Mmm. Ok. Having tested a19 b169, I am playing at 800×600 with scaling at 90% texture size quarter and can say that stuff runs bad when loading/unloading instructions come in.
It appears that certain stuff is inherently tied to the system ram and cpu, but the problem here is that the amount of loaded stuff actually smashes a 4 core/4 thread system from 2013 in multiplayer and while VRAM seems to have been tunned down, it still surpasses the 4 gig mark from time to time in small spikes, but I could be wrong ?
Also, the loading and unloading of VRAM fixed ALL the visual artifacts happening because of it, at the cost of pain. Mostly CPU related pain handling said instructions.
Result: when VRAM unloading/loading and CPU stress happen = drops ranging from 20 to 52 fps (8fps gameplay ftw) on potato systems.
Is there anything else you can do for us stone age players,
@faatal? The drops are still substantial in a minimum specs system. I am just a 10% below minimum PC specs (edit: actually, my system is pretty much equal to minimum) but a consistent framerate would be preferred, even if it means to spread the VRAM unloading even more.
Great Job though. it runs better and more stable for longer until those painful spikes happen.