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Experimental Recipes

Hello everyone!

Sergant1000, thank You for this mod and for Your work!

Can You give me a cue with one issue? 7dtd 18.4 (b4) clear, without any additional mods.

Tried to install ER version 37.000 and then update it to 37.068 with files downloaded by links in Your first message.

When I run the new game, there's always some "PlayerControl" error which I just already start to ignore.

But each time when I go to the green biome I receive the following error:

Zom: 10 Ent: 18 (27) Items: 7 CO: 2 RSS: 8104.6MB
NullReferenceException: Object reference not set to an instance of an object
  at AvatarAnimalController.SwitchModelAndView (System.String _modelName, System.Boolean _bFPV, System.Boolean _bMale) [0x00049] in <3ca2702590144b2c95bd610195728952>:0 
  at EModelBase.SwitchModelAndView (System.Boolean _bFPV, System.Boolean _bMale) [0x0007c] in <3ca2702590144b2c95bd610195728952>:0 
  at EModelBase.InitCommon () [0x00025] in <3ca2702590144b2c95bd610195728952>:0 
  at EModelBase.Init (World _world, Entity _entity) [0x000de] in <3ca2702590144b2c95bd610195728952>:0 
  at Entity.createEModel () [0x00080] in <3ca2702590144b2c95bd610195728952>:0 
  at Entity.Init (System.Int32 _entityClass) [0x0000d] in <3ca2702590144b2c95bd610195728952>:0 
  at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <3ca2702590144b2c95bd610195728952>:0 
  at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x00631] in <3ca2702590144b2c95bd610195728952>:0 
  at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName) [0x0001b] in <3ca2702590144b2c95bd610195728952>:0 
  at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <3ca2702590144b2c95bd610195728952>:0 
  at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos) [0x00014] in <3ca2702590144b2c95bd610195728952>:0 
  at SpawnManagerBiomes.Spawn (System.String _spawnerName, System.Boolean _bSpawnEnemyEntities, ChunkAreaBiomeSpawnData _chunkBiomeSpawnData) [0x002ce] in <3ca2702590144b2c95bd610195728952>:0 
  at SpawnManagerBiomes.Update (System.String _spawnerName, System.Boolean _bSpawnEnemyEntities, System.Object _userData) [0x00000] in <3ca2702590144b2c95bd610195728952>:0 
  at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x0021c] in <3ca2702590144b2c95bd610195728952>:0 
  at GameManager.UpdateTick () [0x00073] in <3ca2702590144b2c95bd610195728952>:0 
  at GameManager.gmUpdate () [0x00297] in <3ca2702590144b2c95bd610195728952>:0 
  at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0 
 
(Filename: <3ca2702590144b2c95bd610195728952> Line: 0)
Seems like some entity trying to spawn but for some reason can't do that.

Full output log attached (if You need it).

И ещё, в русской локализации есть проблемы с именем некоторых перков и, похоже, торговцев, например, "traderBob".

Can You suggest what's cause this exception? How can I fix it?

View attachment output_log__2020-05-17__01-53-21.txt

 
Last edited by a moderator:
Seems like some entity trying to spawn but for some reason can't do that.

Full output log attached (if You need it).

И ещё, в русской локализации есть проблемы с именем некоторых перков и, похоже, торговцев, например, "traderBob".

Can You suggest what's cause this exception? How can I fix it?

View attachment 9282
I do my best.
О всех проблемах локализации пиши. Сразу буду править. 

 
Last edited by a moderator:
I do my best.
О всех проблемах локализации пиши. Сразу буду править. 
Ok, I will, thanks.

Большая часть замеченного - перки и растения. У всех грибов, растений типа хлопка, золотарника и прочего вместо имени...переменная, I guess.

Появится возможность, могу скриншотов нащёлкать.

 
Очередной  титанический труд!

Лишь бы не в пустую, заценим :)

Another titanic work!

If only not for nothing, check out :)

 
Очередной  титанический труд!

Лишь бы не в пустую, заценим :)

Another titanic work!

If only not for nothing, check out :)
Все в ваших руках.
All in your hands.

DrAwesome said:
Ok, I will, thanks.

Большая часть замеченного - перки и растения. У всех грибов, растений типа хлопка, золотарника и прочего вместо имени...переменная, I guess.

Появится возможность, могу скриншотов нащёлкать.
Просто не знаю что туда написать.

I dont know what to write there.

 
.....

Просто не знаю что туда написать.

I dont know what to write there.
:D Ага, такая же проблема.

Поддержка языка появилась - а мы прям даже растерялись от щастья! :D

:D Yeah, same problem.

Language support appeared - and we were even lost with happiness!

 
Last edited by a moderator:
Mod updated to version 37.362
Added:
Added garbage items from the NewLifeExperience fashion
All radioactive zombies, regeneration added.
Added 27 artifacts.
108 forms for glass blocks added.
Various skills have been added to enhance the quality of certain group items.
Added book "Cooking 2"
Perk for food is divided into 2 perks, food and drink.
Perks opening building blocks are displayed from 1 to 3 levels. simple blocks, complex blocks and a universal block.
recipes for universal building blocks added.
Added description to artifacts.
The master key is divided into regular and automatic. Plain opens doors, automatic chests and safes.
The ability to open the door with master keys. The door thinks the door should be open.
A unique loot has been added to the wooden storage box. Size changed from 8x8 to 10x10
added recipes for various types of buffet.
Open old stove added the ability to search.
A unique loot has been added to a polymer barrel, a barrel for oil products and a barrel with acid.
scenery added to merchant's assortment.

Modified:
Rebalanced the Cardio perk.
Increased stamina when running.
Fixed stamina drain on power strike.
added drop of solar panel.
Fixed loot errors.
Added to the "solar panel" loot.
Fixed ax quality from skill.
changed needle recipe.
Increased chance of falling chuck for lathe.

Additionally:
New doors appeared only in a chunk that had not yet been generated.

 
Mod updated to version 37.430

Added:
Added the ability to wash, plunging into the water.
The system "Anomalous formations" proposed by "Ackaru" is added.
The category "Artifacts" has been added to the stone workbench and Chemical table.
Added recipes for improving artifacts.
Added a long bow.
Added mods for glasses "Experience Lens" and "Quality Lens"
Added Explosive Arrow.
Ammo Boxes and Quivers Added.
Added mods to increase the main character.
Added titanium spear.
Added iron and steel mace.
 

Changed:
The price of a chuck has been increased.
fixed the maximum level of the skill "Tyrannosaurus Rex"
Fixed block recipes that could be built without studying perk.
Difficulty curve changed. (Complicated)
Aloe cream, no longer treats bleeding.
Returned spanner disassembly animation.
The artifact "Drop of Blood", "Blood Bath" and "Blood Rain" has been fixed
Arrow replaced icon.
Recycled knife drop.
Fixed a bug where mods were not inserted into clubs.
Radiation from the ground is increased.

 
Das Farmlife V3. Wie kann ich Sie kontaktieren, um einige Fragen zu klären Alpha A19 b157

Ja, aber nur lokal, nicht auf einem Stammserver
Only here. I'm not sitting on an eng chat or voice. Or if you luck to see me online here we can connect to "TeamSpeak" or "Discord"

This mod is still for alpha 18. For alpha 19, I transfer mod.

I will think about add  Farmlife V3 after i finish transfer.

 
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