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Valmars A20 MODLETS (Outdated)

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Survivor note modlet works very well, but sadly doesn't have the new magazines (tech junkie, bar brawler and spear hunter). It's not a huge loss, but i do appreciate that it got updated to alpha 19.

 
Survivor note modlet works very well, but sadly doesn't have the new magazines (tech junkie, bar brawler and spear hunter). It's not a huge loss, but i do appreciate that it got updated to alpha 19.
Wil add it in my apologies and thank you for letting me know

 
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you are one of the Top Bestest Modders.
Thank you 🙂 . But all credit for valmar mods should go to him as all i did was with his permission update his mods for him since he been away from the game but yes one of the many legends of this community that i learnt to mod. But thank you for the compiment appreciate it 🙂🙂

 
Thank you 🙂 . But all credit for valmar mods should go to him as all i did was with his permission update his mods for him since he been away from the game but yes one of the many legends of this community that i learnt to mod. But thank you for the compiment appreciate it 🙂🙂
keeping them updated though is Top Dedication and you deserve credit and Thanks. 

also, the Quests for the classes dont seem to work.. not sure if its on my end with other mods, but the only mod i have that messes with quests, aas far as i know, is my own which gives bonus skill points when completing trader Tier quests

 
keeping them updated though is Top Dedication and you deserve credit and Thanks. 

also, the Quests for the classes dont seem to work.. not sure if its on my end with other mods, but the only mod i have that messes with quests, aas far as i know, is my own which gives bonus skill points when completing trader Tier quests
Thank you and i will take a look at it and get it fixed.

 
Good Day stallionsden

I hoping you can help, knowing it did not make originally .. But the Repair Trap Gun has a bug .. (it is in The Extended Traps) When you use it in the game and right click it .. there is an Air Compressor sound that comes on and Gets stuck On and will not cut off unless you exit game and come back in and can drive a person up a wall. 

or let me know file needs to edited and how .. 

Thank you .. Take Care and Be Safe 

 
Good Day stallionsden

I hoping you can help, knowing it did not make originally .. But the Repair Trap Gun has a bug .. (it is in The Extended Traps) When you use it in the game and right click it .. there is an Air Compressor sound that comes on and Gets stuck On and will not cut off unless you exit game and come back in and can drive a person up a wall. 

or let me know file needs to edited and how .. 

Thank you .. Take Care and Be Safe 
Ok will take a look at it and see.

I tested it and i dont get stuck on my end. it does its noise then stops I have upgraded multiple blocks to.

what were you doing when this occurred (just upgrading or refilling the fire traps or)
 

but its these 2 lines in items.xml that you can play with with the trapgun -

        <property name="Repair_action_sound" value="Auger_Fire_Start"/>
        <property name="Upgrade_action_sound" value="Auger_Reload"/>

 
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Good Day stallionsden

I was using it to the shock spikes .. and after several right-click .. it would just stay running .. and it has done it also with the fire spikes .. once it starts the only way to get it to stop is to exit the game .. I've takin it off the toolbar and put it away and the sound just get keeps on run .. even went into the CM thinking _ just maybe a different one would work, but after a few shot, the same thing. 

The only reason I use it is ...... it will not over repair the shock spikes like the nailgun does and turn them into regular reinforced spikes.

I found this line in the .. under gunTrapNailgun #14 ( item.xml <property name="SoundJammed" value="weapon_jam"/> ) would that have anything to do with it .. I play with the xml's if I know what it means .. or .. Have someone to confirm what I think.

 
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Good Day stallionsden

I was using it to the shock spikes .. and after several right-click .. it would just stay running .. and it has done it also with the fire spikes .. once it starts the only way to get it to stop is to exit the game .. I've takin it off the toolbar and put it away and the sound just get keeps on run .. even went into the CM thinking _ just maybe a different one would work, but after a few shot, the same thing. 

The only reason I use it is ...... it will not over repair the shock spikes like the nailgun does and turn them into regular reinforced spikes.

I found this line in the .. under gunTrapNailgun #14 ( item.xml <property name="SoundJammed" value="weapon_jam"/> ) would that have anything to do with it .. I play with the xml's if I know what it means .. or .. Have someone to confirm what I think.
yeh i tried clicking multiple times i didnt get it. Stopped how it spose to. The trapgun is only for the firetraps tho lol. 

But will take a look again when home at it. But that line only occurs if the trapgun is broken it will play a broken sound. 

 
Thanks for all the mods.

Can you please explain a bit about the animal snare mod? How long should it take? Is there a book needed to create them? I found it in creative mode, but I could already create them without reading the book. And the book did nothing, so I am not quite sure how it should be used. And reading the book never changed the icon to a "read book" icon.

Thanks.

 
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Good Day stallionsden

Thank you so much .. changing up the sound looks like it took care of the problem .. True, it just sounds like a regular nailgun now .. But _ I can live with that.

Take care and Be Safe, enjoy the rest of the week the best you can ... the Old Gamer .. 😌 

 
Thanks for all the mods.

Can you please explain a bit about the animal snare mod? How long should it take? Is there a book needed to create them? I found it in creative mode, but I could already create them without reading the book. And the book did nothing, so I am not quite sure how it should be used. And reading the book never changed the icon to a "read book" icon.

Thanks.
I will take a look at it.  I probably forgot to add the unlock etc. 

But you craft the snare place it can take upto 5/6 in game days to change to the next block. (Can decrease this in xml where it says upgraded_rate then under will have another line with a number on it. I think 63) 

 
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Hello,

Anyone now any server that use Valmar A19 mods? I really want to play with this but not on singleplayer

Btw couple bugs i found. Survival notes are worth 700 coins one (i hope that its a bug) and snares and coops don't need recipe to unlock

 
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