How about wait until u try it first. Lathan upped the volume during the stream so people could hear it. He also increased the frequency of the music so may not feel so out of place on default settings.reading the comments on YT made me happy Im not the only one concerned about the combat music. It doesn't fit with the suspense theme inside the skyscraper, and it seems more repetitive than others. Its also loud as hell compared to everything else.
I want to emphasize I liked the other themes, and that suspense was like my 10/10.
Hope you consider this feedback, allowing a few changes through xml.![]()
At least three times a day. And about every hour when I'm trying to sleep.We are all streamers now....?
I saw both. Im comparing volume using same settings, feel free to check the video and see when it changes themes on the fly.How about wait until u try it first. Lathan upped the volume during the stream so people could hear it. He also increased the frequency of the music so may not feel so out of place on default settings.
That's a good point. I found the combat music to be a little discordant. How often I hear it will definitely impact whether it turns into an annoyance.How about wait until u try it first. Lathan upped the volume during the stream so people could hear it. He also increased the frequency of the music so may not feel so out of place on default settings.
Yes, the notes are outGood Afternoon MM, are you HYPED for the release?!? Think the release notes will be out today?
I really enjoyed your stream with rick and lathan. It was cool to see both you and rick tag team that safe at the beginning despite your obviously different playstyles and skills. I hope the game is still very much how you both envisioned it (or more) many years ago over thanks giving dinner.![]()
My brother and I have many different things different between us but gaming is that one thing that we can enjoy together. Especially 7d2d. We are anxiously waiting to update our rented server and see what new experiences we can have together.![]()
Mods are off topic here. We'll add mod support when the game goes gold. Said this 1000000 times. Considering your intimate knowledge I'd think you would know this BASIC fact.Ok, 7D2D did add better modding support with a17. In particular, the XPATH system does allow overrides instead of whole XML pushes.
I did some modding with a16 and have not kept up to date.
Still, hope 7D2D is not done adding more modding support. The XPATH system is a good start.
Growth areas for modding support:
1. Steam Workshop
2. Versioning dependacies enforecement
3. Selection of mods "in game main menu" not before the .exe is launched
--Think of the way Rimworld and other games do this: If played selects a mod in game, these games force a reload of the .exe
4. Some sort of per mod / modlet logging structure without requiring writing .dll
Wow, that is impressive, thank you very much !I've watched most of our streams. Saw the standing.
AI standing deaths are must fixes that I've been working on this week:
Fixed SDTD-11108 Zombies left standing after death for clients (Fixed server controlled entities (turrets) not sending damage they cause to the client that owns them).
Fixed SDTD-13118 Zombies can stand after death (after falling) (Added death check for CanFall and SetFallAndGround func, which StartDeathAnimation calls to clear fall).
Fixed SDTD-13121 Spider zombies can be standing after being killed (Fixed leg crippling turning spiders into walk type cripple).
you're a good man! thank you!
its just for the code to enter the alpha.excuse me the stupid question, the keys streamers will be giving are for the game itself or for the alpha access this weekend?
Ill eat them with salt and Orange juice!Patch notes are out?? Nice!!
Time to print out the notes and rub them on my body in the tub, In candlelight!
just exactly what I wantedits just for the code to enter the alpha.
Ill put the salt on emits just for the code to enter the alpha.
kinda like a beta....... wished i got one
Ill eat them with salt and Orange juice!