4sheetzngeegles
Survivor
I have Blanket questions, because I'm genuinely curious.
Also this is how I learn, and make personal adjustments
to compare results.
Regarding the DMS, Is it Theme, Volume, Timing, Instrument
choices, too many situational occurrences, repetitiveness,
Instant Intensity, that are most disliked?
Regarding: Sleepers, should they all wake in a poi, once the
the stealth factor is blown, or should it be distance related,
and if so what distance?
Examples: A shotgun blast in a two story dilapidated house should
wake everyone and the neighbors in most instances.
A bow or melee weapon in a semi-closed room should at minimum
cause a stir, at most cause curiosity.
Should player light level, stealth crouch, plus sound be a combined
equation, to adjust individual sleeper volume responses? Followup question
Should there be a cascade or herd effect?
Example: Enter poi, stealth crouched, use a bow, z1 volume 1 does not die
instantly, angry growl 1 stirs the rest of the volume, if not killed
by the second growl, the rest awake, take too long to kill these and
it becomes a house party.
I ask about these because I have been adjusting, the ambient, and direct
lighting gradients, in a16 a17 a18, and at one point had it so, in stealth
stance, if I began to enter a room, the closest Z would turn its head but
not wake.
I back out and it returns to default pose, repeat same result,
One shot him with a bow and as he died, the next nearest one stood up.
I didn't move and they stayed in the new position for a minute then layed
back down.
Also this is how I learn, and make personal adjustments
to compare results.
Regarding the DMS, Is it Theme, Volume, Timing, Instrument
choices, too many situational occurrences, repetitiveness,
Instant Intensity, that are most disliked?
Regarding: Sleepers, should they all wake in a poi, once the
the stealth factor is blown, or should it be distance related,
and if so what distance?
Examples: A shotgun blast in a two story dilapidated house should
wake everyone and the neighbors in most instances.
A bow or melee weapon in a semi-closed room should at minimum
cause a stir, at most cause curiosity.
Should player light level, stealth crouch, plus sound be a combined
equation, to adjust individual sleeper volume responses? Followup question
Should there be a cascade or herd effect?
Example: Enter poi, stealth crouched, use a bow, z1 volume 1 does not die
instantly, angry growl 1 stirs the rest of the volume, if not killed
by the second growl, the rest awake, take too long to kill these and
it becomes a house party.
I ask about these because I have been adjusting, the ambient, and direct
lighting gradients, in a16 a17 a18, and at one point had it so, in stealth
stance, if I began to enter a room, the closest Z would turn its head but
not wake.
I back out and it returns to default pose, repeat same result,
One shot him with a bow and as he died, the next nearest one stood up.
I didn't move and they stayed in the new position for a minute then layed
back down.