PC Alpha 19 Dev Diary

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I haven’t played since it was added to the game but here is where I would look: 

Search for storage box

Craft it

Put it on your toolbar

Hold “r” select it from the radial menu
Sorry I may of not been clear.

If you get it from the creative menu, it makes one of those square storage boxes.  But its names Writeable Storage Box.

You can give it a name after you put it where you want it, and while staring at it hold E and there is a write option.

The issue is we cannot find it in the crafting menu, to actually create it with in game materials.

EDIT - NM I see what you mean, its from the default storage box.   Thank you and @wolfbain5

 
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With all due respect, I don't think a loading screen tip is the solution to this issue. The icon just needs to be adjusted to better convey its usage. For example, adding a down arrow beside the icon.

I have no particular dog in this race but I've seen quite a few responses to issues with "we should add a loading screen tip" - and I'm afraid that will become a bit of a crutch. You've often spoken of having simple designs that anyone can understand and the problem here is that people don't understand that they can click the icon. If the solution to that is a loading screen tip something is amiss.
I agree with your thought process.  A loading screen tip would certainly help but a more intuitive icon would be even better.  Hell, replace the icon with the word "sort" and call it a day.

Last I checked there was already 20+ loading screen tips which is probably reaching the too many to read zone for some folks.

Those tips would be great during the generating world screen for RWG worlds since that can take anywhere from 10 to 30 minutes depending on size for most newer PCs.

 
@faatal, is it remotely possible to spawn all POI sleepers as blocks and make the switch to entities on demand like, say when you make noise or hit them for stealth kills? 

The fps gains could theoretically be worth the trouble. Also, that might be A LOT of work and may affect texture limits depending on how you do stuff. 

About the backpack. It could also work to treat it as a block on death when far away from the chunk and as an entity if close. I might be spitting nonsense though. 
Zombies don't spawn until you are basically really close to a POI. Resources for them are probably all loaded at startup since you see them all the time. Textures are streamed to 1 pixel if they aren't in view.

dumb is not knowing the definition of temp

I never said to push it out disabled.  run it on some machines that are having the issue, disable it, see if issue clears, if it does, then he knows if that is the cause.
Fixing the warnings and then testing does the same thing without writing special code to fix warnings that need fixed anyway though is my point. One step instead of two.

How's the progress on the flying junk turret coming along? 
It isn't coming to A19 any time soon. Probably A20, we can't introduce a new feature like that in a stable build (going stable any day now).

Damn i tryed to repair the walls outside of the destroyed Shameway Factory but i can't get the center 1/2 center block!

@madmole

will all the block shapes come to the Shape menu? 
Highly unlikely. IF we do the sweet block overhaul there could be more, but I doubt we would want to clutter the player shape menu with stuff that would be useless to most builders.

@madmole

General questions:

- Is there an updated list of all weapons for A19 B169 showing their different tiers? The WIKI page is outdated

- Why do some armor items only have hot/cold resi on it and others armor etc.? Comparing these makes no sense. There should be ONE template for all.

Some things that don't work as I would expect:

- Unfortunately coloring bikes/motorcycles doesn't work. It only chanegs icon color in bag.

Some QoL improvement hints:

- Please let us confirm quest cancelation or move this button to the end of the line (NOT next to the sharing button) 🙂

- A mini map would be helpful (only show it when on a bike/truck so you don't have to stop to look on the map)

- Let us access trader's trade window simultaneously

- Compare stats of armor/cloth to the one you wear instead comparing with the last selected item (this is EXTREMLY confusing). Or do it by pressing ALT or something

- Let us directly drag&drop mods to/from selected items instead to have to do one step more by pressing "adjust/change" first

- Maybe add the slot type to armor description

- A calculated "DPS" display for weapons would be cool (below dmg and attacks/minute) for direct compare

- Let us pick up placed storage containers

- Add a "Search" bar to bags / containers
No to everything. Sorry.

 
With all due respect, I don't think a loading screen tip is the solution to this issue. The icon just needs to be adjusted to better convey its usage. For example, adding a down arrow beside the icon.

I have no particular dog in this race but I've seen quite a few responses to issues with "we should add a loading screen tip" - and I'm afraid that will become a bit of a crutch. You've often spoken of having simple designs that anyone can understand and the problem here is that people don't understand that they can click the icon. If the solution to that is a loading screen tip something is amiss.
How is a down arrow more intuitive than a backpack icon? What is wrong with a loading screen tip? Maybe a pop out box that says "sort" when you hover the mouse over the backpack would work. At any rate maybe when we put the item sorting storage in while we're there we can improve it somehow.

i do want those half blocks though, they would make for some good looking walls, better than the plates, they just look better to me.
They are already in the build menu.

 
weird, i couldnt find the 1/2 centered blocks i wanted, i know recular half blocks are in the game, but the centered ones i havent found in any build menu for blocks

 
How is a down arrow more intuitive than a backpack icon? What is wrong with a loading screen tip? Maybe a pop out box that says "sort" when you hover the mouse over the backpack would work. At any rate maybe when we put the item sorting storage in while we're there we can improve it somehow.
Down arrows next to icons are pretty standard for sort buttons. Checkout the attached image for a quick Google search for "sort icon":

image.png


There's nothing wrong with loading tips. The issue is you guys have created an unintuitive situation where most other UI panels have an icon beside the title that is purely decorative. Why would players know to click this specific one? It's an issue of affordance. Players simply don't know to click or hover on the icon because nothing has taught them to do this.

The requirements for perks have a similar behaviour but I would also argue that that isn't very intuitive either. They are slightly better because the first row is usually available and shows a shopping cart so that may lead players to wonder why the following row shows a lock. Relying on a tooltip is still a little dicey here though because players may not mouse over the lock to notice.

 
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For the love of god do something about the animal spawns in the snow biome...

Started a game, on my quest to the first trader which was like 1.3km away, in the first 500m or so I came across 5/6 mountain lions and a bear. I could even see them being spawned in on my path in front of me...

 
Down arrows next to icons are pretty standard for sort buttons. Checkout the attached image for a quick Google search for "sort icon":



There's nothing wrong with loading tips. The issue is you guys have created an unintuitive situation where most other UI panels have an icon beside the title that is purely decorative. Why would players know to click this specific one? It's an issue of affordance. Players simply don't know to click or hover on the icon because nothing has taught them to do this.

Arguably the requirements for perks have a similar behaviour but I would also argue that that isn't very intuitive either.
What  you are missing is that some people will look for interactable UI elements and others won’t. Putting a down arrow isn’t going to have any effect on the people who don’t look for UI or who don’t pay attention.  On a regular basis people ask for a UI element  that they have read a book. That UI element is in the game, it is clear, and it is intuitive. Some people still don’t notice it because that is just the way some people are. For those who do pay attention, look for UI elements, and care about sorting items, they are likely to click on the sack to see what happens. I don’t care if a down arrrow is added but it’s not really going to change how accessible this feature is. 

 
For the love of god do something about the animal spawns in the snow biome...

Started a game, on my quest to the first trader which was like 1.3km away, in the first 500m or so I came across 5/6 mountain lions and a bear. I could even see them being spawned in on my path in front of me...
Nothing needs to be changed.  It's been stated before tougher bioms will have greater challenges.  You don't have to do the trader quest right away.  You just have to wait until you have the weapons needed to traverse the snow biom.

 
So are we gonna have to live with the huge lag spikes while Prefabs load then? It pretty much kills all the modded games tbh.
No, Faatal is looking into it. We can't go stable with lag spikes.

For the love of god do something about the animal spawns in the snow biome...

Started a game, on my quest to the first trader which was like 1.3km away, in the first 500m or so I came across 5/6 mountain lions and a bear. I could even see them being spawned in on my path in front of me...
Stay out of the snow, it is going to be a very hard biome in the future, this is just the beginning of that. Just cancel the quest and get another one.

 
Could we please get a decimal point for armour rating. Given now that there are two randomly generated numbers that determine the final armour rating for each piece of armour, it's important to know exactly which piece is better when comparing. For example, I have 5 pieces of Q3 steel armour, each display 12 armour and 12 explosive resistance, but when equipped I get 63 armour and 64 explosive resistance

 
Down arrows next to icons are pretty standard for sort buttons. Checkout the attached image for a quick Google search for "sort icon":



There's nothing wrong with loading tips. The issue is you guys have created an unintuitive situation where most other UI panels have an icon beside the title that is purely decorative. Why would players know to click this specific one? It's an issue of affordance. Players simply don't know to click or hover on the icon because nothing has taught them to do this.

The requirements for perks have a similar behaviour but I would also argue that that isn't very intuitive either. They are slightly better because the first row is usually available and shows a shopping cart so that may lead players to wonder why the following row shows a lock. Relying on a tooltip is still a little dicey here though because players may not mouse over the lock to notice.
Hopefully we can make everything more intuitive as we polish systems.

 
Maybe a pop out box that says "sort" when you hover the mouse over the backpack would work.
As i am just reading this and since the backpack buttons are now (afaik) integrated into vanilla (what i saw in streams, because i'm using the mod since at least A18 anyway), would it be possible to exclude the "locked" slots from the sorting? (and can you please save the choosen number in the players profile?)

The locked slots are quite useless (just to not say counterproductive) if you are using sorting in combination.

 
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Could we please get a decimal point for armour rating. Given now that there are two randomly generated numbers that determine the final armour rating for each piece of armour, it's important to know exactly which piece is better when comparing. For example, I have 5 pieces of Q3 steel armour, each display 12 armour and 12 explosive resistance, but when equipped I get 63 armour and 64 explosive resistance
You might have some damage resistance from a book you read or something.

 
Stay out of the snow, it is going to be a very hard biome in the future, this is just the beginning of that. Just cancel the quest and get another one.
or you know! you can troop through it!

I really hope all the biomes will have something special! like Wasteland has Radiation, Nearly Endless zombies, But trash and loot is EVERYWHERE! it would be a Salvager's, Grinders, and Miners wet dream!

 
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