PC Alpha 19 Dev Diary

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reading the comments on YT made me happy Im not the only one concerned about the combat music. It doesn't fit with the suspense theme inside the skyscraper, and it seems more repetitive than others. Its also loud as hell compared to everything else.

I want to emphasize I liked the other themes, and that suspense was like my 10/10.

Hope you consider this feedback, allowing a few changes through xml. ;)

 
reading the comments on YT made me happy Im not the only one concerned about the combat music. It doesn't fit with the suspense theme inside the skyscraper, and it seems more repetitive than others. Its also loud as hell compared to everything else.

I want to emphasize I liked the other themes, and that suspense was like my 10/10.

Hope you consider this feedback, allowing a few changes through xml. ;)
How about wait until u try it first.  Lathan upped the volume during the stream so people could hear it.  He also increased the frequency of the music so may not feel so out of place on default settings.

 
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How about wait until u try it first.  Lathan upped the volume during the stream so people could hear it.  He also increased the frequency of the music so may not feel so out of place on default settings.
I saw both. Im comparing volume using same settings, feel free to check the video and see when it changes themes on the fly.
Also, if we were to wait for the actual release to comment this thread would have zero feedback. We are here to discuss the features of A19 unless I misunderstood it. And lets be honest, between gameplay, graphics, sound effects and music, the last one has the most realistic representation in stream of what we will experience when playing the game.

 
How about wait until u try it first.  Lathan upped the volume during the stream so people could hear it.  He also increased the frequency of the music so may not feel so out of place on default settings.
That's a good point. I found the combat music to be a little discordant. How often I hear it will definitely impact whether it turns into an annoyance.

 
Good Afternoon MM, are you HYPED for the release?!?  Think the release notes will be out today?

I really enjoyed your stream with rick and lathan.  It was cool to see both you and rick tag team that safe at the beginning despite your obviously different playstyles and skills.  I hope the game is still very much how you both envisioned it (or more) many years ago over thanks giving dinner. :)

My brother and I have many different things different between us but gaming is that one thing that we can enjoy together.  Especially 7d2d.  We are anxiously waiting to update our rented server and see what new experiences we can have together. :)
Yes, the notes are out :) Each alpha is a step closer towards the vision. It was great fun playing with Rick and Lathan and it uncovered a few holes we patched up in the loot progression.

I nerfed the tier 1 quest rewards to exclude weapons, tools and armor. I'm on day 2 now and its a real struggle, I just have a blunderbuss and crude LQ armor bits. I'll have to push through 10 quests to advance and that will take me a week probably since I'm not getting a good firearm to speed things up. I'm excited for that early game to be about a week long instead of a half a day which can happen with too good of quest rewards. While this wasn't the perfect fix, it will work for A19 while we develop a proper scaled trader inventory and quest reward system to match the new slow loot progression.

Its really all about progression and this version is going to be pretty good I think.

I'm glad you and your brother can game together. It warms my heart when I hear how 7 days brought people together.

Ok, 7D2D did add better modding support with a17. In particular, the XPATH system does allow overrides instead of whole XML pushes. 

I did some modding with a16 and have not kept up to date. 

Still, hope 7D2D is not done adding more modding support. The XPATH system is a good start. 

Growth areas for modding support:

1. Steam Workshop

2. Versioning dependacies enforecement

3. Selection of mods "in game main menu" not before the .exe is launched

    --Think of the way Rimworld and other games do this: If played selects a mod in game, these games force a reload of the .exe

4. Some sort of per mod / modlet logging structure without requiring writing .dll 
Mods are off topic here. We'll add mod support when the game goes gold. Said this 1000000 times. Considering your intimate knowledge I'd think you would know this BASIC fact.

 
I've watched most of our streams. Saw the standing.

AI standing deaths are must fixes that I've been working on this week:

Fixed SDTD-11108 Zombies left standing after death for clients (Fixed server controlled entities (turrets) not sending damage they cause to the client that owns them).
Fixed SDTD-13118 Zombies can stand after death (after falling) (Added death check for CanFall and SetFallAndGround func, which StartDeathAnimation calls to clear fall).
Fixed SDTD-13121 Spider zombies can be standing after being killed (Fixed leg crippling turning spiders into walk type cripple).
Wow, that is impressive, thank you very much ! 

 
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