  and Love the Spanish you haz.

I tried it again with just the water which I havent done yet and Im still getting the errors. You said I was missing something is it something in the UIAtlas or something even tho the default ones dont need it?

 
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Nice so what else am I missing :(  and Love the Spanish you haz.

I tried it again with just the water which I havent done yet and Im still getting the errors. You said I was missing something is it something in the UIAtlas or something even tho the default ones dont need it?


Here are other images but from the excavator and miningtruck.

I pass you the file of blocks.

Where are you from?

A19.0_2020-08-02_14-02-06.jpg

A19.0_2020-08-02_14-09-37.jpg

A19.0_2020-08-02_14-09-43.jpg

View attachment blocks.xml

PD.   Sorry Stallionsden,everything is to help.

 
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thanks for that, how do I figure out the model name?

I think I got that, now to figure out the moving part 

 
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thanks for that, how do I figure out the model name?

I think I got that, now to figure out the moving part 


Excavator:

<property name = "Model" value = "Entities / Industrial / barrelPlasticPrefab" />

MiningTruck:

<property name = "Model" value = "Entities / Industrial / barrelPlasticQuadBPrefab" />

RainBarrel:

<property name = "Model" value = "Entities / Decor / BarrelPrefab" />

AutoWaterCollector:

<property name = "Model" value = "Entities / Decor / wineBarrelSetPrefab" />

Now if you look for the name of the block in blocks.xml (original file) it would be:

<block name = "cntBarrelPlasticSingle00">
<property name = "Extends" value = "cntBarrelPolymerMaster" param1 = "CustomIcon" />
<property name = "Model" value = "Entities / Industrial / barrelPlasticPrefab" />
<property name = "LootList" value = "120" />
<property name = "Explosion.ParticleIndex" value = "14" />
</block>

<block name = "cntBarrelPlasticQuadB">
<property name = "Extends" value = "cntBarrelPlasticSingle00" />
<property name = "Model" value = "Entities / Industrial / barrelPlasticQuadBPrefab" />
</block>

Regards

What a moving part, that you can pick it up as a station.

 
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Yup Now to figure out the moving and the making the plain barrel as it says RESOURCE INSULATOR which is what never seen ? Wil await Stallon being awake :)

 
Yup Now to figure out the moving and the making the plain barrel as it says RESOURCE INSULATOR which is what never seen ? Wil await Stallon being awake :)


To be able to manage it add this:

<property name = "TakeDelay" value = "12" />
<property name = "CanPickup" value = "true" />

Yup Now to figure out the moving and the making the plain barrel as it says RESOURCE INSULATOR which is what never seen ? Wil await Stallon being awake :)


Just change the name of the block:

<block name = "Resource Insulator">

Now if you want it to show a description when approaching the object:

<property name = "DisplayInfo" value = "Description" />

It can be description or name.

 
UPDATED MINING MACHINE AND RAIN CATCHER

ADDED

- Localization.txt

- Added resource Insulator recipe

- Added the ability to pick up excavator and rain catcher

 
Hello,

I just installed the 187 slot backpack mod and followed the How To Install Mods page on the 7 days mod website. I loaded my game up, checked the console, and it says the mod loaded fine. However, whenever I start my single player game up, my backpack and UI is all vanilla.

Is there an extra step I'm missing? I have no other mods as far as I can tell.

Thanks!

Capture.PNG

 
Hello,

I just installed the 187 slot backpack mod and followed the How To Install Mods page on the 7 days mod website. I loaded my game up, checked the console, and it says the mod loaded fine. However, whenever I start my single player game up, my backpack and UI is all vanilla.

Is there an extra step I'm missing? I have no other mods as far as I can tell.

Thanks!

View attachment 13267
You did put the mod in the  mods folder. 

Not teasing you or anything just trying to rule out stuff.  

Can you send your full output_log or player.log

 
You did put the mod in the  mods folder. 

Not teasing you or anything just trying to rule out stuff.  

Can you send your full output_log or player.log
I am not on the computer right now and am about to fall asleep. In my mods folder is the Config folder from the backpack mod, the Modinfo.xml file and the Mod.xml file I think it was (there were 2 XML files in the mod zip) I'll post my log files tomorrow when I wake up. I might try reinstalling my game, maybe there's Mod installed somewhere I can't see from playing on a few servers. Thanks for the help!

 
I am not on the computer right now and am about to fall asleep. In my mods folder is the Config folder from the backpack mod, the Modinfo.xml file and the Mod.xml file I think it was (there were 2 XML files in the mod zip) I'll post my log files tomorrow when I wake up. I might try reinstalling my game, maybe there's Mod installed somewhere I can't see from playing on a few servers. Thanks for the help!
ok in the mods folder in your folder where the exe is. There should be a folder named -

Steam
Steamapps
Common
7 Days To Die
Mods
stallionsdensz 187 Slot backpack

Config

modinfo.xml

 ​
 
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THREAD UPDATE



Am currently trying to get my modlets onto google drive as to make it easier for you guys to Download individual modlets rather then the whole folder every time.

 

GITHUB will still have the download all Modlet links, However the single download version will be thru Google Drive

Hopefully google drive hurries up lol so should be done some time within next say or so


 
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