Another important reason is that it doesn't matter much whether you double-loot or not. Mostly quests are in towns and instead of double-looting you could just as well loot the neighboring house.Yeah... not exactly, but I can see why you would interpret it that way. He stated that you "can" do it so we stopped whinning, and we were talking about bullet abundance (actually that was one of the times, he actually stated that more than once). He never sided with the fact, but he does it more often than not. So it IS a tricky subject and that's why I'm asking.
It's a cheap design. Too convenient for the player and unbalances salvaged resources and loot abundance by A LOT. So much that tier III-V can be outright ignored due to the fact that double clearing a smaller quest is fast (less than 1 hour) grants around 5000 dukes when selling salvaged stuff and we get the reward on top of it.
I'll take more POIS over double clearing any time. I can ALSO see them never fixing it, because the thought process of it is equal to leaving the dev console ingame: "yo, don't do it if you don't like it duh" + [instert willpower comment here] :boxing2: .
In MP towns are often completely looted but then double-looting is not possible anyway because the quest house is looted already. New pristine houses can always be generated by accepting quests.
So the problem is insubstantial, the solution not easy --> move on, there are bigger fishes tor fry