• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

You MUST have the backpack icons installed locally, not just on the server.

Servers do not push icons to the player. They never have.

 
Im still having issues with animals - I have it set to 70 I believe and Im on Day 2 Night and I have seen a total of 2 Piggus and that is all. :(
Hi AmethysLainey

Install the Stallionsden mod "Invisible animal fix", I just installed and checked, there are animals where you look.

Be sure to change the configuration of the KhaineGB mod, to avoid poor performance.

I have it in 10 animals.

 
Ohhh I see, but at the moment it is the only solution I found, now the boar behaves shy and does not attack you,although you can edit it and change it to hostile.

 
Last edited by a moderator:
Thank you! :)    The Spawns and Claims mod feels like of cheaty when it comes to the spawns.    I can walk up to deer and they don't run away.  Same with every other animal.  Kind of sucks.   Hopefully that AI issue will be sorted out because animals are far and few between in the regular version.  By the way, what does max spawns mean?   Is the max # of animals or zombies on the screen at any given time?  If I set it as zero, I'll never see a zombie?   Thanks!

 
The animal AI is actually just broken in vanilla. I've seen the same thing happen to other folks who have NO modlets installed.

And it's the max in the WORLD at any time. So yes, if you set zombies to 0, you'll never see a zombie.

Stacksize mod? Pretty please?
Nope.

1) I don't know how to mass-edit stack sizes with xpath, and don't really want to learn.

2) You've got a bigger backpack. You don't need a bigger stack size mod, AND bigger stack sizes can break forges causing you to lose your base, so I STRONGLY recommend against it.

 
Thank you! :)    The Spawns and Claims mod feels like of cheaty when it comes to the spawns.    I can walk up to deer and they don't run away.  Same with every other animal.  Kind of sucks.   Hopefully that AI issue will be sorted out because animals are far and few between in the regular version.  


that's a vanilla issue, nothing to do with the modlet there

 
Last edited by a moderator:
Added a new modlet.

https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-BiggerBloodmoon

It increaes the size of the bloodmoon, both in total number and max alive, so you should get more zombies and make things more interesting. I also removed crawlers, so hopefully it should work like Guppy's old trickle fix, and implemented new zombies with a reduced amount of AI-Targets and AI-Tasks, which helps with FPS on bloodmoon.

Also linked on first page. :)

Only tested it up to GS50, but everything seems fine so anything higher than that should be ok.

 
Last edited by a moderator:
Hey, i have the backpack buttons and BP60 storage increase installed. The buttons work fine. When it comes to the storage increase, I have the space available to use, I just cant use "R" to quick loot everything in a container past the original 45 storage. I can drag items into the spaces, they just don't transfer automatically when I use the R key.

 
That's actually a problem with vanilla. If you added it after starting a save, it won't "store" the new backpack size. It was a problem in A18 as well

 
Newb at modding here! Can anyone walk me through the process or paste a link. I would greatly appreciate it!

 
Back
Top