Genosis
New member
A common resolution among most of the players I've interacted with; pack mule is currently not worth it.
Yes, early game it takes a lot of frustration out of encumbrance but you don't "need" it, as you can get full inventory access with triple pocket mods, and simple clothing pocket mods. Min-max'ers will do their best to avoid wasting points here that will eventually be rendered useless.
Now, the suggestion: Through each tier of pack mule, add "increased stack sizes" in one of two ways: (using 25% as a first-glance suggestion, balance could dictate otherwise)
- Tiered 5,10,15,20,25 % increased stack sizes across all eligible items. (Raw resources stacking to 6k is plenty, also considering you can "bundle" them.. so perhaps leave those out)
- Add groups of stacked items such as
- T1-Efficient survivalist: store water and cooked food 25% more per stack
- T2-OCD Handyman: Store mechanical and electrical parts 25% more per stack
- Etc, etc.. add ammo stacks, animal remains (leather, meat, bones, fat), medical supplies as other suggested groups at the appropriate tier.
As of A19, the fun pimps did well to spread out perks to incentivize less used perks by dismantling "Yeah science" for example, and this suggested change would make a lot of people take a second look at this perk where many wouldn't.
Anyhoo, just a random thought I had while playing the other day. Thanks for reading!
Yes, early game it takes a lot of frustration out of encumbrance but you don't "need" it, as you can get full inventory access with triple pocket mods, and simple clothing pocket mods. Min-max'ers will do their best to avoid wasting points here that will eventually be rendered useless.
Now, the suggestion: Through each tier of pack mule, add "increased stack sizes" in one of two ways: (using 25% as a first-glance suggestion, balance could dictate otherwise)
- Tiered 5,10,15,20,25 % increased stack sizes across all eligible items. (Raw resources stacking to 6k is plenty, also considering you can "bundle" them.. so perhaps leave those out)
- Add groups of stacked items such as
- T1-Efficient survivalist: store water and cooked food 25% more per stack
- T2-OCD Handyman: Store mechanical and electrical parts 25% more per stack
- Etc, etc.. add ammo stacks, animal remains (leather, meat, bones, fat), medical supplies as other suggested groups at the appropriate tier.
As of A19, the fun pimps did well to spread out perks to incentivize less used perks by dismantling "Yeah science" for example, and this suggested change would make a lot of people take a second look at this perk where many wouldn't.
Anyhoo, just a random thought I had while playing the other day. Thanks for reading!