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I've been doing a number of world starts trying different setups with knuckle wraps / early fortitude build, and they just... really fall flat every time. I've tried with varying levels in brawler, iron gut, and flurry of blows. I'm wondering if other people have tried it and how their experience has been. Statistically, knuckle wraps are *very* bad. They are slower, have less regular attack damage, lower durability, have less range, and higher stamina cost than a stone axe. Even with level 3 into brawler, a stone axe can still easily out perform knuckle wraps unless you happen to find some beer. And I don't consider a stone axe a benchmark to be reached by an offensive weapon.
I personally think they need some love. Low damage is fine (a couple points more would be nice), and low range makes sense for an "endurance" fighter style. However the biggest problem is since they require so many hits, they annihilate your hunger bar. Which it is not that easy to manage hunger in the first week (7 canned items didn't refill a quarter of my hunger, and it took more than that to clear the PoI to get those canned goods). I'm not sure I agree with so much of knuckles power requiring beer. Beer being a buff for it is fine, but for them to be useless without it isn't great either. It really feels like knuckles were balanced completely around always having beer to chug.
I'd myself like to see them get a little bit more damage per quality level (even just 2 points on average would be great - take some of the power from beer and put it into the base weapons would be my preferred route here). Alternatively make them faster (I'm not sure why it's faster to do an overhand chop with an axe than it is to jab something with your fist), and something to make them consume less hunger to make them a bit more viable vs. even the wooden club (the stone spear being the OP opening choice is fine, there should be an OP choice for those that want it).
I personally think they need some love. Low damage is fine (a couple points more would be nice), and low range makes sense for an "endurance" fighter style. However the biggest problem is since they require so many hits, they annihilate your hunger bar. Which it is not that easy to manage hunger in the first week (7 canned items didn't refill a quarter of my hunger, and it took more than that to clear the PoI to get those canned goods). I'm not sure I agree with so much of knuckles power requiring beer. Beer being a buff for it is fine, but for them to be useless without it isn't great either. It really feels like knuckles were balanced completely around always having beer to chug.
I'd myself like to see them get a little bit more damage per quality level (even just 2 points on average would be great - take some of the power from beer and put it into the base weapons would be my preferred route here). Alternatively make them faster (I'm not sure why it's faster to do an overhand chop with an axe than it is to jab something with your fist), and something to make them consume less hunger to make them a bit more viable vs. even the wooden club (the stone spear being the OP opening choice is fine, there should be an OP choice for those that want it).
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