PC I have a forge problem

Again: The circular dependencies exist so that people do not avoid zombies by living far away from cities not entering POI´s.
Where exactly did you get this information?  I think you want this to be true so you are projecting it as truth.

 
Go and read the devs diary. You play a game that highly concentrates on looting and don´t like it. I think you are the one who is projecting here. You actually want to play something else. Rising world has what you want i think.

What happens if you can build everything from scratch and don´t need to loot? You can stay away from the enemies. That is for sure not what TFP has planned for this game.

Do you think they create all those dungeon style POI´s with pathes and hidden loot just for fun? There is even a perk that is just about looting and looting has it own book series.

 
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You do know that toilets are part of the loot table?

If a bug removes the pipes from the loot table that means you dont find pipes anywhere.


Bugs have to get fixed. I could postulate a bug that makes you fall through the world (actually there was once a bug like that in 7D2D). Does that mean the game has to provide a safety net below the world ? Sorry no, it needs the bug fixed.

Where exactly did you get this information?  I think you want this to be true so you are projecting it as truth.
Second part of this post by madmole. By lucky coincidence he talked about this topic, AGAIN.




I don't think TFP thinks there is any difference between "looting"/scraping the earth and scraping a car or stuff in POIs. It is one world providing the materials, whether once made by humans or being a natural resource.

 
You do know that toilets are part of the loot table?

If a bug removes the pipes from the loot table that means you dont find pipes anywhere.
Would a bug in loot tables automatically also affect salvage tables? Maybe, maybe not.

If it only affected loot tables but not salvage, most people would not even notice. If you need a short iron pipe, you don't go looking for it in random loot. You harvest it from a toilet or car pre-forge and make them in the forge after you have one.

And if there were a bug that removed short iron pipes from loot, it would need to be discovered, confirmed, and fixed asap anyways. That is not a reason to separate the dependencies between crafting and looting.

 
Then you have choices and aren't forced to loot or to craft.  Crazy idea, eh?
Oh now you want crafting gone too? So you actually want to play a pure FPS. Wrong game buddy. Wrong game.

You need to accept that this is never going your way. They will force you into POI´s. The story line will do that. You need another mod.

 
Maharin said:
You can make a wrench without a workbench.  There is a perk for it and it can be made from your inventory now:

<recipe name="meleeToolSalvageT1Wrench" count="1" tags="learnable,perkSalvageOperations">
<ingredient name="resourceForgedIron" count="12"/>
<ingredient name="resourceMechanicalParts" count="4"/>
<ingredient name="resourceDuctTape" count="2"/>
<effect_group>
<passive_effect name="CraftingIngredientCount" level="2,6" operation="perc_add" value=".5,2.5" tags="resourceForgedIron,resourceMechanicalParts,resourceDuctTape"/>
</effect_group>
</recipe>

I'll have to double check, but I'm pretty sure you need a workbench AND to have the recipe unlocked.

If not, I'm overjoyed. We're locked behind needing a wrench right now in our game. Not that we don't have recourse to address this. Just have to knock out quests to build up dukes so we can buy them if they don't drop from loot.

 
I think a lot of people in this thread are arguing just to argue. I said it before and it's still true: the circular dependency is not a bug, mistake, or design oversight - IT IS A CHOICE.

TFP made that choice deliberately. You are within your rights to disagree with that choice and change it.

That is all. Thread over.

 
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