What are these radical concepts of yours?
The reward from the trader and the loot room is your profit, not doing the POI. I think it should be a net loss of ammo unless you use melee. We are still balancing things though.Hello everyone! I'm almost never write posts here at the forum, but I play this game since the terrain was blocky and we have to deal with hornets. First I want to say that 7dtd for me is the best survival game in the market, period.
But something broke my experience while I was playing the new A19, and it was not a bug, it is just the loot progression. At first view, I really liked the way that this new system improved the first days challenge, and for a experienced player like me, was very good to have a tougher challenge to overcome. From the beginning I already know that in the early game stages we should spare the big POI's to loot after we can reach the main loot and find more than 5 stone spears and 3 stone axes.
So, I hold on until day 25 when I started to find some serious weapons in average POI's main loots, and decided to loot the Shotgun Messiah Factory I find early days. And this is when the loot progression thing broke my experience. To stay short, I started the POI raid with over 500 7.62 ammo for my AK47 and over 300 9mm for my silenced pistol. But even trying to go more with the stealth style, I soon depleted all my 9mm, and finished the radiated zombies at the ceiling literally with my last 7.62 cartridge (already finding it strange to have found almost zero ammo all the way up). And so on, I reach the main loot and... get around 30 9mm and 20 7.62 ammo, with a high level wooden bow and a all life stock of sledge turrets.
So, I went to this POI to have my first real challenge and to improve my weapons and ammo supply. And head back home with almost a thousand less ammo. The adventure was great, but the reward feel is completely broken.
Btw, thanks for the great work done with this game. Cheers from Brazil!
Imo, the same goes for all the Tier 5 POI's. Simply not worth doing.Hello everyone! I'm almost never write posts here at the forum, but I play this game since the terrain was blocky and we have to deal with hornets. First I want to say that 7dtd for me is the best survival game in the market, period.
But something broke my experience while I was playing the new A19, and it was not a bug, it is just the loot progression. At first view, I really liked the way that this new system improved the first days challenge, and for a experienced player like me, was very good to have a tougher challenge to overcome. From the beginning I already know that in the early game stages we should spare the big POI's to loot after we can reach the main loot and find more than 5 stone spears and 3 stone axes.
So, I hold on until day 25 when I started to find some serious weapons in average POI's main loots, and decided to loot the Shotgun Messiah Factory I find early days. And this is when the loot progression thing broke my experience. To stay short, I started the POI raid with over 500 7.62 ammo for my AK47 and over 300 9mm for my silenced pistol. But even trying to go more with the stealth style, I soon depleted all my 9mm, and finished the radiated zombies at the ceiling literally with my last 7.62 cartridge (already finding it strange to have found almost zero ammo all the way up). And so on, I reach the main loot and... get around 30 9mm and 20 7.62 ammo, with a high level wooden bow and a all life stock of sledge turrets.
So, I went to this POI to have my first real challenge and to improve my weapons and ammo supply. And head back home with almost a thousand less ammo. The adventure was great, but the reward feel is completely broken.
Btw, thanks for the great work done with this game. Cheers from Brazil!
Yes. I have several ideas on my todo list, but they are not simple changes. They will need a good amount of R&D. Character controller updates is a big one, but reducing update frequency will cause problems, so it has to be done in a careful manner and time sliced to reduce frame spikes.Have you guys considered trying to implement "dumb" filler zombie spawns? Basically enemies that have more basic AI and internal mechanics that make them viable to spawn in larger numbers to fill out the world.
I was browsing mods for Rimworld, a game that starts to chug even with just a few dozen colonists/creatures in play, and somebody made a mod called Zombieland that uses very simplified bare-bones entities that can be spawned in the hundreds with little performance impact. Wondered if something similar could be done for 7 days for those who want the zombies to have more of a presence in the day-to-day play.
Could be like desecrated zombies whose bodies are barely functional anymore. Low health, little to no xp value, basic pathing to approach the player and attack when in range, weak senses make them easy to stealth past and aren't too much of a nuisance to bases. Could give the game a whole new feel between horde nights and POI looting.
An standard non repeatable swarm of seminaked corpses that have only 1 draw call and 1 t-shirt/trousser with code-generated colours + shader and very simple AI pathing would be NICE .Yes. I have several ideas on my todo list, but they are not simple changes. They will need a good amount of R&D. Character controller updates is a big one, but reducing update frequency will cause problems, so it has to be done in a careful manner and time sliced to reduce frame spikes.
DO you Love when the power goes out due to a storm and you lose everything!
Yes, they are connected to game stage.Are wondering hordes also connected to your GS or is it random?
Yes, but TFP also confirmed thoughtful hordes for a20, so no problem there. It all results in an enlightening experience after the blood moon night.Are wondering hordes also connected to your GS or is it random?
Finally zombie social workers that will thoughtfully talk about our issues.Yes, but TFP also confirmed thoughtful hordes for a20, so no problem there. It all results in an enlightening experience after the blood moon night.
Thoughtful? You realize to zombies that simply means eating your brains....Finally zombie social workers that will thoughtfully talk about our issues.
i got one! its not great but it helps! but where i live, lightning can get really nasty!UPS are mandatory imo, they make life so much easier. Make sure you get one that's pure sine wave if you use it for a gaming pc
*harry potter theme starts playing*Where we are going we won't need roads.
If anything, the Q6 stone shovel needs a look. It's better than the entire iron shovel tier.My last game was basically the same. Played to about day 25 with most points in agility. Using q6 stone axe and shovel just fine. Each new quality level was an upgrade I was happy to get and put more and more mods into them as they got more slots. When the q1 iron stuff started dropping I trashed them. My stone q6s with mods were better.
Yea it is a bit of an issue to me that the only thing iron has on stone is taking longer per repairIf anything, the Q6 stone shovel needs a look. It's better than the entire iron shovel tier.