PC Alpha 19 Dev Diary

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I've never been immersed by digging up 3000 clay just to find a single box. Usability trumps immersion. It's one of those things you just accept after a while because it's a huge time saver and it just improves the experience. Same goes with the stupid hidden cache boxes, just show me where it is already, I tore out 500 blocks and can't even find it. I'm sure most new users will appreciate it. I get how you feel about it, but at the end of the day in a time sensitive game quests should be completed in a reasonable amount of effort.
What if you could achieve both, with a shader indicating freshly dug ground etc?

 
@madmole .Im really looking forward to the health/food/drink changes. With farming etc to lession food in the game i assume it will take longer to grow seeds? Or still undecided, or not saying lol? 

 
@madmole, Do you think it is possible to add a corner bar block. In order to add them now you have to add one inside and add the other one outside and it looks a "little off"

 
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Whoa, that's one of the biggest changes of A19!

Can we get Night Vision Goggles to go back to how they were before they were nerfed into uselessness? I loved them in the past, but for a while now they are basically unusable.

I think nerfing the Gamma settings so people actually *need* to use flashlights and lights is a great change, currently there is no reason to ever really use night vision or a mining light even in a dark mine shaft . . .kinda odd. Super excited to see this lighting in action, you should show it on your stream night!
Outside isn't very dark, but interiors can be. Mining needs lighting for sure.

Ooo Fire-axe is my favorite end game melee weapon, so I hope it is. I really hope Fire-axe gets some love and gets it's own dedicated perks, ATM it is only affected by Miner 69
Its a tool and isn't going to be the best melee weapon ever. It works just fine for melee but since you only need miner 69r it can't be as powerful as the other melee weapons like clubs and sledges since its basically saving you 5 perk points. I don't even think you need STR 10 to max it out, so its cheaper in attribute gates too.

Speaking of which, how did that blood moon defense go with 24 max alive?
That base had too many doors and exploits, I had them coming in from all angles and got wrecked. I built a proper reinforced concrete for day 21 not too far away from my vanity base and took care of business just fine. Vultures were getting too me I might extend my cage a bit.

 
I avoided digging quests because they were a pain in the butt, i hope it doesnt swing too far in the other direction now.
in the other direction? the other direction of your butt? ok, I get it - ouch

🤡

 
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It is fully auto, at least when I was using it. And it is very OP, it just slaughters. I don't even need grenades I just shred. I'm on a new str build now so we'll see.
It's semi auto but... you can install more mods than in any other shotgun because you get all the ones affecting the feed mechanism and magazine.

Autofire + rate of fire combo if you want to go nuts. Or burst fire. With this one you can.

 
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Reminds me of the quad barrel shotgun from the Phantasm movie series:
but that gun looks like a meth head just tapped 2 shotguns together!

Ah+the+blundergat+an+old+favorite+_3dc480ccd5e81ecbbe2e5cc567bd0d0e.jpg
latest

 
@madmole .Im really looking forward to the health/food/drink changes. With farming etc to lession food in the game i assume it will take longer to grow seeds? Or still undecided, or not saying lol? 
Farming is the same, but its easier to get all the farming perks. I don't bother with them, I just grow what I find.

@madmole, Do you think it is possible to add a corner bar block. In order to add them now you have to add one inside and add the other one outside and it looks a "little off"
A picture is worth 1000 words here.

I avoided digging quests because they were a pain in the butt, i hope it doesnt swing too far in the other direction now.
The circle shrinks after x number of dirt shoveled, I like it. Its not too easy, its not too slow either IMO. I never bother with the perks though, it might be OP with the perks.

I'm surprised no one is mentioning the change that treasures will no longer spawn in or under POI's, on the sides of mountains or large hills, or in the middle of lakes. Welcome change imo. I'm honestly more pleased with that change than anything else related to buried supplies.

By the way madmole, when Lathan (aka Prime) was completing a couple of T1 buried supplies quests during the stream, one of his quest rewards was a T5 AK-47. Is this an intended balance or is it a known issue?
With the AK nerf, its basically a stone axe in the grand scheme of guns now. Its still pretty good, but there is a lot better out there.

We don't have a good means of proper balance with traders yet, that will come in A20.

 
The idea of a special zombie that only comes at night and makes all ambient light get darker is so creepy that I can feel the hair on the back of my neck rising just thinking about it.
Add to that... it makes no sound.

Add to THAT... it moves creepy slow, but has the hit points, armor and damage potential of a tank!

Sure it's OP, so your only hope without rockets is to run!!!

It would be the reason you need rockets!  :)

 
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I'm baffled at people upset at the buried supplies changes. The marker shrinking to show the cache is 100% a fantastic change imo. Making them not spawn on hills is even better. It sounds like they can still spawn under asphalt which sucks early game, but the other changes should make it a lot more reasonable in general.

Since you guys are making those quests better, can "Clear" get some love too at some point? Clear quests are just never worth it above like tier 3 max imo. Doing a Tier 5 clear quest takes longer than doing like 5 or 6 fetch quests and doesn't give much better rewards than a single fetch quest, and often you can't even complete it because vultures count towards the quest and they fly off and get stuck somewhere dumb and you can't find them.

Clear would be a lot better if vultures didn't count, and if the enemy markers spawned WAY faster. Like, spawned to mark the last 25% of remaining zombies or something instead of the last 2-5 or what ever the current value is.

 
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A picture is worth 1000 words here.
Concerning the question about corner blocks. I assume Gamida is asking about about corner blocks for "thin" blocks  (like wooden bars, wooden fences, poles, etc.). When you use these blocks to fill a corner, one block has to be inside the corner block area and the block for the other side of the corner has to be in another block area (or  on the outside). A lot of voxel/building games have corner blocks for walkways, railings, and thin walls.

 
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