Remember when I said that I started playing in alpha18? Well since 17 comes before 18, then that means that I did not play it.
well didnt seen this statement ... but then you cant really judge dumb old ai ... vs new A17+ ai
as you have no idea about amount of destruction /mess / gameplay issues dumb zombies caused on world i played 50% poi collapsed withou me even entering them just from dumb zombies trying to get out after fighting few times in that city
OP is the one trying to change the game for everyone else, instead of playing the way he thinks it should be played. Not to mention there are issues in the game that cannot be fixed with "sliders." Only time will tell if they get fixed.
This is a serious problem that you, OP, and a few other people commenting here have. 7 Days to Die is a game that fits within several genres. Among other things,
it is a SANDBOX game. Which means that there is no right way of playing it; you either survive, or you don't. Which also means, that
you can't tell anyone else that they are playing the game wrong. Please look up the definition of a
sandbox game. Until you know what that means you can't go around explaining to people why they are wrong.
Don't be ridiculous. You have this really annoying thing that you do when you respond to someone's comment where you take something they say, then you reword it to make them sound like an idiot, and finally you respond to YOUR version of their comment with a huge paragraph. With all due respect, it is hard enough for me to read/understand any of your responses, it doesn't help that 80% of your replies are you just arguing with yourself.
i usually shorten their text to main point or nothing at all to reduce size of reply .. but iam replying to whole post sandbox game is term ....that can be used on every game that doesnt lock you in room and give you quest to open door lol any game that allow you to choose what you will do in next 5 min is sandbox
but sandbox is also completely empty statement and have 0 value in discussion about game systems /rules developers decide whats wanted behavior = tolerate it or what isnt = block it with game system ... like vehicle vultures or fall damage cap
i take it as true troll you want turn topic into flamewar discussing completely offtopic thing just to get attention
get a shower and back to topic : AI and changes of game system
As far as block damage goes, no one commenting here who is serious is asking for concrete bases to endure the full force of an endgame Horde night. If there is anyone who is asking that, then it is a shame that you take them seriously and put them in the same category of people here who, like me, just want a small buff to higher level materials. Let me repeat that, a SMALL buff to higher level materials. If I don't clarify myself I'm afraid I'll have to read a hefty novel about how I want the game to be more like my little pony. Whatever the hell that means.
well you hijacked talk between people who demand immortal concrete and find it ridiculous that zombie can damage it by bare hand .. and people who call that BS that cant be realistic due to balance issues .. and personally i stated several times block can last longer IF effort to get them is adequate to durability and concrete we have now have best work/hp value in game ... sure increase cost 3x double hp andf its fine
Lmao. No, if I get shot in the arm with a shotgun at point-blank range, I DIE. You know what that's called? Realism. So thanks for making my case for me. This is really important and I'm glad you brought it up. I could write a whole paragraph myself about this topic alone. It doesn't matter that zombies are resistant to pain. It doesn't matter if they feel NO PAIN AT ALL. Which by the way, I am inclined to say that they do feel pain because they make sounds that suggest they do when you inflict bleed damage or set them on fire, or even just damage them. At the end of the day, a zombie is made out of the same materials I am. They may be chasing me trying to eat my brains, but they are doing it with their legs which are made of flesh and bone (unless they're crawly bois lmao). Bone that should be just as easy to break for them as it is for me. When I am looting a POI and I sneak into a large room, clear the zombies and proceed to loot, I don't personally appreciate it when 4 zombies then drop from three stories up, get up and chase me like nothing happened. If the game was as hard on them as it is on the player, then when they dropped from that height, they would break a leg, and not be able to sprint. It would be interesting if, when zombies drop from such great heights, they become crawlers on impact.
let me reveal you mind shatering fact ..... you need 9 meter(block) above ground to star breaking leg
can you go to window 8 meters above asphalt jump out and walk away with sprained leg ? 6 meter fall and have no consueqences at all ? please stop comparing anything to real life .(dont try that at home lol )
funny fact parkour and feet mod more than double this distance
world realistic is bs in 7 days universe most stuff is working on preset ingame rules that have nothing common with realism yes you can carry mountain of steel /concrete in bag yes you can slowly climb 85- 90° with your motorcycle ...( glued wheels ?

) and yes you can perked + modded fall 40-50 meters end up alive with broken leg instantly cure it with splint and run around at 100% speed
they added that stagger on drop to make it look more .... lets say it was weird before zombies with 0 animations on landing but devs definitely love idea of zombies falling near you and chasing you
and for resistance ? ever step on landmine in real survived and bandaged all damage out ?
I made a mistake when I said this, I should have worded it differently. However, this is another one of those compromises of artistic license. My problem is that when I think of a zombie, I think of a creature who was once human, died, then was reborn as the animalistic, purely instinctual, brain-craving creature we all enjoy blowing the brains out of. Different people have had different takes and have created different variations of zombies over time. Does that mean I'm "completely wrong", no I don't think so. I guess I'm a bit of a purest when it comes to zombies. I don't even necessarily have any issue with the types of zombies that 7DtD has. My issue is the same one I explained above in terms of buggy zombie physics. Do I think a zombie should be able to jump across a distance of 50 feet like some sort of human sized grasshopper? I think it's a bit silly, and given the survival aspect of the game, I'd expect more realistic zombie physics at least. But I won't be petitioning for 7 Days to Die to make their zombies more boring any time soon.
WHAT
well problem is you have tunnel vision of walking dead zombies ... completely ignoring fact that theres 50+ types of zombies with different abilities traits and attributes running or even supernatural zombies are as valid thing as slow ones and 7 days clearly dont have slow humanlike zombies ( some take several shells to face .... some jump 24 meters .. all destroy concrete by bare hands.........)
we simply use different zombies than you perceive as the only true ones lol
You clearly love your zombie lore, and you seem to have quite the zombie beastarium at your disposal. However, different games and different movies use whichever variation of zombie makes the most sense for that universe. One frequent argument that I have seen you make several times in this thread when anyone has any complaint about the zombie AI is you always bring up the Walking Dead and how they are not the authority on what a zombie should be. But the problem is that you are the only one who brings up the Walking Dead. Actually, I could be wrong about that, as I haven't read every single comment. The point is, there are certain aspects of the 7DtD zombies that don't make a lot of sense (IMO) for the type of game that 7DtD is. The devs will ultimately decide what direction they take their zombies in, and it is anyone's guess what the final result will look like. But if it helps you understand where some people are coming from, I assume you've seen the movie "I am Legend?"
Imagine for a moment that you replaced the zombies from I am Legend with the ones we have in 7 Days to Die. It would totally change what type of movie that was. It would mess with the theme. The movie, in my opinion, would not be a very good movie (Although, I wouldn't say no to watching it if it was made). 7 Days to Die zombies would not fit in to that universe. What I am saying, and this is just my opinion, is that some of the behaviors that the zombies have now don't play well with the survival aspects of the game. At the same time, I admit that they would fit in more if 7DtD was less survival and more tower defense, but that is the line the devs are always working to balance.
whats good zombie movie ? resident evil ? ... think that sonly one valid walking dead ? nah zombie are just empty danger in background as far i know its only aimed on " survivor characters and relationships with some drama" not really good or deep movie but people like those series
I am Legend? never even heard about that one ... that quite tell alot about sucess / popularity
devs decided game is based around roaming/looting and then preparing/ fortifying for 7th day(hopefully to not die) those are basically main 2 aspects thats are fixed despite massive changes all around game
survival aspects are actually very slight in this game yes you need to eat or drink but only very small amounts ( you found so much food / water around so you never need to actually cook one if you looting poi)
theres no natural impact .. winter never come and freeze you to death you wont get diseases .. parasites or even require balanced food
its basically tower defense + exploration/loot game with zombies as threat and some creativity /crafting
ps yes zombie take damage from fall they just added cap to 1/3 hp because it was extremely simple to dog hole and kill all 7th day zombies by fall .... or even make 4x4 hole that make zombies land almost dead and you just walk around the electric fense / blade trap and collect loot ( or kill those zombies with 1 hp for easy xp)