Blake_
Captain Obvious
If I can use tools for free (hello inconsistency) why bother with clubs and melee weapons?
Hi @madmole, I'm having a blast with a19 despite the performance problems.
Now, let's talk about my hammer :drum: . The hammer is useless as a weapon and therefore has no degradation when doing one of the 2 building tasks it's supposed to : upgrading (repairs degrade, but it's just 1 task and makes the hammer a little meh, while stone axes and nailguns have 2 or more actions that degrade) . Why does it have tiers then?
I'm ok with stone axes, hammers and nailguns never degrading with repairs because :
Stone axe: It's used for many other tasks like mining, harvesting and tree humping. It even has decent dps and a fearsome aura when crippling chances improve.
Nail gun: It can be used as a weapon that uses dirt cheap nails, which is awesome.
Hammer? : It only degrades when repairing and it's no good as a weapon. It would be awesome to have a "hammer head" mod that improves just the hammer's entity damage to a moderate point to compete with Miss Steel doubleaxe to some degree (I mean due to tier differences it could be a bit weaker, idk). Sounds like a "book unlock" at least.
Suggestions:
1-Deleting hammer tiers. (I'd somehow hate that)
2-New hammer-specific mod from a book or schematic that increases entity damage. I'm talking about stuff in the line of: stun baton's repulsor mod or something just-for-the-hammer like that.
What do you think? Can we get something like that? Hammers not degrading is a little boring.
A fully modded level 6 hammer is still very weak in combat.