FileMachete
New member
Interesting to see the differences in what folks do perk wise. & the various definitions of min-maxing in dev thread were informative.
I remember playing an mmorpg where tanks 'had to' either be sword & shield, -or- large (two-handed) weapons. No mixing or, "you'll be totally gimped!"
Getting to level 50 was a months long grind, so I had a long time to consider things. Eventually decided to do the unheard of insanity of a 'split-spec'. So instead of getting that final uber move for my defense oriented sword & shield build, I spent all those final points getting mid-way up in the two-handed weapons spec. Then I practiced swapping weapons on the fly until it was -really- fast.
Then to prove it was actually useful, I challenged a stealther in our guild to a duel. Now there was no way a S&S tank could survive against his spec, just no chance at all. It would take the stealther a bit to kill one, but the outcome was inevitable. On the other hand, the damage output of a large weapons spec tank meant that they'd clean his clock.
So the clan gathers round, we get ready. I'm in S&S mode. "Go!" he comes at me and I shield slammed him, which landed, ran around to his back, swapping over to large weapon falcata, fired the opening attack to a chained style, which landed, extending the stun, then landed the follow-on, which ended him.
It was awesome
& boy was he suprised. We dueled a bunch more times & he eventually figured out a couple counters and even won a couple, but the final count was decidedly in my 'gimped' split-spec favor.
Point being, I'd kind of though of myself as leaning towards min-maxing, but maybe not? I know what I like is to find unusual setups, that aren't popular & may take some finess to master, but ultimately are far better than they first appeared. Guess that's why I generally like the more complicated games out there.
In 7dtd I no longer buyPackmule early game, instead I'll use drop chests and just pick things up later once I have a ride. I might buy a lvl or two much later, if I haven't managed to get T6 armor, so I can use other armor mods instead of the pockets.
Rule #1 ? nope. Quest Rewards one? nope, but I'm totally burned out on questing, heh.
Enough Strength for 3/5 in mining perks, but 0 points into clubs. Meaning I'm very gimped in melee.
Until later when I'll spec into knives as I'll have high Agility for Pistols/SMG/Light-Armor.
(actually prefer clubs to machete, but it saves a backpack slot, dangit.)
I usually feel pretty forced into high lvls of Int for stations, vehicle, traps & mainly Auger & Crucible.
Playthrough before this I had to go to 9 Int (had specs for +1) for a Crucible. Just never one for sale or loot & no schematic anywhere.
This playthrough has been radically different. Bought a Motorcycle day 16 or so. A T3 Auger next restock. Then trader had a Crucible for sale until day 23 restock, so I was out clearing pois to get enough stuff to sell to afford it, when I looted one. Yay!
Full disclosure: playing a nitrogen map w combo pack player made pois, so some of the looting luck is likely due to new pois.
Which, even if it speeds things up, is well worth it to me just to have new content!
With those critical items taken care of I've already taken Agility up so I can craft T5 Pistols/SMG & T5 Military Armor (looted the book).
Don't have nearly enough Military Armor Parts to craft a full set yet, but scrapping a very nice blue magnum allowed me to craft a T5 SMG even though I'd just crafted a T4 about a day earlier. Heck I've even lucked into the suppressor schematic so I'm really happy. No magazine mods/sches yet so I used a semi-auto mod along with scope & can for the SMG. Really liking it as a semi instead of full-auto. Saves ammo.
anyway... sry for rambling on, but I warned you in the title!
I remember playing an mmorpg where tanks 'had to' either be sword & shield, -or- large (two-handed) weapons. No mixing or, "you'll be totally gimped!"
Getting to level 50 was a months long grind, so I had a long time to consider things. Eventually decided to do the unheard of insanity of a 'split-spec'. So instead of getting that final uber move for my defense oriented sword & shield build, I spent all those final points getting mid-way up in the two-handed weapons spec. Then I practiced swapping weapons on the fly until it was -really- fast.
Then to prove it was actually useful, I challenged a stealther in our guild to a duel. Now there was no way a S&S tank could survive against his spec, just no chance at all. It would take the stealther a bit to kill one, but the outcome was inevitable. On the other hand, the damage output of a large weapons spec tank meant that they'd clean his clock.
So the clan gathers round, we get ready. I'm in S&S mode. "Go!" he comes at me and I shield slammed him, which landed, ran around to his back, swapping over to large weapon falcata, fired the opening attack to a chained style, which landed, extending the stun, then landed the follow-on, which ended him.
It was awesome

Point being, I'd kind of though of myself as leaning towards min-maxing, but maybe not? I know what I like is to find unusual setups, that aren't popular & may take some finess to master, but ultimately are far better than they first appeared. Guess that's why I generally like the more complicated games out there.
In 7dtd I no longer buyPackmule early game, instead I'll use drop chests and just pick things up later once I have a ride. I might buy a lvl or two much later, if I haven't managed to get T6 armor, so I can use other armor mods instead of the pockets.
Rule #1 ? nope. Quest Rewards one? nope, but I'm totally burned out on questing, heh.
Enough Strength for 3/5 in mining perks, but 0 points into clubs. Meaning I'm very gimped in melee.
Until later when I'll spec into knives as I'll have high Agility for Pistols/SMG/Light-Armor.
(actually prefer clubs to machete, but it saves a backpack slot, dangit.)
I usually feel pretty forced into high lvls of Int for stations, vehicle, traps & mainly Auger & Crucible.
Playthrough before this I had to go to 9 Int (had specs for +1) for a Crucible. Just never one for sale or loot & no schematic anywhere.
This playthrough has been radically different. Bought a Motorcycle day 16 or so. A T3 Auger next restock. Then trader had a Crucible for sale until day 23 restock, so I was out clearing pois to get enough stuff to sell to afford it, when I looted one. Yay!
Full disclosure: playing a nitrogen map w combo pack player made pois, so some of the looting luck is likely due to new pois.
Which, even if it speeds things up, is well worth it to me just to have new content!
With those critical items taken care of I've already taken Agility up so I can craft T5 Pistols/SMG & T5 Military Armor (looted the book).
Don't have nearly enough Military Armor Parts to craft a full set yet, but scrapping a very nice blue magnum allowed me to craft a T5 SMG even though I'd just crafted a T4 about a day earlier. Heck I've even lucked into the suppressor schematic so I'm really happy. No magazine mods/sches yet so I used a semi-auto mod along with scope & can for the SMG. Really liking it as a semi instead of full-auto. Saves ammo.
anyway... sry for rambling on, but I warned you in the title!
