PC Alpha 19 Dev Diary

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If I can use tools for free (hello inconsistency) why bother with clubs and melee weapons? 


Hi @madmole, I'm having a blast with a19 despite the performance problems. 

Now, let's talk about my hammer :drum: . The hammer is useless as a weapon and therefore has no degradation when doing one of the 2 building tasks it's supposed to : upgrading (repairs degrade, but it's just 1 task and makes the hammer a little meh, while stone axes and nailguns have 2 or more actions that degrade) . Why does it have tiers then?

I'm ok with stone axes, hammers and nailguns never degrading with repairs because :

Stone axe: It's used for many other tasks like mining, harvesting and tree humping. It even has decent dps and a fearsome aura when crippling chances improve.

Nail gun: It can be used as a weapon that uses dirt cheap nails, which is awesome.

Hammer? : It only degrades when repairing and it's no good as a weapon. It would be awesome to have a "hammer head" mod that improves just the hammer's entity damage to a moderate point to compete with Miss Steel doubleaxe to some degree (I mean due to tier differences it could be a bit weaker, idk). Sounds like a "book unlock" at least. 

Suggestions:

1-Deleting hammer tiers. (I'd somehow hate that)

2-New hammer-specific mod from a book or schematic that increases entity damage. I'm talking about stuff in the line of: stun baton's repulsor mod or something just-for-the-hammer like that.

What do you think? Can we get something like that? Hammers not degrading is a little boring. 

A fully modded level 6 hammer is still very weak in combat.

 
6 minutes ago, MechanicalLens said:

@Kattla I've made a video explaining what I was referring to, located below. I'm sure others could put it to good use if they wanted to. :)

(Note: inconsistencies may include: a small sliver of XP at the end, and some lost hunger/thirst. You can counteract the former by starting out at 25% XP and logging out after you've finished these steps and resetting it back to normal. To counteract the latter, simply go into and then out of God Mode before finishing.)

I appriciate it, thank you.

The reason i asked here in the dev thread however, was that with all the option they add to the game, like no-horde nights etc, if they had time to make a "no-trader" option too. I saw it suggested on the steam forums, and thought it was actually a good idea that many players could find useful. 

And no, i don't think they will implement it, but at least i asked. Quite possibly been asked for before too.

But i do like your answers too, since if i ever am going to play A19, i would at least eliminate the trader one way or another. Maybe even go as far as reducing POI's, but i rather get a feel for the current alpha before i do that.

 
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Hi @madmole, I'm having a blast with a19 despite the performance problems. 

Now, let's talk about my hammer :drum: . The hammer is useless as a weapon and therefore has no degradation when doing one of the 2 building tasks it's supposed to : upgrading (repairs degrade, but it's just 1 task and makes the hammer a little meh, while stone axes and nailguns have 2 or more actions that degrade) . Why does it have tiers then?

I'm ok with stone axes, hammers and nailguns never degrading with repairs because :

Stone axe: It's used for many other tasks like mining, harvesting and tree humping. It even has decent dps and a fearsome aura when crippling chances improve.

Nail gun: It can be used as a weapon that uses dirt cheap nails, which is awesome.

Hammer? : It only degrades when repairing and it's no good as a weapon. It would be awesome to have a "hammer head" mod that improves just the hammer's entity damage to a moderate point to compete with Miss Steel doubleaxe to some degree (I mean due to tier differences it could be a bit weaker, idk). Sounds like a "book unlock" at least. 

Suggestions:

1-Deleting hammer tiers. (I'd somehow hate that)

2-New hammer-specific mod from a book or schematic that increases entity damage. I'm talking about stuff in the line of: stun baton's repulsor mod or something just-for-the-hammer like that.

What do you think? Can we get something like that? Hammers not degrading is a little boring. 

A fully modded level 6 hammer is still very weak in combat.
A War Hammer! Relax not saying reskin just that its a thing.

War Hammer.jpg

 
Has anyone else have the issue of long time creating maps... before it would take the server about 30 min to create a 8192 map.. now over 4hrs.. kind of crazy...

 
Has anyone else have the issue of long time creating maps... before it would take the server about 30 min to create a 8192 map.. now over 4hrs.. kind of crazy...
I am assuming your talking on a dedicated server.

I had similar issues, like the RWG was hung up on a process but never timed out.

I ended up creating a RWG in the game client, and copying the world files to the server and used the same seed name / size and it ran up in just minutes.

 
I am assuming your talking on a dedicated server.

I had similar issues, like the RWG was hung up on a process but never timed out.

I ended up creating a RWG in the game client, and copying the world files to the server and used the same seed name / size and it ran up in just minutes.
yeah must hang.. after 4.4 hrs. just switched to creating towns.. i will have to remember that next time i do a new map.. thanks for the help and info.

 
Yeah JA2 is an amazing game...one guy that we had in our guild way back in the day in EQ , was one of the developers of that game...

JA2 and VtM:Bloodlines are 2 of the games I go back to regularly over the years...

 
I appriciate it, thank you.

The reason i asked here in the dev thread however, was that with all the option they add to the game, like no-horde nights etc, if they had time to make a "no-trader" option too. I saw it suggested on the steam forums, and thought it was actually a good idea that many players could find useful. 

And no, i don't think they will implement it, but at least i asked. Quite possibly been asked for before too.

But i do like your answers too, since if i ever am going to play A19, i would at least eliminate the trader one way or another. Maybe even go as far as reducing POI's, but i rather get a feel for the current alpha before i do that.
I'm not sure this will ever be an option because traders will be part of the main quest line in the future iirc. If it were an option, it would have to be part of a "free roam" mode (vs default/ story or creative).

 
Found an exploit with the bone shiv.....not game-breaking but an exploit nonetheless. How or to who do I report this to? I’d prefer not to publicly explain it. Thanks.

 
I'm not sure this will ever be an option because traders will be part of the main quest line in the future iirc. If it were an option, it would have to be part of a "free roam" mode (vs default/ story or creative).
That begs the question, will traders ever be killable in the future?

 
Found an exploit with the bone shiv.....not game-breaking but an exploit nonetheless. How or to who do I report this to? I’d prefer not to publicly explain it. Thanks.
All the time you were typing that message a red bar on top was telling you 😉

I'm not sure this will ever be an option because traders will be part of the main quest line in the future iirc. If it were an option, it would have to be part of a "free roam" mode (vs default/ story or creative).
Only in Navezgane will there be a main quest (AFAIK). RWG is already the free roam mode

 
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That feature already exists. It can be found in the options menu of your world like everything else is.
Hmm I didn't remember seeing that when I was doing the options, okay fair enough.

I'm not at day 50 yet so I can change it.

Ah there it is, you have the difficulty going up with the days without respawn but no loot respawn is before the easiest setting, no wonder I missed it.

 
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