PC Alpha 19 Dev Diary

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So I just updated to b169 and tried to join my server but got the nullreferenceobject console spam keeping me from playing, I don't mind being level 1 again but is there any way to fix this or do I have to start over again?
Lucky you... since the last patch nitrado won't allow me on the  server, nor does it install a new game in experimental....it's not playable at all... 

hopefully it's fixed when the A19 stable comes out

 
madmole said:
Probably, its never in a quantity that I keep, so I toss it out.
and that's why it needs a look.

I know it is happening to some people. It is just a matter of finding a middle ground that works reasonably well for everyone within our minimum computer specs. This is experimental and that was an experiment. In any event it can't stay how it was before, since Joel consistently would report his FPS dropping to 20 FPS after x minutes of play and having to reload to fix it. He has a high end PC.

The irony is it may be the console warning messages from block prefabs not yet loaded causing a lot of the lag and not the actual loading.
can you temp disable console warnings for that warning and have people test that as an issue?

 
my game froze and i came back and sense i was riding my minibike!

The gods ate my Minibike! 

at least i didn't loses my levels!

Side note: whoever decided to make the Junker/Junk turret shoot faster when you hold it! you get 50 dukes! i love it!

 
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You're sure your bike isn't behind somewhere? You checked the map for the bike icon?
ill have to check but i don't think its there 

Madmole, Gazz, Faatal and the other Pimp gods just did this to the minibike!

tenor.gif
jk all in good fun :)

 
ill have to check but i don't think its there 

Madmole, Gazz, Faatal and the other Pimp gods just did this to the minibike!

tenor.gif
jk all in good fun :)
well i quit out whilst on my bike and it disappeared and then it was outside the trader for some reason same for my bicycle there seems to be some wacky stuff happening when you quit off on your vehicles

 
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@madmole

i got a few questions for the bow!

1: Will damage be scaled for the wooden bow and compound bow, cuz the compound bow feels... Weak same with the compound crossbow 

2: will bows get a update in any shape or form? like able to put a Sight on it for example 

3: will bolts be removed. (you don't need to answers that if not) 
I am playing an agility character now so if it feels weak we can always boost it. It's main advantage is superior sneak damage to everything else so it isn't meant to really keep up damage wise with pistols. Cheap ammo, best stealth and sneak damage means it is going to have to be worse damage wise than firearms. We are adding core visuals for mods to all weapons that don't have them yet.

 
well i quit out whilst on my bike and it disappeared and then it was outside the trader for some reason same for my bicycle there seems to be some wacky stuff happening when you quit off on your vehicles
well i even checked on the map and its gone!

Oh well! im making a motorcycle now! INTELLECT BABY!!!!!!!

 
@madmole

Any plans to make the inventory "Sort" button more intuitive?  I had a new player tell me that it would be nice if there was feature to auto sort their inventory.  It turns out the "Sort" button is an icon of a backpack and nothing else so I can see why they didn't know.
Any interactive icons "expand" when you hover over them. Perhaps a loading screen tip for that, and this specific issue would be a win.

 
@madmole i've gotta say that the new dynamic music system as well is MUCH MUCH better than in a18 same goes for the general feel of the game well i know all the different tracks and stuff because so far i've got like 40 hours into a19

 
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I am playing an agility character now so if it feels weak we can always boost it. It's main advantage is superior sneak damage to everything else so it isn't meant to really keep up damage wise with pistols. Cheap ammo, best stealth and sneak damage means it is going to have to be worse damage wise than firearms. We are adding core visuals for mods to all weapons that don't have them yet.
understand able! i do think the Compound bow could uses some more love! when i used a Compound bow IRL, FIRST is was FUN! but it also hurt! they got some kick! (mostly cuz i got Twig arms) while i don't think it should be as strong as say the Sharpshooter Rifle but not 30 damage. 

and while realistically you could put multiple arrows together and Fire it at those Zombies! but thats not part of the game.

what day are you on?
24! got a level 4 Junk turret (my main gun), a Level 4 Junk hammer and Stunbaton (my main melee weapons)

if you eat the Brain tats and get the Replusor mod! its the best thing in the world! its like this!

 
I am playing an agility character now so if it feels weak we can always boost it. It's main advantage is superior sneak damage to everything else so it isn't meant to really keep up damage wise with pistols. Cheap ammo, best stealth and sneak damage means it is going to have to be worse damage wise than firearms. We are adding core visuals for mods to all weapons that don't have them yet.
I started agility/bow and thought it was a very good starter stealth weapon. The +200% sneak damage out of the gate was a refreshing touch. I used it thru compound bow. There was a very noticeable time frame where a silenced weapon over-took the bow. When I got a) urban combat 7-piece bonus and/or b) desert vulture (most likely this first) it became the go to over the bow.

 
understand able! i do think the Compound bow could uses some more love! when i used a Compound bow IRL, FIRST is was FUN! but it also hurt! they got some kick! (mostly cuz i got Twig arms) while i don't think it should be as strong as say the Sharpshooter Rifle but not 30 damage. 

and while realistically you could put multiple arrows together and Fire it at those Zombies! but thats not part of the game.

24! got a level 4 Junk turret (my main gun), a Level 4 Junk hammer and Stunbaton (my main melee weapons)

if you eat the Brain tats and get the Replusor mod! its the best thing in the world! its like this!
oh for me im on day 34 my guys all well rounded like 6 points in each attribute apart from agility because im not really doing an agility focused build and i got a 4x4 and like 25 chests full of random @%$*#! lmfao i just dump things everywhere and i got a giant farm on top of aldoes cabinet 

 
oh for me im on day 34 my guys all well rounded like 6 points in each attribute apart from agility because im not really doing an agility focused build and i got a 4x4 and like 25 chests full of random @%$*#! lmfao i just dump things everywhere and i got a giant farm on top of aldoes cabinet 
i kinda like to take my time while playing. it makes me appreciate the game more!

 
Eh, I got that lost backpack bug last night for the first time. Was surprised by a direwolf and my blunderbuss shot missed and he ate me :( . I respawned, the backpack sprite was there and I went to where it was and no backpack. I admin'd god mode and flew up high and way below.....no backpack. I pulled the log file and it stated it was present and hadn't despawned, gave the location.....it is definitely not there. Not sure how much help I can be with this since log says everything is fine. I died on a flat road, one building away from a trader, nothing weird happened during death. This is on a dedicated server, not single player. Stinks....I had the materials for 4 bicycles I was going to make at the trader workbench. Then I rage quit lol. Wish I could give more valuable info.

19T01:01:23 7933.890 INF GMSG: Player 'Star' died
2020-07-19T01:01:23 7933.957 INF 258872 EntityBackpack id 653, plyrId 176, items 40 casinoCoin, resourceLockPick, Start (-830.3, 61.9, -1923.8)
2020-07-19T01:01:36 7946.979 INF 259359 EntityBackpack id 653, plyrId 176, items 40 casinoCoin, resourceLockPick, OnEntityUnload (-829.8, 60.0, -1924.9), markedForUnload False, IsDead True, IsDespawned False
2020-07-19T01:01:36 7946.983 INF 259359 EntityBackpack id 653, plyrId 176, items 40 casinoCoin, resourceLockPick, OnDestroy (-829.8, 60.0, -1924.9)

 
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