Not sure if there's confirmed Lore that covers the following, if so and I'm way off then apologies in advance.
Been noticing a couple things in a19exp.
Where are the townsfolks bases?
And as much as I really like the Traders bases, only Jen has a Brick+ building to retreat to when those flimsy tin metal walls get breached. And she's been a lazy survivor and hasn't removed/blocked the stairs on the inside. Hope she has a zipline off the roof, heh.
(ok, they might be running home to a bunker everynight. And there've been rumors of quests to defend Traders forever. But we all know those walls won't survive a wandering horde)
Couple reasons I'm mentioning these bits.
One, new 'failed base_01' POIs could offer a nice immersive way to show new players a glimpse of what it's going to take to survive. By more realistically portraying a couple few common base ideas. Leave just enough standing so the design can be figured out. And deco these "bases" with enough gore blocks and remains so it really looks like a big fight went wrong for the good guys.
Two, to me the towns just don't look like the aftermath of a zombie apocalypse. Maybe the townies all ran off when spikes at the door were no longer enough. But where did they run to? Based on the interior barricades (and landmines, the crazy f-ers) and all the cobble and cement pallets, some thought they were staying.
But if the others ran off you'd think they were likely heading to government bases, yet the small military outposts are almost pristine. The laid landmines around the camps also seem to indicate the intention of holding the camps. But it looks a lot more like they left than they were overrun.
Kinda dancing around the core point so as to not piss anyone off, but here it is.
There's not much in the way of fortified POIs where it looks like survivors made a stand, and the fortifications would stand a chance against the zombies as they are now.
Consider the partially collapsed Brick/Concrete buildings. Could just be condemed and fell in. There's no rickety outside walkways to shoot down on the zeds. No murder holes in the floor with makeshift grates over them. Stairways aren't blocked. Nothing that indicates these might have once been bases. Yet a mostly cosmetic overhaul could make one of these look like there were a number of survivors desperately trying to fend off the zeds.
(I'm guessing most of us have taken over one of these for an early base so can visualize what I'm getting at)
Funny thought. The designers really wouldn't need to do much. Just snag a couple few early game bases from the testers and run a horde against them until they fail, then copy the POI and 'decorate' some.
Hopefully this will be taken as intended, constructive criticism.