Adam the Waster
Well-known member
in the wasteland its not just survival of the fittest, its also survival of the smartest!
While intellect now has robots which are a super nice weapon class to make it special! but i think a few new things would be nice for a intellect class! with some update to both Melee class and Range!
Electrocution!
Base damage: 16 base, 28 heavy! 4 damage PS when stunned! can chain with perk and candy!
Damage: 32 base, 44 heavy! 6 damage PS (plus Fire!) when Zapped! (can chain with perk and candy!)
Ranged weapons: as one man once said! "So many zombies! so little lead and brass!" and these weapons are cost effective with ammo! from a very basic air gun! to a makeshift Flamethrower! the Madmen that make these weapons are Crazy yet smart! (perk name: Wasteland gunsmith)
Ammo: fuel, 200, MAX 400. Flamethrower 1 per second fired, Fireball 50 per shot!
Cost: 3 Makeshift Weapon parts, 3 Pistol parts, 25 Steel, 8 tape, 40 Polymer and 5 oil! (changes with perk!)
Weapon mods
New Throwables
One is unlocked is form the electrocution perk and 2 are Unlocked from Wasteland Weapons!
This was Updated and i hope you like it
While intellect now has robots which are a super nice weapon class to make it special! but i think a few new things would be nice for a intellect class! with some update to both Melee class and Range!
Electrocution!
- Tier 1: Junk baton: a very makeshift shocky rod! made with a old piece of Rebar, wires, a few old battery, leather and a wooded grip!, and a lever like switch! while it does not stun zombies it does Zap them and it deals damage overtime! (kinda like bleed but more dangerous) unlike the other batons you don't need part COST: 100 Iron, 12 electronics, 10 wood, 2 leather, and 3 tap! (goes up with level of the electrocution perk)
- Tier 2: Stun baton: the classic! same look and all!. it does more damage and the Stun attack does stun enemies and deals more damage overtime! and uses baton parts!
Base damage: 16 base, 28 heavy! 4 damage PS when stunned! can chain with perk and candy!
- Tier 3: Plasma/Tesla baton: This thing is Super deadly! it looks like a normal Baton with Heavy steel gears that move when powder! the Top of the baton has a Very heavy head and each gear has a sharp spike! the energy that comes from the Baton is So strong that it can burn and cripple zombies! (yes it can set them on fire!)
Damage: 32 base, 44 heavy! 6 damage PS (plus Fire!) when Zapped! (can chain with perk and candy!)
Ranged weapons: as one man once said! "So many zombies! so little lead and brass!" and these weapons are cost effective with ammo! from a very basic air gun! to a makeshift Flamethrower! the Madmen that make these weapons are Crazy yet smart! (perk name: Wasteland gunsmith)
- Tier 0: Junk rifle: This air rifle like weapon uses Robotic/junk ammo! it can uses shells and AP ammo! The Base ammo is 10 but 5 with shells and the Clip is on the side, its Kinda loud but not as loud as a gun! (can be suppressed) its ammo is cheap and effective!
Damage: 15, Stealth 2xs, Ammo 10, MAX 25!
Cost: 10 iron pipes, 80 Scrap iron, 5 tape, 20 Polymer, 4 leather (goes up with perk!)
- Tier 1: Air Rifle: This Weapon is made nicely and is modified Junk Rifle, It holds even more Junk ammo! around 30 Normal and AP junk ammo! but can hold 15 Junk shells! you load it with a Large Mag on the bottom! it does a nice of damage but again it is kinda loud! rather then some old Pump that can slow you down! The air Charges up! and if you HOLD the trigger you do more damage but if you Tap the trigger it shoots fast!
Damage 20, 40 when Charged!, Stealth 2xs, Ammo 30 or 15, 60 or 30 MAX
Cost: 15 Iron ingots, 5 Short iron pipes, 20 Scrap polymer, 4 leather, 3 Makeshift weapon Parts!
- Tier 2: Shambler: this double barreled Air gun has 2 barrels and makes it shoot 2 times Faster! It holds 60 Normal and AP junk rounds and can hold 30 junk shells, if you Hold the trigger it will charge up and will Fire 2 shots a once at a Fast speed! While it is loud! it can be suppressed but it has 2 suppressors, you load it with a Large Can like mag!
Damage: 42, 68 When Charged!, Stealth 2xs, Ammo 60 Normal and AP, 30 Junk shells, 120 , 60 Max!
Cost: 15 Steel, 20 Iron ingot, 6 Tape, 30 Scrap Polly, 6 leather, and 3 Makeshift Weapon Parts, (goes up with perk)
- Tier 3 (Alternative 1) HellFire: When life gives you Lemons, you make lemonade! when Life gives you fuel! you uses it to let fire to zombies!! now this flamethrower is different compared to every other flamethrower! this one Has 2 Barrels, Each with a different mode of fire! One is the Classic Flame belch! with a Ok range it does a nice amount of Damage and can be used to Kill hordes quick! Two Fireball! it shoots a ball of congealed Gas that when it hits the ground it will blow up into a Fireball and will leave a Nice amount of Fire like a Molotov! It can Hold more Ammo with the "Full Tank mod" (same for the auger and chainsaw)
Ammo: fuel, 200, MAX 400. Flamethrower 1 per second fired, Fireball 50 per shot!
Cost: 3 Makeshift Weapon parts, 3 Pistol parts, 25 Steel, 8 tape, 40 Polymer and 5 oil! (changes with perk!)
- Tier 3 (Alternative 2): Junk Shock: This Weapon has a odd Look! it has a Recharging Battery that you Pump to charge and adds air! This thing can turn those Junk ammo into Zappy ammo! it will Zap the zombies (the normal shot just does Damage over time rather then stun) and this has a LARGE ammo amount of AMMO! like the Junk Turret it can hold a ton of ammo!, around 150 normal and AP and 70 Shells!. if you Hold you're shot it will charge up and will FIRE a super charged Shot that will Stun and will set zombies on fire if you hit them with the Bullet! it is super deadly and you need to be a Madman to use it! it also has a nice Rate of fire!
Damage: 50 Damage! plus Shock damage (5+ PS) and Power attack 75 plus Stun Damage (6+) Plus Fire! (4+)
Cost: 3 Makeshift weapon parts, 35 Steel, 30 polymer, 20 Electronic parts, 5 Tape!
Weapon mods
- Baton Taser: when the Stun baton is charged and when you uses the POWER attack it will shoot some cables that will zap the zombie at a short damage! (shoots 4 Cables!
- Baton Coil: this mod allows you to do a chain attack when you zap a zombie there is a Chance that it will also zap the zombie next to the other! also ups shock damage!
- Junk Sledge Rocket Thrust: this adds a Rocket/thruster And does more Damage and can cause zombies to be YEETED!!! if the zombie hits a wall they will take ALOT OF damage!
- Junk Sledge Axe Blade: when you place it down and if a zombie is next to it it can Spin a full 360 degrees and hit a zombie! this is better for offence rather then deference!
- Junk Turret Gatling gun: This adds 6 Extra barrels and this will allow you to fire at a Very high rate of fire! AND YES you can use it while walking but the range is less and does slightly less damage! But gives a Higher rate of fire and adds even more Ammo!
- Junk Turret Sniper turret: this gives a Longer barrel and gives a Stronger tripod, new Camera and a Bigger Air tank! this give it Higher range! a Very high amount of damage, Better cripple but it takes longer to shoot, it is slower to aim, and holds less ammo!, it also allows it to Aim Down or Up much Better! and yes you can hold it and use it but it is not as good!
- Junk Drone Motivation speaker: This mod allows you to put a small speaker on it and gives a boost like the "Leader perk" but it can be used for solo players, But it is not as good as the real perk, Plus it can stack! but it will Drain its power more!
- Junk Drone Handgun mod: This adds a pistol on the bottom but removes the Stun Rod and healing nettle! you can put 9mm ammo and it will fire at a slow rate but it can help you with both spotting and fighting!! but removes the other abiltys!
- Shock Junk ammo: you can put this in you're Junk weapons or turrets and it does more base damage then normal junk ammo but also has a chance to Stun zombies!
Cost: 2 Scrap iron, 1 electronic part
- Fragment Junk ammo: this ammo is crudely Made so when you hit something it will break apart into the Target! causing bleed and crippling!
Cost: 2 Scrap metal, 1 Brass, 1 lead
- Incendiary Junk Capsules: This is a nicely made glass ball that holds gas that when it hits something it will set it on fire!
Cost: 2 Glass, 2 Gas, 1 iron!
New Throwables
One is unlocked is form the electrocution perk and 2 are Unlocked from Wasteland Weapons!
- Shock grenade: This is unlocked by the electrocution perk (level 2)! this looked like a normal Grenade that has some coils on it, wires, and and a light! when you pull the pin it makes a Buzzing sound! and when you throw it (or hold it like a idiot) it will releases a White Smoke With Electrical Partials in it and it can Stun or even Harm zombies! it goes up with damage with the electrocution perk! First it stuns them and does a nice amount of damage!, the other Upgrade will Cripple them and deal more damage, and the Max does More Damage ,sets them on fire and destroys the limbs!
Cost: 3 Forged iron, 10 Electronics, 5 gun powder, 3 Springs, 5 Lead!
- Acid Bomb: this is unlocked in wasteland weaponry (level 2) and it does what it sounds like! it melts zombies away! if you throw it it will slow them down and will Destroy their limbs! it will stay on the ground like a Molotov but it is acid! it does alot of damage to armor and Cars! it will melt away a player Armor if you throw it at them! thats not nice!
Cost: 3 Iron, 2 Acid, 10 nitrate, 1 spring, And 4 paint! (don't ask why paint!)
- Blood Bomb: this is another one unlocked by wasteland weapons (level 4) or super rarely from a BP: This "bomb" emits a Dark red GAS that when a zombie or player walks into it it will make zombies go agro at them! EVEN OTHER ZOMBIES! so you can make a Horde of zombies into a group and zombie Cannibalizes! YUMM! it also Lures zombies to the area! if you throw this at a person it will Blur you're vision and will "mark" you AKA zombies will know where you are no matter what!
Cost: 3 iron, 3 Blood bags, 1 Acid, 7 rotten meat, 1 spring, and 10 paint!
This was Updated and i hope you like it

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