Onarr
New member
This is my opinion. Progression in this game sucks. My main gripes are
I feel that something needs to change. Here are examples how:
Do you guys think this game needs some change in regards to progression or not? If so what kind?
- There is no progression through the game world. You have 8k by 8k map and there is little reason to explore it. You can just stick to Town with trader and are good for the rest of the game essentially.
- Perk system is stiched together in a weird manner. Differentiating skills into atribute trees is way too restrictive.
- Loot is tied to gamestage, which means that better loot is locked behind grinding.
- Rare loot is not gained by challenging gameplay but by...you guessed it grinding
I feel that something needs to change. Here are examples how:
- You start at forrest, where PoIs are very scattered, resources are very rare. You are forced to use stone tools and weapons for a while. As you explore, specific PoIs will have equipment that you can get. Mine will contain pickaxe, iron axe can be found at lumber mill, you can get some basic seeds at store in small town etc. You slowly acquire supplies and your first vehicle stage two - exploring mountain snow biome.
Here you start encountering agressive wild life like bears and wolves. For this reason, former inhabitans carried variety of guns, which you can get here. Ammo however is still quite scarce, so you need to save every bullet, as you will need it in stage three - Desert.
The mountains tend to withold much of the clouds, so little humidity gets to the other side. That created a desolate area, where you start encountering Duke's men. Tough Hardened warriors used to living in unhospitable place here in desert. The firearms come in handy. You need to learn how to survive in this inhospitable place. Water is much harder to come by, you cannot travel outside between 10:00 and 16:00 as the sun will fry you alive. Good thing is, that there are not many zombies here, so you need to mostly worry just about the bandits. From hitting their outposts you start getting some sweet automatic weapons, plenty of ammo, tools, advanced mods and most importantly - rad suit. And damn will you need it for the last stage - the wasteland. A small nuke, that landed on a reserch center in the middle of a large city left much of it in ruins. As you get closer and closer the radiation increases and mutated zombies appear. Tough sons of @%$*#!es for sure. The goal is to get to the crater and explore the secret underground part of the research center, that survived the explosion.
Over the time spent in those biomes, you get better and better vehicles, that make it easier to get back to previous biomes to gather specific resources
Each biome contains specific trader, that guides you through the PoIs in the area. For an item to appear in traders stock and start appearing in loot, you first need to find it in a specific PoI.
You are forced to explore, because every 7th day horde is stronger and stronger, and you can find better stuff only as you delve deeper into the map
- Keep the perks, remove the stat prerequisite. Gate it by lvl or finding a book. For example, if you want to get reall awesome at trading, you need to either find or buy book from trader and also invest a perk point.
- Loot will be tied to specific PoIs
- Better loot is locked behind challenging obstacles
Do you guys think this game needs some change in regards to progression or not? If so what kind?