PC burried supplies revenue test

Um.... Did they make the loot in the buried supplies instanced now??? Iirc everything beyond the supply box you get out of the chest is first come first serve meaning that if someone pulls a Mad Mole (in his A19 stream with Rick and Lathan) and just taps R when looting first then all that is left in the chest is the supply box.

 
Um.... Did they make the loot in the buried supplies instanced now??? Iirc everything beyond the supply box you get out of the chest is first come first serve meaning that if someone pulls a Mad Mole (in his A19 stream with Rick and Lathan) and just taps R when looting first then all that is left in the chest is the supply box.
Yes, it is still that way. Also, the zombies only trigger after the owner of the quest takes the supply item. 

 
Yes, it is still that way. Also, the zombies only trigger after the owner of the quest takes the supply item. 
Thanks. I was aware of the specifics of the spawn trigger. Looking over your MP breakdown of the OP's findings I'm not seeing a sustainable value to doing the tier 1 buried supply quests in multiplayer, shared or not, since the food return is halved, thirded, quartered, etc. depending on the number participating, even with the stamina expenditure adjusted accordingly. Or am I reading it wrong?

 
People do buried supplies for the stuff in the supply chest? We always do them because they are fast, easy, and incredibly low risk. Many of the newer T1 clear or fetch quests will have you traveling just as far but contending with way more zombies and taking up tons more time. I'd rather knock out all the T1 quests possible in that first day or two and get some quest rewards that are frequently better than anything you can loot at the same game stage.

 
Thanks. I was aware of the specifics of the spawn trigger. Looking over your MP breakdown of the OP's findings I'm not seeing a sustainable value to doing the tier 1 buried supply quests in multiplayer, shared or not, since the food return is halved, thirded, quartered, etc. depending on the number participating, even with the stamina expenditure adjusted accordingly. Or am I reading it wrong?
The main takeaway is that while food units are equal the number of survivors divided by the number of dig quests you do, the xp and dukes are multiplicative. 2 people doing 2 quests nets 4 xp rewards and 4 duke rewards. 3 people doing 3 quests nets 9 xp rewards and 9 exp rewards, etc. Food reward is lower when number of people is greater than the number of quests but the other rewards more than make up for it especially when you start factoring in efficiency for time spent. Travel is the huge stamina spend (assuming you run, walking while doesn't drain stamina does cost time which is the most valuable resource) compared to actually digging up the chest especially with the new location system. 

 
Kirtonos said:
The main takeaway is that while food units are equal the number of survivors divided by the number of dig quests you do, the xp and dukes are multiplicative. 2 people doing 2 quests nets 4 xp rewards and 4 duke rewards. 3 people doing 3 quests nets 9 xp rewards and 9 exp rewards, etc.
So good for rapidly increasing GS and buying things when trader and vending machine rng is in your favor.

 
I applaud you liesel for doing the grinding for us and TY will help alot of us later o ndown the line when we dont have to think whether that buried supplies quest is worth it :)

 
meganoth said:
You are not doing the maths. You need to compare two guys doing each their own quest which gives them 2xfood with two guys doing those same two quests together which also gives them 2xfood. The interesting thing is that because they half the work per hole they are faster per quest.
Not exactly. Two people do the digging for one quest in half the time. But you are doing two quests with 2 people both people need to dig "half" a hole twice. The only time saver when doing two quests is saving time for walking to the quest and that is only worth it if they are nearby. The most valueble then is double the quest reward from the trader (not the loot in each burried supplies chest).

Digging may still be faster with two people if you only dig the overlapping parts of both circles.

Both people standing in the middle of their circle and then digging to each other seems to work out quite well for me.

Whorhay said:
People do buried supplies for the stuff in the supply chest?
Yep, a lot people seem to struggle with their food supplies in the first few days. Burried supplies give you food by guarantee, and also receips for making food.

They are mostly just done faster, because they are closer. I'd say a fetch quest in the same distance would be done much faster than burried supplies, especially if you know the POI and only go for the quest. No extra looting, just in, pickup the box and leave. Iirc they are less paied (380 VS 560?). If you do loot, they maybe slower, and there is no guarantee to find food.

 
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Not exactly. Two people do the digging for one quest in half the time. But you are doing two quests with 2 people both people need to dig "half" a hole twice. The only time saver when doing two quests is saving time for walking to the quest and that is only worth it if they are nearby. The most valueble then is double the quest reward from the trader (not the loot in each burried supplies chest).

Digging may still be faster with two people if you only dig the overlapping parts of both circles.

Both people standing in the middle of their circle and then digging to each other seems to work out quite well for me.
I know that. But I needed to explain in words what the math tells us. The only cost difference between unshared and shared quests is the time and food to go or run to the second quest, everything else gets canceled out.

Two people digging seperately two quests and two people digging the same two quests together use the same amount of food and time for the digging. There is no 2 times the food when they do them separately, that's a myth.

I'm ignoring the circle optimization to still keep it simple.

 
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