I never over craft because I just remember the max stack of each items & so just craft the necessary depending on the space available... (Well except that happen on server where I miss that's not modded to up stack of items/blocks more than vanilla)
But example if you need to be AFK & so you launch the craft in any station work (I know that happen with the cement mixer, with other don't know) :
- If you stay with the station work window open, well craft overflow will go in your inventory
- But without it, when overflow the craft will go in your inventory when you open the station work but you will lose 50%!
Example, if cement mix had a stack 100, when that do 6 stacks but you build overflow 100 more, when you open the station work, you will got only 50 more...
This is what I've found during my tests (Alpha 19_b173). Anyone saying that the crafting station simply stops crafting when it's 6-slot output inventory is full is mistaken. Anyone saying that it's impossible to introduce code to stop the crafting station automatically when full is mostly mistaken; the code already exists, but it only triggers when all possible inventory slots are full
including the player's backpack. If the crafting station is crafting items while your personal backpack inventory is 100% full and the crafting station's 6-slot output inventory is 100% full, opening the crafting station will trigger a white text message just above the hotbar which reads
"No Room In Workstation Output. Crafting Has Been Halted Until Space Is Cleared."
I assume this is a bug where the code is written to check if
all inventory slots in the workbench UI (which includes the backpack!) are full rather than only the workbench's inventory slots. Hopefully TFP can address this soon. The extra strange part of this bug is that when the crafting station's 6-slot inventory is full but the player's backpack isn't and the player closes the station immediately after queuing the job and then reopens it after the job's time requirement has passed, the queued craft job yields 50% products. If you watch the queue after reopening the station, you can see the quantity of products skip every other number as it counts down, but only giving a single product each time. For example: 10, 8, 6, 4, 2 products left to be crafted but only 5 total products actually come out.
In my test, I placed 6 pieces of wood in the workbench's output, one in each inventory slot. I then queued 10 iron crossbow bolts to be crafted. I kept the workbench open the entire time and I had several empty inventory slots in my backpack; the workbench automatically placed all 10 bolts into my backpack directly. Awesome! I repeated the test with the same parameters except that I closed the workbench UI immediately after queuing the 10 bolts up and then reopened it after the required time (20 seconds); the workbench still read that it had 10 bolts left to craft and would require 20 seconds to do so, but outputted only 5 bolts total over 20 seconds and counted down remaining bolts in the queue as 10, 8, 6, 4, 2. Strange and disappointing. I then repeated the same test a final time with the same parameters as the second test, but filled all of my empty backpack inventory slots with a 7.62mm bullet in each so that my backpack was 100% full as well as the workbench output remaining full of the 6 wood. I closed the workbench UI after queuing the craft job and then reopened it after the 20 seconds had passed. This was when the "No Room In Workstation Output. Crafting Has Been Halted Until Space Is Cleared." message popped up and the workbench did actually stop the craft job exactly where I had left it: 20 seconds required to craft the 10 bolts. I then did one last thing: I closed the workbench UI and made an empty space in my backpack, and then reopened the workbench. It again crafted 5 bolts total over 20 seconds, counting down 10, 8, 6, 4, 2 bolts left to craft.
Thank you to everyone who responded, but please do your research before authoritatively posting answers.