Personally speaking, I don't get why people are so.... how do I put this... gatekeeping? of people surviving the 7th day?
It's like players don't have the right to survive the 7th day, and only the Best of The Best, The Chosen One, The One and Only, Champion of The Gods, The Bane of Evil, Banisher of Undead, Builder of Dragon, Avatar of Death may survive the 7th day, even on easy.
Dude, what's up with that?
All the time spent on making absolutely sure people get killed on 7th day is really distracting the gameplay. All this.... futile attempt of making 1000IQ hunter zombies that can pinpoint your location and mark the stairs with GPS simply results in people building even cheesier designs. All that time, spent on making a smart AI that can find the stairs, only for them to be shot as they walk single file wailing on a bunch of iron bars? Which part of that is smart?
Do people really revel in making the zombies act as dumb as possible and then proclaim they've succeeded? That they've earned the right to be called Survivor?
It's like proclaiming glory after you've shot through an APC with an anti-materiel rifle. Like, duh, that's the entire point of that rifle. That's not an achievement, that's just the rifle doing its job
sowhen the... inferior people can't handle it, they @%$*#!ed up somewhere, they have to bail, the answer is a Big Old "NOPE!" you have to die, by any means necessary. Git gud scrub. Grow a bigger brain. Cry to your mum and try again, maybe next time you can join the Big Boys Club
Really?
Setting aside the insensitive Ubermensch joke that basically writes itself, all that time spent on making sure Day 7 is Bombastic Crescendo leaves the other 6 days bare. I can walk into Diersville at night and, well, the roads are empty. Sure we have zombies in the buildings, yet the outside is as bare as it gets. You can fire 3 entire ammo box's worth of 7.62 with an M60 machine gun and there's relatively nothing. The outside is too safe
Meanwhile, a couple days after the next round of AI adjustments where people really, definitely, can't just cheese the @%$*#! out of this round of AI, swear to God, a YouTuber somewhere posts a video with clickbait thumbnail revealing exactly how he just cheesed the @%$*#! out of that AI
Presumably involving yet another elaborate staircase design where zombies feel they'd be too uncultured for not using staircases, and accept their fate as casing after casing gets ejected out of an M60 machine gun fired by some dude standing behind some iron bars, backed by a bunch of automatic turrets, who laments how easy the game is afterwards, dreaming up yet another set of "challenges" for next time
Honestly!
If somebody builds a cumbersome mansion up on the peak of the freezing mountains, or dig 100 feet underground for a nuclear bunker with 10 layers of blast door to escape the blood moon, by golly let them! They've earned the right!
"But oooooh why not just turn it off you spineless coward?" Why? People like to play differently. Maybe they want to have a safe haven, but feel like they should be punished if they forget to return? I don't know, why do you care?
The map is huge, there's a lot of exploration potential. What's with the fascination of dying on the 7th day? What's the point? "That's the name of the game dumbass" then why not just script you to die on the 7th day? What's with all this elaborate designs of zombies and traps and whatnot?
"To give us a challenge"
>:-\
You mean to let you build yet another cheesy base design?
The game is constantly balanced. Next patch try to shoot your gun in the middle of the night and a dire wolf might pick you up. Generally the game has a technical limitations how many zombies it can spawn in the worst case (8 players, low end PC clients), so vanilla will always have to be more about short bursts of danger instead of a continued presence of lots of zombies in the world.
What is so bad about cheesy bases when you are demanding in the same breath a more than cheesy escape vehicle. If there never had been vehicles in the game you would never have protested about missing one but accepted an objectively very harmless death as the penalty for a failed horde night or looked for ways to prevent that (like with a fallback base or running around with lots of coffee).
I'm saying this generally: If players are averse to change and having to do things differently from time to time, they should not peek into and play a game that is in development. Then there is never a moment something gets taken away from you,
So horde base building is generally not that hard, right? Especially on lower difficulties even a solid concrete block together with enough ammo is already keeping you from dieing. Add another and another block and you can last any amount of time. Why then do you still need an escape vehicle?Then maybe those players need to ask for a different approach to blood moon because honestly building a single tile hallway with a grand staircase to shoot at single file zombies is really not that desperate. YouTubers post simple, cheap designs that let you shoot at zombies in safety all the time.
Ironically, in an attempt to make players "not cheese" the system, they make the "smart" zombies susceptible to all sorts of base designs.
Your last sentence is puzzling: If they are susceptible to all sorts of base designs it means there are lots of successful base designs. Isn't that what we want? Variation in base design you can employ is a good thing in my book.
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