The loot system needs a overhaul again, I like their tiering from primitive, to iron to steel, the problem is quality 4-6 items drop far to often (literally every single time you open a loot container), My current game I only get qual 6 tier 1 items, but its just stupid that every single container I open has a qual 6 bow, or qual 6 scrap armor etc. Keep the tiering as it is, but make it so getting qual 4 is rare, 5 is very rare and 6 is super rare no matter how high your gamestage is, back like how it was in a18, its just far to easy to get a full set of quality 6 gear now in the game, that it removes most of the fun of looting as its too predictable now. Honestly the A18 system with just loot tiered as it is now would have been perfect, compared to how stupid the current system is with every container being guarnteed quality 6 items.
This is a double sized problem, because all the quality 6 items, means you can easly make a ton of dukes even without any barter perks. Its not a huge issue with the tier 1 items, only big seller is blunderbuss and scrap armor, but once you can get quality 6 from every container of the next tier, your going to have so many dukes you won't know what to do with them, as the quality 6 stuff drops like water does out of cupboards. Problem is even bigger if you actually invest in the barter perks. I've never had such a easy time amassing a ton of dukes like I had in a19, and thats due to all the guarnteed quality 6 items in every container.
Its really my only issue with a19, is just how stupidly easy it is to get quality 4-6 items all the time. If they set that back to a18 levels, where finding quality 4 was rare, 5 was super rare, and 6 was like being blessed by rngesus, it'd work fine. Plus it'd make crafting worthwhile, as currently I see little incentive to craft much anymore, even less than in a18 since I know i'll just get a quality 5-6 handed to me soon in a19.
Also this is beating a dead horse, but learn by doing needs to come back, but only for: weapon skills, and mining. With the weapon/mining skill levels controlling what levels of the perk you can get at Skill 1,20,40,60 and 80 for level 5. I really hated the stupid idea of having weapons tied to stats, when half the stats are pretty much worthless in terms of what they offer besides the weapon skill. They kinda broke stealth yet again in a19 with all these stupid scripted aggro rooms, where no matter how high your stealth is, everything just gps to you the second you walk in the room, that should not exist in a game with a stealth system. Its not every poi, but there are many with rooms that fully aggro second you walk into it no matter how little noise you make. A17/18 had these rooms too, but they were not in the abundance they seem to be in now. Its pretty much made a stealth build not worth it again.