• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

STALLIONSDENS & VALMARS A21/V1.0 Modlets

a19 server

as seen in picture
I cant help with this error until i see a output.log or players.log.  I dont get any red lines or errors with the open door syndrome mod.

All I can suggest is try in a Single Game with just the open door syndrome mod and try it and tell me if you get the error still then we can narrow down the issue from there.

 
I cant help with this error until i see a output.log or players.log. I dont get any red lines or errors with the open door syndrome mod.

All I can suggest is try in a Single Game with just the open door syndrome mod and try it and tell me if you get the error still then we can narrow down the issue from there.




i think error is only in server

 
Tanks ;)

How do i make all Bundles 30k ? that line dont work :(

    <set xpath="/items/item[contains(@name, 'Bundle')]/property[contains(@name, 'Create_item_count')]/@value">30000</set>    
 
Where did you get that code from lol. Its not in the mod I just made lol.

to make bundles 30k -

 <set xpath="/items/item[contains(@name, 'Bundle')]/property[contains(@name, 'Create_item_count')]/@value">30000</set>     (IS WRONG)
 

Should be

<set xpath="/items/item[starts-with(@name, 'ammoBundle')]/property[@name='Stacknumber']/@value">30000</set>

 
in the Zombie Modification 2 (the one with Rage), how do i reduce the random get up time from the zeds.. it seems a bit cheaty when i beat a cop to death with a level 2 club on warrior difficulty because he won't stand up... i like the randomness,.. i just want to lower the max time down. 

 
in the Zombie Modification 2 (the one with Rage), how do i reduce the random get up time from the zeds.. it seems a bit cheaty when i beat a cop to death with a level 2 club on warrior difficulty because he won't stand up... i like the randomness,.. i just want to lower the max time down. 
In entityclasses down the bottom should be one line says random or something lol.

 
ah yes, i see it, thanks.. i dropped it from a max of 10 to 2.5 and seems to be perfect, for me at least. and i may boost the damage they deal back up slightly.. like maybe to 5.. i was mainly wanting no digging and no jumping, but this is a good start. Thanks for the mods!

 
ah yes, i see it, thanks.. i dropped it from a max of 10 to 2.5 and seems to be perfect, for me at least. and i may boost the damage they deal back up slightly.. like maybe to 5.. i was mainly wanting no digging and no jumping, but this is a good start. Thanks for the mods!
I have a no digging only version

 
Hey , I started using the excavater /rain catcher modlet but I cant seem to make the catcher as u cant craft winebarrels

Insight/help please. :)

 
There are only the two core recipies in there. You may have removed in your recent edits 

:(  I do know how to add it in but I want to use the elements you intended.

Also is there a way to make it moveable with land claim like stations?

 
Last edited by a moderator:
There are only the two core recipies in there. You may have removed in your recent edits 

:(  I do know how to add it in but I want to use the elements you intended.

Also is there a way to make it moveable with land claim like stations?
Argh ok lol yep i moved them to my other mod the brewery one. Now i remember why they were in this one haha my bad sorry. Will put em back in in the  morning.

Can look into it for you to make em moveable

 
ALso Stallons I tried changing the graphics but it doesnt seem to work like I only changed the icons how do I change the actual inworld model?

 
ALso Stallons I tried changing the graphics but it doesnt seem to work like I only changed the icons how do I change the actual inworld model?


Hi AmethystLainey

It changes in these lines:

<property name="Model" value="Industrial/gas_pump" param1="main_mesh"/>

<property name="Model" value="OutdoorDecor/bird_bath_planter" param1="main_mesh"/>

 
Back
Top