MechanicalLens
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Of course it doesn't!Indeed, but one of the things that sometimes makes WINE a pain is that not everything just automatically works with it perfectly, and sometimes you need to do complicated technical stuff to tweak it to work just right.
If the wasteland was empty, nobody in their right mind would ever go there. Might as well get rid of it. It's an ugly place to be in and really heavy performance wise. It makes sense for there to be lots of zombies and mutated, considering that's where most of the population was before the bombings.Makes me sad too. "Out of place" is finding bunches of random zombies all over the wasteland. "Out of place" is opening the main loot of a large POI and all you get is a can of Stock. The wasteland should be empty, and the loot containers should have a parameter on them that sets them at a level, eg "basic", "average" and "best".
There never were any bombings. Government is spreading this fake information to control people with Chem trails and 5G towers, while only The Duke gains from all of this.If the wasteland was empty, nobody in their right mind would ever go there. Might as well get rid of it. It's an ugly place to be in and really heavy performance wise. It makes sense for there to be lots of zombies and mutated, considering that's where most of the population was before the bombings.
...aaaand THAT's why I call them Platitude cookies.You can only feel lucky if you sometimes have bad luck. You can only enjoy success if you know failure.
Two chinese fortune cookie proverbs for everyone who thinks a high level chest should have guaranteed good loot. If you want guarantees, buy from the trader (IMHO)
Totally agree. For everything sleepers added (no more "waking up the whole building" and getting rid of them once they all come at you), I feel like the whole concept makes stealth totally irrelevant. You ARE super stealthy by default, silencers and perks make no difference. What you stated about shooting zombies without waking their neighbours can be easily verified, just go the Hospital and start killing the sleepers on the Heliport. They all sleep right next to each other but if you stay on the stairway, you can fire whatever gun you want, some of them just don't wake up until you hit them.The threshold trigger stuff seems to have been added when they added sleepers. ATM stealth is just 100% pointless. You can crouch down with an unsilenced hunting rifle with 0 points in a single stealth or stealth damage skill, and just one hit kill headshot all sleeping normal zombies (even on high difficulty) in a room and they don't aggro. Two zombies can be shoulder to shoulder in a "sleeping" state, and you can shoot one of the zombies with your unsilenced hunting rifle and the other zombie won't wake up as long as you are standing outside the room
The trigger seems to be if you miss and damage a block in the room with your bullet, or if you step foot within the trigger zone. So it may be more the trigger zones rather than the sleepers, but I just consider it two sides of the same problem since they were in the same update and are tied to the issue. Them sleeping just gives you free kills since it just lowered the chance of alert zombies even spawning
Nothing praises good luck like some bad luck through all of the containers in the room...You can only feel lucky if you sometimes have bad luck. You can only enjoy success if you know failure.
Two chinese fortune cookie proverbs for everyone who thinks a high level chest should have guaranteed good loot. If you want guarantees, buy from the trader (IMHO)
This is why a gun is a terrible idea in the zombie apocalypse. A single gunshot would have every zombie in a half-mile radius walking in your general direction.I second this. At times it's almost comical how you can be blasting your gun in a house for minutes at a time, but no zombies will hear you in the next room over. The moment you sneak through the doorway and step on a loose piece of paper however, every zombie wakes up immediately while one of the them goes, "Uh, uh, wha? Quick, everyone up! Someone is invading our home!"
This is one where compromise is probably needed. In older alphas, you could wake the entire POI by just banging on the walls outside if I recollect things correctly.I second this. At times it's almost comical how you can be blasting your gun in a house for minutes at a time, but no zombies will hear you in the next room over. The moment you sneak through the doorway and step on a loose piece of paper however, every zombie wakes up immediately while one of the them goes, "Uh, uh, wha? Quick, everyone up! Someone is invading our home!"
i have been thinking of those zombies the ones that Madmole keeps talking about could have a model for male and female and they would looked kinda like a feral wight but with some small cracks of glow and more human looking features.All current radiated zombie skins are nothing but placeholders. Other than maybe radiated cops and a couple others, radiateds will eventually be replaced with late-game heavily mutated zombie variants, or at least that is the current plan as far as I know.
I liked it personally and thought it was great game play, and thought the sleeper mechanic would be an "addition to" what we already had, instead of the sleeper mechanic taking it all over, for ever building.This is one where compromise is probably needed. In older alphas, you could wake the entire POI by just banging on the walls outside if I recollect things correctly.
Although this sounds like the way it should be (more realistic?), it wasnt great for gameplay.
It made looting POIs very linear and removed most of the challenge.
What we have now is a compromise of the two. You can still wake up zeds in one room over to break out a door/window, it just wont be the entire house.
Can it be improved? Sure, I think so. When sleepers were first introduced they were mostly all jack in the box types (closets) but since then it's been varied more. Let's see what the devs can do.
This...POIs should not be 100% sleepersso if TFP could make it so that a few of the sleepers randomly woke up and start roaming the POI before you enter.... You would not know where you will find them inside the building !!!
I think the game is much scarier when you're in a building surrounded by zombies than when you're outside of a building and most of the zombies are hidden within.This...POIs should not be 100% sleepers