BlopsDoctor
New member
for single player yes .. if you cheat you cheat self
if its easy to cheat in multiplayer its problem.. also ai issues arent about you abusing them ... they happen all time even when you clear poi zombies fall zombies get stuck ... zombies run back up and fall again ... you cant really prevent flawed ai from doing mess
spitting vultures- definitely not issue for wall/base destruction blood moon vultures are overall 100% solved by having junk turret /shotgun turret/9mm turret aimed in area above you
demolishers - they have some block damage but attack quite slowly ... during blood moons one expldoed in my 200 day walkthrough if they explode they are destructive .. on other side exploding demolisher is game punishing you for mistake ( i would say damage is adequate but area should be smaller) .. well or reduce damage to half but keep area
spitting cops ... yes they can damage 1/2 - 3/4 concrete block over horde night in late stages with spit but its not really major issue also they spit only if they see you .. they dont spit on random block they really piss people just because people use dirt cheap wood bars instead iron bars and cop see you = spit on you but cant spit throug bar and hit block with extremely small durability ( hopefully not the one you standing on lol)
i see this one as bug tho iron / wood bars are so open they should definitelly allow cop spit through instead hitting block
exploding cops - hmmm not huge issue while definitely not pleasant thing ... they are quite harmless by both range/damage compared to demolisher they are doom of blade traps but even several explosions ones wont destroy concrete block also they decide to run to you and try to explode at very low hp if you have even simple firearm its to biggie to kill them before they explode ( and electric fence keeps them stunned significant % of time delaying this behavior even more ofter making them dead even before they manage to think about it)
wandering hordes are slow in other way .... they spawn ... running toward your location you used to be when they spawned 90% time youre not standing on same place unless you are inside fortified base combine this with small range to spot you and boom 1 ) hordes miss you if you moving 2) hordes run around withou noticing you if you lets say moved to harvest next tree or rock the only thing that really lure them from more than few blocks is shooting
and no making everything run kinda sucks ... i like that variability .. just mess with xml and make ferals/irradiated prevail while still keeping some normal walkers for effect i fint it quite boring if are all zombies at max speed as theres no variability (it still dont make anything hard simply because marksman/ak or even smg in hands is unstopable in corridor ragdoll/stagger keep them back
the other problem is mid - late game even light armor makes you ignore 70%+ dmg so you can easily tank even irradiated ferals when things go wrong or take cop explosion into face
on survivalist ... insane is fine too but i wouldnt recommend it to anyone as everything feels bit too bullet spongy +33% damage(no biggie) +100% hp over survivalist = bullet sponges with huge chance for exploding head
yeah ,,, thats why i see zombie pathing over block they cant walk over but fall as severe game breaking bug
thats a) abused by players b) happens all time in POIs to everyone
sure i agree high end blocks should be alot harder to destroy BUT
1) if concrete should be tought it must be difficult to get to balance it now its just rock and people have tens of thousands rocks and no other use for them its basically trash material from minning we throw away
2) no block should be trully immortal
3) no block should be able to hold of 7 day hordes with single layer
4) no block with extreme hp should be simple to place = multiple upgrade phases .... drying ...etc
instead ... hey look boss room lets slam this 15k block in front of doors so they can bash it for week while i shot them risk free
You seem to think a game for everyone has to be built to your standards alone and everyone should just fall in line behind you. Thats not how gaming works. Again. I say you can choose what you do. If you dont like cheesing an ai then dont do it. Someone else doing it has nothing to do with you. They are allowed to play the game in any fashion that makes them happy. If you dont like it dont play with them.Welcome to the world. It doesnt revolve around you! Aside from that if turning things up to make the game harder is still boring to you why do you think an improved ai will correct the issue? Do you even understand how a sandbox game works? You do realize that coding some super ai into this game is going to make it unplayable for anyone who doesn't have a super computer. Then you wont even have a MP to worry about. The stress this game puts on systems is already insane as it stands. And no Im not talking about me either. My I9 9900k and gtx 2080 runs it fine, but to put it into perspective for you I can run up to 30 instances of most games simultaneously and still not see the cpu/gpu usage that 7D2D runs. As for the armor tanking you speak of you are exaggerating to an insane degree. At max player stats with level 6 steel armor fully modded with plates you only get to 73%. So your claim that leather gives 70 is just blatantly false. Now for concrete you do realize it is just made with rock (limestone specifically and yes it is findable almost anywhere), sand and water. Its been a thing since the 4th century BC. So we shouldnt be able to make something in a futuristic apocalypse that has been made for 3,000 years or more at this point by people with primitive tools and knowledge. With all that aside I dont think making some perfect ai is going to make the game any better for you. This is supposed to be a ZOMBIE survival game. Zombies are dead. They have no functioning brain aside from basic instinct. Essentially they are lobotomized dogs which means they have absolutely no ability to think or adapt. This stopped being a zombie game when they started trying to make them smart. As it stand now the zombies are physics majors with a minor in architecture considering they know how to walk around to stairs or ramps and see bridges that they know the can cross and acknowledge that traps can hurt them so they walk around them. It seems the game you want to play has actual humans with no weapons as the enemy because that is what you're describing that you want.