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PaintJob v2.3 (Alpha 20)

My bad guys, I missed a file in my pakage. I'll generate a new version ASAP.

I need to modify my packaging workflow so I stop forgetting to add new files...

 
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Do you take requests for paint jobs? Such as Aus Green and Gold (primary Green Secondary Gold) for the jeep you drive on the "wrong" side of the road lol.

@nil0 "Important: For this mod to work properly, it needs to be installed on the server and every player’s computer."

 
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@Finch55 I generally suck at creating graphic design. This is the part that takes me the most effort and bring about the most frustration. That said, I like ideas, it does help me get started. If you can get me the exact green and gold you are talking about (hex codes), and link a few exemples of what you are thinking about (doesn't need to be a Jeep), that helps a lot. I'll put this on the to do list but I make no promises. I should probably work on the motorcycles first...

If you want, you can also try your hand at making a skin. I've uploaded the Gimp file that I use on the GitHub repo. If you make a skin and I like it, it will be very easy for me to add a new Jeep design to the mod.

 
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Here are the codes. I downloaded Gimp and had a look at your skin. wouldn't know where to start but I attempted to  colour replace the blue for  gold and the silver for green and thoroughly messed it up. I'll be looking into lessons on Gimp before I attempt it again lol.
 

Code:
National colours of Australia
Green	Gold
Pantone	348 C	116 C
RGB (Hex)	0–132–61 (#00843D)	255–205–0 (#FFCD00)
CMYK	100%–0%–54%–48%	0%–20%–100%–0%
 
Just want to say first off, I have used the "truck elevator" LOVE it. tysm... This mod will get me to use the 4x4 again XD also i've seen in the paint brush menu there is the camo texture would there be a way to use that to make a camo jeep? also how do you remove the "cow catcher" and brush guard from the jeep?

 
@Leigonaire762 I'm glad you like the mod. Not sure what the "truck elevator" is though. 

One of my friend has asked for a Camo version of the Jeep so it will probably happen. No promise as to when.

To remove the bars, chains, spikes, or to lower the shield down, I worked on the Jeep model in Blender and separate it in multiple objects. I imported that in Unity and the generate different versions of the Jeep with some of the objects turned-off. There is presently no way in game to dynamically turn those on and off. This means that for now, the physical model is bound the the texture you choose i.e. the War3zUK is the only one with the shield down and the Miss Spartan is the only one with spikes, chains, and shield removed.

I'm looking for a way to use triggers to turn objects off in game, but I don't know that it is possible for the vehicle entities.

 
Are there any plans to do that for other vehicles as well ? We are tired of having 3 yellow bikes followed by 3 grey motorcycles... ;)

 
Are there any plans to do that for other vehicles as well ? We are tired of having 3 yellow bikes followed by 3 grey motorcycles... ;)
Plans yes. No firm date on when I will have the time to do it. The motocycle base work is done. Now I need to come up with new texture and I'm pretty bad at it.

 
Here are the codes. I downloaded Gimp and had a look at your skin. wouldn't know where to start but I attempted to  colour replace the blue for  gold and the silver for green and thoroughly messed it up. I'll be looking into lessons on Gimp before I attempt it again lol.
 

National colours of Australia
Green Gold
Pantone 348 C 116 C
RGB (Hex) 0–132–61 (#00843D) 255–205–0 (#FFCD00)
CMYK 100%–0%–54%–48% 0%–20%–100%–0%

I'll give it a go when I have time.

 
Bicycles and motorcycles are now included in version v1.12 (see first post for details).
Dude... Awesome work!

A personal request, if I might? Any chance of a black and red motorcycle? Same pattern as the green/gold would work quite well I think!

 
Love the mod, thank you for the work. Question though? Our server also run Harry's Vehicle Mods(https://www.nexusmods.com/7daystodie/mods/887) and the two aren't compatible, players basically choose to spruce up the outside or inside of their vehicles, can't do both. Is there anything you know of that we could do to sort this out? If not, we still appreciate the work you put in and will continue to use your mod as well.

 
Love the mod, thank you for the work. Question though? Our server also run Harry's Vehicle Mods(https://www.nexusmods.com/7daystodie/mods/887) and the two aren't compatible, players basically choose to spruce up the outside or inside of their vehicles, can't do both. Is there anything you know of that we could do to sort this out? If not, we still appreciate the work you put in and will continue to use your mod as well.
Try this, RazorEye - Should solve it (works on SP/CO-OP just fine)

View attachment zzHarrysPaintjob1.2Compatability.zip

 
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