PC Alpha 19 Dev Diary

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Swap the old Joe's cargo shorts for camo cargo pants, add some short hair on the side of the head and he'd be a "dead" ringer for me in sophomore and junior years in high school... Creepy...

 
I thought at one point you all were thinking of getting rid of the glowpop zombies?

Holdover stuff? or just changed your minds on it? Don't care either way if they stay or go. 

Just thought you all talked about getting rid of it at one point. 
They probably are, just not in this alpha.

 
Nice new model. i hope you get rid of that glowing green effect at one point.

Maybe making them really dark and decayed. Like a "dark shadow" effect. Even better a separate texture of course.
Radiated will get removed for special new models with unique AI.

I thought at one point you all were thinking of getting rid of the glowpop zombies?

Holdover stuff? or just changed your minds on it? Don't care either way if they stay or go. 

Just thought you all talked about getting rid of it at one point. 
When the new special infected are done we'll pull them out. Until then its pretty easy to make a variant like we are.

 
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Proton is still WINE.  Just re-branded and presumably tweaked by Steam.
And Steam does port some of those tweaks back into the WINE Development Branch.... Win,Win!

TFP removed the stripper from the game because it "is not realistic" ... apparently she only works in a single POI because nobody could imagine that, like every single other zed she went wandering out in search of brains to suck on.
This makes me sad because the Stripper Zombie's an iconic zombie, from my point of view at least, and a indisputable answer to the question "Is this a game for kids?"

i hope they make her into a business woman. if she was she could fit in with. Schools, offices, police stations etc.

just like i hope they change the biker into a muscular zombie because there is not really any areas i found that would need a biker like zombie! it could just be a strong guy the was turned... KINDA like if Madmole turned into a zombie!

(other babbling)

but i also hope that at least one zombie would look like a zombie that was laying in the ground for Years or at the very least. very Rotten! where you couldn't tell who they where!

Cheerleader and the Football player could be space for 2 special zombies  

maybe a bloated zombie that releases gas or a Fat Juggernaut like zombie 
I hope we don't generic the hell out of everything just because "It's not realistic" to have Bikers and Cheerleaders in places they would not normally be found. I mean, sure, there will always be places that are more likely to be populated by one kind of person or another, that doesn't mean you can't have a Biker and a Doctor in the stands at a football game.

Nice new model. i hope you get rid of that glowing green effect at one point.

Maybe making them really dark and decayed. Like a "dark shadow" effect. Even better a separate texture of course.
I heard someone talking about possibly modding the Green full body "glow" out and just doing glowing green eyes.... I pictured something like this:

Flaming Eyes3.jpeg

 
I love the idea of Knife bleed Damage Over Time. The problem.. You must be in risky close quarter combat in order to deliver stacks of DOT bleeds. Typically, DOT attacks are delivered at a distance while kiting so slow damage to the target can be inflicted. 


The biggest issue the Knife and Machete have is the same DoT weapons have in all games. Why ever use DoT when burst is just objectively better in nearly every situation?

You can stack bleed and burn on your machete and run around like a whirling dervish stacking DoT on zombies and try and let them die a few seconds later.

Or you can just konk them on the head with a Sledgehammer and one shot them instead. The Fire Axe IMO is the best in the game, because it and the base ball bat are just the best bang for the buck. Damage per stamina, range, utility on the fire axe etc. The machete has lower stamina per swing than some of the heavier melee weapons, but with it's lower damage focused on bleed it ends up taking more swings and a longer time to kill a target than just using a fire axe

Ranged bleed would make Bow a VASTLY more appealing option. Currently it's basically just there for explosive ammo, which is outclassed by just crafting explosives. Bow might matter more if Stealth is ever unborked, but atm stealth is ded since they added sleeper zombies so the bow basically has no niche besides early game when you are low on bullets, and that niche is waaaaay better filled by a shotgun, junk turret, and melee weapon.

 
Well that sucks
tbh im kinda glad. they to me always looked out of place too bright to me for a game like this

I hope we don't generic the hell out of everything just because "It's not realistic" to have Bikers and Cheerleaders in places they would not normally be found. I mean, sure, there will always be places that are more likely to be populated by one kind of person or another, that doesn't mean you can't have a Biker and a Doctor in the stands at a football game.
i disagree i think at least a few zombies could be very generic. like a zombie that looks like he has been though everything! and plus would make models less "copy paste" i don't know how to describe it.  

 
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Interested in why you think this. 
they just where too bright, thats all. if they looked more dirty, bloody and less bright in terms of cloths. 

take the Infected survivor/moe. the old version looked good but again IMO his cloths where a bit bright! but the new one looks nice. he looks like he has been though alot! same with MOST of the new zombies

Zombie Steve is the one i like but the only thing i would change is make his orange shirt less bright, add some more blood, dirt and make it darker and IMO it would look better and more Generic.

Take a shot when i say IMO lol   

 
Well that sucks
Those zombies will get replaced by something else, to better fit into any biome or place. Plus, some infected zombies will be added too... Eventually... No more fluo green.

From what I understand, they are not cutting the number of different zombies in the game, just changing some for something better (I think so IMO).

For example, the nurse will be dressed more like we see them in real life, and not wearing a sexy party outfit like they are now. 

In Pimps we trust!

 
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Ummmm im fine with irradiated z's being replaced. They look terrible, and performance wise also.

I was referring to Cheerleader, Footballer and Stripper

And ive always been pro TFP vision as a whole. Somethings here and there no. 

 
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Bow might matter more if Stealth is ever unborked, but atm stealth is ded since they added sleeper zombies so the bow basically has no niche besides early game when you are low on bullets
Sleepers aren't the issue stealth has, other than horde night of course. Threshold trigger zombies (both auto wake up sleepers and pre-targeted triggered spawn ins) are.

 
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The threshold trigger stuff seems to have been added when they added sleepers. ATM stealth is just 100% pointless. You can crouch down with an unsilenced hunting rifle with 0 points in a single stealth or stealth damage skill, and just one hit kill headshot all sleeping normal zombies (even on high difficulty) in a room and they don't aggro. Two zombies can be shoulder to shoulder in a "sleeping" state, and you can shoot one of the zombies with your unsilenced hunting rifle and the other zombie won't wake up as long as you are standing outside the room

The trigger seems to be if you miss and damage a block in the room with your bullet, or if you step foot within the trigger zone. So it may be more the trigger zones rather than the sleepers, but I just consider it two sides of the same problem since they were in the same update and are tied to the issue. Them sleeping just gives you free kills since it just lowered the chance of alert zombies even spawning

Even outside of that though, stealth is just in a terrible spot because it doesn't even work on the most important night of the week. So you waste a ton of points on stealth perks that don't even do anything on the only time you are actually at a high risk of dying where you need as many useful perks as possible

 
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Proton is still WINE.  Just re-branded and presumably tweaked by Steam.
Indeed, but one of the things that sometimes makes WINE a pain is that not everything just automatically works with it perfectly, and sometimes you need to do complicated technical stuff to tweak it to work just right.  Proton automatically does the complicated tweaks for you, making it way easier to get a Windows game running.

 
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<AL: Pertaining to gas powered tools using food and water>

We don't have a clean way to do that, but its on the radar.

...
I'm assuming C# is used.

In the code where it uses gas have the next lines be:

this.player.food -= this.player.intToolFoodLoss;

this.player.water -= this.player.intToolWaterLoss;

So this would allow for one player to be better skilled at using tools (strength or perks?) thereby use less food and water. 

Edit: Also, where it checks for enough gas to run the tool, the next lines might be:

If this.player.food - this.player.intToolFoodLoss > 0   {

   If this.player.water - this player.intToolWaterLoss > 0   {

       Tool.Working;

   else

       Music.play.PlayerThirsty;

   }

else

    Music.play.PlayerHungry;

}

Something like that anyway.

 
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So football, cheerleader, nurse, and stripper zombies removed/remodeled. What of the farmer zombie?
Makes me sad too.  "Out of place" is finding bunches of random zombies all over the wasteland.  "Out of place" is opening the main loot of a large POI and all you get is a can of Stock.  The wasteland should be empty, and the loot containers should have a parameter on them that sets them at a level, eg "basic", "average" and "best".  If TFP had added 10 new generic zeds to balance out the more specific ones that would have gone much further to improving the game than removing our favourites.

I saw a video on Youtube by someone who managed to get Alpha 1 running again.  I saw a few things that I liked.  In particular the turning heads were noticible - this is already mentioned as back in Alpha 19!  YAY for that.  Another thing was the way the sleepers were awake and gathered on the edge of the top of the roof, looking down at the player.  That had such an awesome feeling ... like do you REALLY want to come into this building, with your warm blood and beating heart?  Aparently back then there were no "sleepers" - so if TFP could make it so that a few of the sleepers randomly woke up and start roaming the POI before you enter.... You would not know where you will find them inside the building !!!

 
I personally would have gone with nun zombies , midget zombies , mohawk punk zombies , strippers and redneck zombies...hey we had 2 that matched there lol

Whatever...looking forward to the new zombies and remodeled ones

 
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