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Valmars A20 MODLETS (Outdated)

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Can you upload a output.log or players.log for me to see please.


I think it's missing again

Open the file recipes.xml and add after scrapable = "false" this line tags = "learnable", in trap gas can and I suppose in the others  that should fix it.


 


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Hi letvizar

I think it's missing again

Open the file recipes.xml and add after scrapable = "false" this line tags = "learnable", in trap gas can y supongo en las demas, that should fix it.


 


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Dude thanks i will fix it so everyone can use it. 

 
The error no longer appears to me, but when I started another one appeared and the object disappeared


View attachment 12498


You have it like this:

<recipe name = "trapGasCan" count = "1" scrapable = "False" tags="learnable">
    <ingredient name = "ammoGasCan" count = "4" />
    <ingredient name = "resourceGunPowder" count = "4" />
    <ingredient name = "resourceScrapPolymers" count = "8" />
</recipe>

 
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UPDATED VALMARS ZOMBIE DISPLAYS

FIXED

- Added names to identify which is which

- Added animals not existent in previous versions

TO DO STILL

- Get feral and radiated versions not yet converted to their actual feral and radiated versions

UNABLE TO CHANGE

- Zombie display positions. Since A19 these have been how they were. (I tried pose positions as found in sleeperblocks, didnt change anything)

But they look good and work 🙂

 
UPDATED VALMARS ANIMAL SNARES

FIXED

-  Removed eggs from animal snares

- Added bones to animal snare group

- Fixed Book unlocks

(Time for animal snares and coops to change are approximately 2 to 6 in game days, could not get a consistent value so seems randomness plays an effect with it as well.)

 
HEY MAN how can i use the sink  for working ovens and sink? cant seem to find the faucet or sink that can produce these murky waters, can u provide me the name of that specific item?

 
HEY MAN how can i use the sink  for working ovens and sink? cant seem to find the faucet or sink that can produce these murky waters, can u provide me the name of that specific item?
Workstation oven - works like a camp fire

Working cabintet sink - use emptyjar in your toolbelt and click RMB

Working granite sink - same as above

 
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Hey I was wondering if you had an updated list of the classes for the Starting Class mod and what each class received. If not, is there a way for me to look at the code info and see? Thank you for your time

 
Also, I’m not sure if I’m missing something, but with the Starter Class mod the “Gunman” class starts with a Desert Vulture, but the ammo you receive is the 9mm which I don’t think works with the new gun. Please correct me if I’m wrong 

 
new error regarding the clothes with the doctor class, a question if you wanted to put a server with this mod to play with friends how much necessary resource?

err4.png

 
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