(chuckling) come on guys you're seriously stretching on those![]()
Don't tell me you didn't have to think for at least a few seconds to come up with the Cake icon comparison @meganoth"a picture tells a tale" or "a picture is worth a thousand words". Saying, "Don't look at the icons..." 0_o ... what now? So that would apply if the icon for the M60 looked like a Ma Deuce (M2 .50cal)?
And TFPs/MM themselves counter the amount of meat from a deer @Ralathar44 by their actions for balancing wildlife in current patch. Fewer large game but more plentiful small game. And I'd guess the panel talk covered things like making things as intuitive as possible, within design/gameplay constraints.
"Perception is reality" as they say and it's just silly to challenge peoples reality without reason. (kind of like what I'm doing here to an extent lol)
There's a gameplay reason in 7dtd that deer don't provide a "realistic" amount of meat. (not a great one imo but ok)
Also gameplay reasons we can carry tons of materials, etc.
But there's no gameplay reason for the current confusion created by the names and icons of the canned food.
Yes, there could certainly be -time/dev/art-resource- constraints, no question. But do either of you seriously think that if TFPs were _just_now_ adding in canned food & recipes, knowing what niche they're intended to fill, and the supporting mechanics of recipes as schematics/perks, desire to make food scarece, etc., that things would be exactly the same? H3ll no. They're better designers than that.
There's also another supporting bit I thought of for #2 in my earlier post: other survivors could reasonably be expected to have picked things like Chili, cans of Meat/Salmon/Spam over things like Tomato Paste.
Like there aren't any jars of Peanut Butter in the game right? PB is super dense in calories, doesn't need cooking, eat out of the jar, no refrigeration needed etc., it'd be a highly sought after item.
Anyway. TFPs will do what TFPs will do. They know their goals & resources. If this gets polished in some manner then good. If not, that's up to them. And not saying that in a, "screw them!" way, not at all. I certainly have -no- idea how much is on their plates vs. timelines.
I'm just "doing my part" as a volunteer alpha player; providing feedback where I think it might be helpful.
I have no expectations of what may come from it.
Now I'm off to cook a really good breakfast after going shopping yesterday.
Thinking a glass of OJ, 3 eggs, 4 sausage links, potatos & gravy with a fresh toasted buttered bagel. That'll do for a few hours :biggrin1:
You are completely right with assuming that the icons were probably made before they balanced the food they should contain about 3 or 4 times.
And further on there might be more balancing steps changing the values to something else and even if the icon showed the right amount now that soon would be wrong again.
So what do you propose, oh great Adminstrator

So, in the meantime the icons are just a depiction to give you some inclination what you are eating, not how much you are eating. Which is exactly what I have been saying.
Maybe your confusion is that further up I said "Gameplay reasons". For gameplay reasons the food is NOT adjusted to be what the icons look like. Because of limited dev resources the icons are now also not adjusted to look like the food value the stuff gets. Result: Icon is not showing the correct amount
Last edited by a moderator: