Madmole, you have nerfed T5 quest rewards very much! It is not worth anymore! Serious dude, why a T5 quest reward give 5 damn first aid bandage? Or 3 Painkillers?
There we go to Dishong tower, kill lots of zombies, survive some traps, play during 1-2 hours, waste aroung 200-500 bullets, some medical stuff, maybe some drugs and then, at trader: 3 Painkillers as a reward, or maybe 5 First Aid, how about ANOTHER Nailgun? Or maybe some Armor Triple Pocket Mod?
I have played aroung 30 missions T5 and most of it gave me @%$*#!y reward. I have a storage box full of exploding arrows and bolts... And on top of that, why just 40? Why not 75 exploding arrows and bolds? Me and all my friends from the server I play and some others from others servers agree with me. You have nerfed heavy the T5 rewards.
I suggest you:
- No Painkillers
- No First Aid Bandages
- Only T3 gear quality 4-6, Fetch = Quality 4 - 60% chance, Quality 5 - 30% chance and Quality 6 - 10% chance. Clear = Quality 4 - 50% chance, Quality 5 - 35% chance and Quality 6 - 15% chance. Fetch and Clear = Quality 4 - 40% chance, Quality 5 - 30% chance and Quality 6 - 20% chance.
- No Books and Recipes
- Only T3 mods
- 5 First Aid Kit
- 3 Drugs
- 150 7.62 special ammo, or Shotgun special ammo.
- 10 Frag Rockets or 10 HE Rockets
- 75 exploding arrows/bolts
- No Nailgun
And on top of that I suggest a pattern to the options: 2 ammo options (different weapons), 1 drug/meds options, 1 gear option and 1 random option (wich one can be any other or one more from another).