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STALLIONSDENS & VALMARS A21/V1.0 Modlets

Hi, using the zombie modifications 1 mod I get an error that says:
ArgumentException: The Object you want to instantiate is null.

Using the zombie modifications2 I don't receive the error though so I'm using that for now. Thanks for the great mods.

 
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Hi, using the zombie modifications 1 mod I get an error that says:
ArgumentException: The Object you want to instantiate is null.

Using the zombie modifications2 I don't receive the error though so I'm using that for now. Thanks for the great mods.

View attachment 11783
On it lol and found the error and has been corrected. both zombie modifications had the issue lol with the dire wolf.

 
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375 backpack is done and working/ Please let me know how you go 🙂 with it ( I also added in which I forgot the quick sort buttons)
Nice we had missed those when down grading. Is the combine function in the 375 as well, or only in the 630?  Will update load order and report back. 

 
375 backpack is done and working/ Please let me know how you go 🙂 with it ( I also added in which I forgot the quick sort buttons)
 Ok so the buttons are working, which is a cool added bonus. 1st slot top left is more reliable now, had no issues with it. 2nd slot top left is still a game of roulette, sometimes it highlights like normal, but when i go to click it doesn't do anything, other times it doesn't highlight at all... in about 5 min of testing I was unable to grab the item out of that second slot. Is there a log I can send you? If you'd like I can actually just send you a zip of my entire mod folder, I don't think there's anything that should be interfering, but maybe?

Updating with more info, it looks like it's impacting the workbench and the campfire the worst... with forge i was able to grab item from output slot two, and place back. With workbench I couldn't grab at all, and with campfire I was able to grab but can not place back. 

 
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 Ok so the buttons are working, which is a cool added bonus. 1st slot top left is more reliable now, had no issues with it. 2nd slot top left is still a game of roulette, sometimes it highlights like normal, but when i go to click it doesn't do anything, other times it doesn't highlight at all... in about 5 min of testing I was unable to grab the item out of that second slot. Is there a log I can send you? If you'd like I can actually just send you a zip of my entire mod folder, I don't think there's anything that should be interfering, but maybe?
just list the mods you are using be ok. I only used the backpack mod to test. but yeh can shoot me your mods if you wish and can check

 

Nice we had missed those when down grading. Is the combine function in the 375 as well, or only in the 630?  Will update load order and report back. 
the 630 has the combine included, the 375 you should use the seperate combine mod

 
just list the mods you are using be ok. I only used the backpack mod to test. but yeh can shoot me your mods if you wish and can check
7 Stacks, from the Nexus

Always Open Trader, Food and Water Bars, and Max Animals/Zombies from Khaine's A19 Modlets here.
Wolfbain's 3 A19 modlets from this forum, friendlier recipes, more recipes, and tool stamina fix.

Reusable Schematics from the Nexus.

Your 375 backpack mod, the newest version.

The Tracker Perk (no player tracking) from the Nexus. (Default tracking wasn't showing anything in the compass for some reason.. with this mod it does it some times at least).

3 Perk Points Per Level, which I made "from scratch" but really I hacked away at it trying to figure out the xpathing and then basically ended up copying this mod from the nexus and updating to a19.

I'm not quite understanding from the more info section for the combine mod, does that require a fresh map? 

 
7 Stacks, from the Nexus

Always Open Trader, Food and Water Bars, and Max Animals/Zombies from Khaine's A19 Modlets here.
Wolfbain's 3 A19 modlets from this forum, friendlier recipes, more recipes, and tool stamina fix.

Reusable Schematics from the Nexus.

Your 375 backpack mod, the newest version.

The Tracker Perk (no player tracking) from the Nexus. (Default tracking wasn't showing anything in the compass for some reason.. with this mod it does it some times at least).

3 Perk Points Per Level, which I made "from scratch" but really I hacked away at it trying to figure out the xpathing and then basically ended up copying this mod from the nexus and updating to a19.

I'm not quite understanding from the more info section for the combine mod, does that require a fresh map? 
I will dl khaines food and water bars and check that 1. cause of the size of the backpack it maybe crossing over the areas his mod touches

 
without khaines water and health = no issues on my end. 

With khaines water and health. No issues either.

I am really stumped.  Will test some more tho and try to solve this for you
Like I said if it's helpful I can zip up my whole mod directory and send it straight to you, that's how I disperse it to my players (son and friend). 

 
Like I said if it's helpful I can zip up my whole mod directory and send it straight to you, that's how I disperse it to my players (son and friend). 
Yeh sure send it and will take a look 

are you talking bout this bit of the back pack in the photo where my mouse is (torch location) or
 

7_Days_to_Die_Screenshot_2020_07.10_-_10_17_38_46.png

 
image.png

The squares marked in red, specifically when in some kind of work bench, campfire, forge, or cement mixer (that's all we currently have built). 

 
Like I said if it's helpful I can zip up my whole mod directory and send it straight to you, that's how I disperse it to my players (son and friend). 
Your mods work on mine. 

Maybe try a new map.

Or maybe if you could please upload a pic or a short vid of it as well may help narrow down the issue.

Maybe open game folder click on game launcher, click on tools, click clean game files, select all boxes and clean all.

The  steam rmb click 7 days to die properties, local files, verify files.

Then try again.

 
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