pApA^LeGBa
Well-known member
I hope the loot get´s some overhaul. Now at day 20, it´s really stale. Everyone finding the same things over and over again. Only buying from the trader brings in a bit of variance.
That's because we can not yet have a POI "work" at a higher gamestage all around.The looting experience is dulled down to knowing what you're going to get for the most part. Finding a unique POI such as a military base or a specific factory isn't exciting, unless you decide to just save it for later because the game stage system forces you to, not because you know it might be dangerous to go in.
it NEEDS to be implemented, BEFORE this update ships to being out of experimental.The three radiation levels are already in the code but not implemented yet.
No...it NEEDS to be done according to their development plan. This is early access which means you get to experience aspects of the game while they are a work in progress. There is no way they will get these systems in before A20 as they would require restarts on new maps.it NEEDS to be implemented, BEFORE this update ships to being out of experimental.
the loot problem is pretty bad, its only decent for me because i doubled the exp we earn. so we are quickl;y getting out of the loot stage of stone tools and basic trash.
fingers crossed it does get put in before it goes live.
that is fair. im just worried. this most recent change isnt gona fly well with many players who enjoy the game. the verity of loot from the get go was something people liked, helped make each palythrough very different. not every game would you end up with a steel tool from the get go, hell, even a iron one. now the chance is slim to none with only stone crap being stored in @%$*#!ing gun safes. ruins the immersion too.No...it NEEDS to be done according to their development plan. This is early access which means you get to experience aspects of the game while they are a work in progress. There is no way they will get these systems in before A20 as they would require restarts on new maps.
If you want the fully implemented live version of the game then wait until it’s all done. For now, keep using the options you mentioned if that makes the game playable for you.
It is an interesting playerbase we have here. So many different games wrapped into one. I do hope the devs stick to their guns (no pun intended lol) and balance all types well so they all feel good and fun to play.I guess the looter shooter fans are taking their turn this go around.![]()
the way they said it, was more that the lower tiers just aint worth using anymore. rather then each tier being special in there own ways. hell look at the revolver and the magnum. the litteral only reason to use the revo is for a discount at the trader. rather then one being higher damage but only 6 rounds, and the magnum being more versatile at the cost of damage.It is an interesting playerbase we have here. So many different games wrapped into one. I do hope the devs stick to their guns (no pun intended lol) and balance all types well so they all feel good and fun to play.![]()
?? The Revolver IS the Magnum, Same gun..... Did you mean to say the Desert Vulture instead of magnum? That is the semi auto 44 cal.the way they said it, was more that the lower tiers just aint worth using anymore. rather then each tier being special in there own ways. hell look at the revolver and the magnum. the litteral only reason to use the revo is for a discount at the trader. rather then one being higher damage but only 6 rounds, and the magnum being more versatile at the cost of damage.
and another one, before, the AK had more damage then the M60. but the M60 was.... a M60. Bullet hose, or a more precise, damageing weapon?
as a note, i went into creative and compared quality 6 weapons to each other to check there stats. its why im making a fus over this. XD
I have just hit GS 70 on one playthrough and a lvl 6 blunderbuss is my mainstay for general clearing (crippleem and rad removed mods installed). The weapons aren't too bad really.that is fair. im just worried. this most recent change isnt gona fly well with many players who enjoy the game. the verity of loot from the get go was something people liked, helped make each palythrough very different. not every game would you end up with a steel tool from the get go, hell, even a iron one. now the chance is slim to none with only stone crap being stored in @%$*#!ing gun safes. ruins the immersion too.
hell, my other big issue is the way they are doing tierd weapons, only focusing on firearms im fine with tools being tierd. the hunting rifle was the big damage dealer, whilst the marksman was for a higher dps and general versatility. but if you wanted to put something down in one shot, you use a hunting. now its.... just go straight for T3. with everything. rest of the guns are garbage now.... kind sucks.
my issue isnt that the weapons are bad, its more that the higher tiers tend to be better once you get too them, rather then each being in there own....tier. XDI have just hit GS 70 on one playthrough and a lvl 6 blunderbuss is my mainstay for general clearing (crippleem and rad removed mods installed). The weapons aren't too bad really.
Healed your broken leg didn’t it? Problem solved.So a broken leg shutting down play for an actual real-world hour and half (40 minutes if you can find x2 Duct Tape) is bad enough (it's @%$*#!ing terrible is what it is), but I just got one shot killed by a falling piece of tent.
WTF.
Death cures all ills Roland.My number one dislike is that death cures all critical injuries and resets hunger and thirst back to 100% with the only penalty being a slight delay to leveling up again.
Not cool.
My best likes:
Ability to craft stuff that is better than what can be found is restored.
Dynamic music including the combat stuff.
Critical Injury System minus the death easy out.
Three Blundies on the Belt