faatal
Fun Pimps Staff
Console messages are not as bad as you make them sound. For years the game has logged plenty of console messages as you play. It takes dozens/hundreds in a short time period to start lagging unless you have some weird issue with it writing to the file.Vram usage has improved steadily since a17 and, while still not in the range the steam page claims, it at least can be under 5 GB cumulative usage in minimum specs at all times (no chance for it to stay at 3,9gb for long, sadly) . The tough problem is a number of factors that damage the fps : the "one second" pile of warnings , music starting, transitioning and stopping instruction clogging (one of the biggest lately), entities spawning in the same second, various same-second instructions/notifications ... etc
Now the code that is logging the message might be running slow, but that is not from the message itself.
If they don't take any damage then it is probably a bug, but I would not want them taking much damage even if we fix it, because people would make low resources corridors full of campfires to kill zombies. Yes we should fix it, but it would be way down the list of things we need to worry about.@Gazz : sorry to bother you on this, but Madmole told me you're the one to ask...
Someone told me that zombies on fire by standing on a Campfire don't take any damage.
Can you confirm this? If that's so, is it intended or a bug? Thanks a bunch!