PC Alpha 19 Dev Diary

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Thanks. I love castles and this game allows me to build some cool ones. This one is called, Castle Lathan because he didn't have a POI named after him haha. I'm gonna upload it to Youtube lol. 👍
Awesome, be sure to share the link here. I'm building a pretty large castle in my current play through but it nowhere near done yet, but I finally have 4 walls and all the outer towers built. Hopefully I can move in soon :)

 
Hey when are doors going to be lockpickable? It might be a bit strong but atleast "normal" doors should be lockpickable. 

 
 I'm camped out for the night in a little hidey hut next to a trader, a zombie dog pack spawned to run in my direction but it sounds like they spawned inside of the trader at night as all I hear is their attacks followed by ding ding ding ding ding ding ding ding ding. 
All I can hear is Trader Rekt going, "Don't leave a mess on my front lawn!" 😜

 
Hey when are doors going to be lockpickable? It might be a bit strong but atleast "normal" doors should be lockpickable. 
Hey Madmole can you do that for us? Please?

And about doors, can you add more doors for deco purposes? Live double doors, glass doors and more decorative stuff?

 
Hey Madmole can you do that for us? Please?

And about doors, can you add more doors for deco purposes? Live double doors, glass doors and more decorative stuff?
I'm pretty sure madmole stated that having lockpicks work on locked doors is not going to happen, for PVP reasons and because opening a locked door would just make it easier for players to go off the intended path in a dungeon.

 
I'm pretty sure madmole stated that having lockpicks work on locked doors is not going to happen, for PVP reasons and because opening a locked door would just make it easier for players to go off the intended path in a dungeon.
Keep in mind most of the PoIs have easily breakable wooden walls. You would also be sacrificing lockpicks to JUST get through 1 door. About the pvp part, i'm talking about the non-craftable doors, and if that's still a problem, land claim blocks are a thing.

EDIT: Oh and there's no anti-nerdpolling in the game.

 
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I'm pretty sure madmole stated that having lockpicks work on locked doors is not going to happen, for PVP reasons and because opening a locked door would just make it easier for players to go off the intended path in a dungeon.
I see, thats sad. Well... stealth is broken anyway, I can still destroy the door with my auger and the sleepers wont will come until I enter into the room. 😏😏

 
Keep in mind most of the PoIs have easily breakable wooden walls. You would also be sacrificing lockpicks to JUST get through 1 door. About the pvp part, i'm talking about the non-craftable doors, and if that's still a problem, land claim blocks are a thing.

EDIT: Oh and there's not anti-nerdpolling in the game.
There's also plenty of POI's that have locked vault doors. There's a reason for their existence: other than immersion (why wouldn't there be a door into x room?), they're there to deter people from going that unintended route and continue along to follow the lights. Of course though this is a fully destructible environment, you can do what you want, but you get what I mean.

 
There's also plenty of POI's that have locked vault doors. There's a reason for their existence: other than immersion (why wouldn't there be a door into x room?), they're there to deter people from going that unintended route and continue along to follow the lights. Of course though this is a fully destructible environment, you can do what you want, but you get what I mean.
That's why i stated "normal" doors :)

 
And did you hear the new auger sound? Its reminds me the sound of ricochet!
Is it a loop of someone going, "Drill drill drill drill drill drill drill", or perhaps, "Bang bang bang bang bang bang bang", or even, "Chunk chunk chunk chunk chunk chunk chunk"? =D

OMG It's the old auger sound! I missed that one!

Oh, that glugging sound as the tank refills! I thought TFP must have lost the rights to that!

 
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Is it a loop of someone going, "Drill drill drill drill drill drill drill", or perhaps, "Bang bang bang bang bang bang bang", or even, "Chunk chunk chunk chunk chunk chunk chunk"? =D
"Pew pew pew pew pew pew pew pew pew."

And there I go, throwing myself on the floor thinking I'm at in middle of a gun fighting.

I think our character is going for the strategy that is, "If I can't detect the enemies, they can't detect me." 😜

View attachment 12848
The perfect strategy. But be aware, every room has a invisible tripwire in its entrance and if you across this, all zombies in there will wake up even if your stealth counter is showing 3!

The great secret is: The zombies are all deaf, and they need a tripwire to awake then. 

 
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"Pew pew pew pew pew pew pew pew pew."

And there I go, throwing myself on the floor thinking I'm at in middle of a gun fighting.
If any game actually implements that, I'm going to seriously consider the budget behind it. XD Probably fifteen dollars and sixty-three cents or something along those lines. 😛

 
"Pew pew pew pew pew pew pew pew..." 🤣
For guns:

"Bang, bang, bang... bang..."

For vehicles:

"Vroooom, vroooom, vroooooom, vroom... Rrrrr..."

For crops when they grow:

"Grown. Grown. Grown."

For ambience:

"Chirp. Ribbit. A cricket chirping! A cricket chirping! Crooaak... SQUIRREL!!!"

For any motor tools:

"Pew pew pew pew pew pew pew..."

And that is what you get with a fifteen dollar kickstarter. 🤣

 
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For guns:

"Bang, bang, bang... bang..."

For vehicles:

"Vroooom, vroooom, vroooooom, vroom... Rrrrr..."

For crops when they grow:

"Grown. Grown. Grown."

For ambience:

"Chirp. Ribbit. A cricket chirping! A cricket chirping!

For any motor tools:

"Pew pew pew pew pew pew pew..."

And that is what you get with a fifteen dollars kickstarter. 🤣
🤣🤣🤣🤣🤣🤣
OH MAN! MY BELLY HURTS!

A CRICKET CHIRPING!

And imagine if it have subtitles options on just like Minecraft?

"Vrumm" (Sub: Auger UP)
"Pew pew pew pew pew" (Sub: Auger working)
"Chirp. Ribbit. A cricket chirping! A cricket chirping!" (Sub: A cricket chirping!)
🤣🤣🤣🤣🤣🤣

 
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