warmer
Well-known member
I do like the xp in a skill by doing, but the balance never seems to be right because it turns into farming to easily. However, I am a big fan of giving full xp for the 1st item crafted at that associated crafting level and 5% xp for everyone you have already crafted that level thereafter.
Example (excuse the obviously wrong xp values)
stone ax
Set triggers so;
(100%)100xp 1st time ever/a craft that results in a skill level up
Otherwise (5%)5xp every other time.
To me that is a good balance. Might need more fine tuning, but I believe it gives people the best of both worlds as far as role playing style. Personally I think I should level up my Archery at least 1 xp everytime I craft an arrow or hit something. Granted it might take 10k arrows at level 2 to rank up, but it feels good from a roleplay standpoint. It means the grind now has more purpose. In RPGs the only way to keep me interested is to make my time have purpose. Then again you don't even need to stop fighting to craft arrows so what do I know.
Example (excuse the obviously wrong xp values)
stone ax
Set triggers so;
(100%)100xp 1st time ever/a craft that results in a skill level up
Otherwise (5%)5xp every other time.
To me that is a good balance. Might need more fine tuning, but I believe it gives people the best of both worlds as far as role playing style. Personally I think I should level up my Archery at least 1 xp everytime I craft an arrow or hit something. Granted it might take 10k arrows at level 2 to rank up, but it feels good from a roleplay standpoint. It means the grind now has more purpose. In RPGs the only way to keep me interested is to make my time have purpose. Then again you don't even need to stop fighting to craft arrows so what do I know.